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Lycanthrope Fix
Ogre Battle 64: Person of Lordly Caliber
Last Modified: 12 September 2009

Hack Information:
[ EDIT ]

Hacked By: Category Mods Patch Version Readme Genre Platform Hack Release Date
Zoinkity Bug Fix GP 1.0 561readme.txt Strategy RPG N64 10 July 2009

Description

Ogre Battle 64 - Lycanthropy Patch

Lycanthropes were not available as a playable class in the release version of the game. If you change one of your characters into either a lycanthrope (03) or werewolf (2A), they will not transform with the moon. This patch corrects that behaviour, assuming of course you manually change a party member into one of these ;*)

There are two flavours to this patch. You can use GameShark codes on console or in most emulators, or you can patch the ROM with the .ups file provided. Note that the patch is slightly different: werewolves transform when vampires do, from 6pm to 6am, instead of 9pm to 3am. Codes are listed below.

Sorry, but the patch and codes are only designed for the North American release; I don’t have copies of the japanese or PAL cartridges, but source is provided if you’d like to try to port the code.

Again, this only fixes lycanthrope transformations. You will need to make a lycanthrope, but there’s plenty of documents on class changing.

+_+

Patch Version:

The patch is a ups file, so to apply it use byuu’s ups patcher. You can find Windows and Linux patch tools at: http://byuu.org/

Only apply it to an unbyteswapped, North American release (NOBE) game – and do respect copyright law. If you can’t obtain a legal backup copy of the cartridge, use the codes instead.

+_+

-Zoinkity

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