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DooM Raycaster Engine (V1.1) (GBA)

GBA

Description:

This is just a simple raycaster created just for fun, based on the excellent tutorial at:

Ray-Casting Tutorial For Game Development And Other Purposes by F. Permadi

The initial version managed about 1 frame per second - with a few optimisations, including a little asm, it’s now up to about 15-20fps in VisualBoyAdvance. It runs fine on real hardware too, but a little more slowly.

Writing a Raycaster Engine (DOOM) for Game Boy Advance using C Programming Language (DevKitPro Dev. Kit)

Writing a POKEMON Raycaster Engine for Game Boy Advance using C Programming Language (DevKitPro Dev. Kit)

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