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    Changed description to reflect this being a bugged version with the update released as a separate patch. 5667 contains the functioning reworked patch, which was made in the more functional DSPRE while this one, 5657, was made in PPRE which is prone to making bugs. This page can be deleted as needed.
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Super Kill Time - Addendum

Hack of Super Metroid

Description:

This hack is an addendum for Super Metroid - Super Kill Time by Stacy. Apply to a rom that already has https://www.romhacking.net/hacks/1664/ patch applied.

Changes:

  • The map no longer breaks when reloading a save.
  • All three save files will now work properly.
  • Bad tiling in many areas has been improved and secrets have been given subtle hints where they had absolutely none before.
  • Rooms full of blank white blocks have been changed to a different graphics set.
  • The sky in ocean Crateria rooms no longer scrolls to prevent glitchy graphics when using doors.
  • Power Bomb gates are now yellow instead of grey.
  • Enemies allowed list palette numbers in certain rooms have been changed from 0 to stop item pickups from flashing weird colors.
  • To improve the sense of progression some enemies have been replaced with more threatening equivalents and a few have different palettes.
  • 1.1: More tiling improvements.

ROM / ISO Information:

  • Database match: not found
  • Database: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)
  • File SHA-1: 3F6D9A1AB797A710EACD0E6874CB3C551B35D458
  • File CRC32: BD4FC854
  • ROM SHA-1: EE0ABEFA609BD3AF546687908643FB25F197F17F
  • ROM CRC32: 9AA6AE87

Links:

Screenshots:


Credits:

Credits
ContributorType of contributionListed credit
StacyOriginal Work
IllusionedHacking

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