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Technical Help - SNES
I am already known for restoring the sound quality in Final Fantasy V and VI advance.
I now have another idea : Insert CD quality soundtrack from the Playstation version of the game into the SNES version.
The soundtrack has already be completely converted to BRR format and has been shrunk to fit in only 10MB, added to the 2MB the original game actually takes, that makes 12MB, the maximum standard cartridge size of a SNES game.
The problem is to insert the data into the game and making it work. The most difficult task will be to have the game stream data into the SPC700 in real time, and to hack the existing communication protocol with a new one.
I’m looking for someone who is familiar with the SNES hardware and the communication protocol between the sound processor SPC700 and the SNES’ main CPU. Ideally someone which is familiar with Mega Man X3 as well.
Thanks in advance.