Newest Hacks

Ultimate Muscle: Team Aho vs Generation X Buzz & Suzi Nancy Star Fox 64: Survival

Newest Translations

Flashback: The Quest for Identity 1942 Mega Man 2 Super C

Newest Utilities

Sonik Sprite Castlevania - Sotn - Shop Editor BOF3 Status Editor BRR-GUI

Newest Documents

Documents

Newest Reviews

The Terminator Remastered Edition Mario Kart Super Chinese Fighter The Legend of Zelda: Ganon's Deception

Featured Hack Images

Zelda3 Parallel Worlds NEW Sonic The Hedgehog Super Mario Brothers - Ninja Insanity SMB Music Hacks

Featured Translation Images

STED: Iseki Wakusei no Yabou Fengshen Yingjie Chuan Parasite Eve Sky Destroyer

Recent Updates

Border Crossing

Hack of Final Fantasy VI Advance

Description:

On an overworld map, battles are determined by choosing a formation from a group within 32×32 tile zone. The game calculates the zone based on the coordinates of the party.

However, the zone calculation is not run on each step, but rather on each redraw of the map.

Examples of redraws include exiting battle, exiting the menu, and exiting a town.

It is easy to see this bug by entering and exiting the menu at a boundary where the enemy formations change, then walking into the adjacent zone until a battle is triggered. Monsters will appear from the previous zone.

ROM / ISO Information:

  • Final Fantasy VI Advance (USA).gba - NOINTRO
  • CRC32: D708F5AB
  • MD5: D1C3D1798A3F347FBAB41F151C99DECE
  • SHA-1: E9A2A58BC56ACE26CB56D0CF5CDAD1A10AA5DEDF
  • SHA-256: 1310F2AD3C13F5446CF6C43D01D48AAD640D6B8A4FBBA2B92C776F4F6D90E6FF

Links:

Screenshots:


Credits:

Credits
ContributorType of contributionListed credit
ImzogelmoHacking
LenophisHacking
Novalia SpiritHacking

User Review Information

No User Reviews!