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Baseball Simulator 1.000

19 June 2012 7:10PM

Technical Help - NES

I’ve hacked and updated Baseball Simulator 1.000 (Baseball Simulator 2012, IPS found here).

I’m looking for someone to aid me in overhauling the ROM’s Game Simulation Engine. During season play, when two COM teams face off, the game goes to a SportsCenter-style Box score while it simulates the game. This simulation takes literally 20 minutes to complete.

I’m wondering if there isn’t a way to speed up these COM vs COM simulations to make the process of playing a season more gamer-friendly (more like Tecmo Super Bowl). I believe there are simulation stats associated with each player: In the hex, there are 2 bytes of data separating a batter’s Home Run stats and the rest of their offensive statistics. Pitchers have the same two bytes of data that seems to do nothing during normal game play. My assumption is that these bytes relate to the game simulation process used in Season Mode.

Player stats begin at $3AD30, Pitcher stats start at $3C170, with each batter/pitcher getting 20 bytes of data. The bytes in question are bytes 4 and 5.

I’m hoping it would be something as simple as reducing a counting loop in the programming, but even that is beyond my skill at the moment. Any help in streamlining this process would be GREATLY appreciated.

Cheers!

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