Newest Hacks

WB3 SRAM Save Unfusing Less Datach Dragon Ball Z - Need not Barcode The Quest of Lala

Newest Translations

Super Spike V'Ball The Black Bass Magnum Kiki Ippatsu: Empire City 1931 Super Spike V'Ball

Newest Utilities

mkips SMILE RF SMILE JX PSX VRAM Viewer hacked for NO$PSX

Newest Documents

Documents

Newest Reviews

Super Mario RPG Plus Metroid Disturbance No Image Available Ghost Chaser Densei

Newest Homebrew

MashyMashy UWOL - Quest for Money Christmas Craze Russian Roulette

Featured Hack Images

The Kremling's Revenge Stepping Out Ultimate Czar dragon boss fight (final version) Rockman L (Last) Ike Ike! Nekketsu Hockey Bu Super hack NCAA Football Captain Toad Treasure Tracker for SNES Apocalyptic Explosion

Featured Translation Images

Fire Emblem: Ankoku Ryu to Hikari no Tsurugi Kyuukyoku Harikiri Stadium Kabuki Quantum Fighter Final Fantasy I & II: Dawn of Souls Adventure Island II Slayers Downtown Special: Kunio-kun no Jidaigeki Dayo Zen'in Shuugou! Booby Boys

Recent Updates

Final Fantasy Negative One

Hack of Final Fantasy

Description:

This is a very comprehensive redesign of Final Fantasy 1.

In addition to the weapon, armor, monster, spell, and job data being rebuilt from the ground up, you can now select from among 12 jobs at the beginning rather than only 6.

Weapons and armor now have types, and jobs equip items by type rather than by individual weapons or armors (e.g. if you can use one staff you can use them all).

Each spell now has two colors rather than just one. A spell can be Black or White, and in addition can be Red or Time. Black spells are offensive, White defensive; Red spells are direct, Time indirect. Thus a spell like CURE would be White Red, while LOCK would be Black Time.

Some of the maps are largely the same but there are a few differences. However, many maps are completely new altogether.

Many bug-fixes and improvements have been applied; too many to list, but among them are the martial arts bug, the house bug, faster text boxes, 5-letter character names, unbroken spell routines (e.g. “attack up”), and weapon elements.

Version 2 fixes most, if not all, of the graphical oddities present in version 1. It also adds a few more features, including a random(ish) default party, both directional buttons working on the character selection screen (so if you “missed” the job you wanted you don’t have to cycle back around through 11 jobs), the clinics are free now and heal everything (not just KO), as well as a variety of other miscellaneous minor fixes and improvements.

Also of note, even in version 1, there is/was no waterfall dungeon, and it is not required to complete the game.

ROM / ISO Information:

  • Final Fantasy (U) [!].nes
  • CRC32: AB12ECE6
  • MD5: 9B0F042C FDC5F9E8 200B4710 4A4768A9
  • SHA1: 80CE108F BC066C98 5D4FB541 BD68E9A7 C8994FEB

Links:

Screenshots:


Credits:

Credits
ContributorType of contributionListed credit
PinkpuffGraphics

User Review Information

User Reviews
HeadlineAuthorDateVersionRecommended
Nice improvements to what already was the golden standardRobertAugustdeMeijer20 Jul 20152.0Yes
A good hackpianophile29 Jul 2012N/AYes