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Recent Updates

  • Hacks
    Added the following features: - All the shine sprite models have been tinted green, including the ones on the episode select menus and the monument one in Delfino Plaza. - The Shadow Mario wanted poster in Delfino Airstrip has been changed to a wanted poster of Shadow Luigi. - Various shine sprite images have been tinted green. Updated the list of things it still needs by adding these previously unmentioned problems: - The FLUDD nozzles don't always render correctly. - The Luigi model lacks many of the texture-altering features of the original Mario model, such as visibly getting dirty from the goop or closing his eyes when he goes to sleep. - The level entry portals are still "M"s instead of "L"s. - The goop originally at Delfino Airstrip is still in the shape of a Mario head with an "M" above it instead of a Luigi head with an "L" above it. I also added in the description that people should explain how they created the new assets they make for this mod to me so I can more easily alter them if necessary. And I changed two of the pictures to show off the newly green tinted shine sprite models and textures.
  • Hacks
    Change title to make it easier to find. Correct a couple of misspellings in the description.
  • Hacks
    Changed the timer from 400 to 500, since most of the levels are quite long.
  • Hacks
    Current instructions regarding the rom to hack are incorrect and the resulting patched rom is broken

Final Fantasy 1 DoS Cutscene Removal

Hack of Final Fantasy I & II: Dawn of Souls

Description:

In 2004 Square Enix (newly formed immediately prior to the release of this game) released Final Fantasy 1 & 2 Dawn of Souls in the west. And it was good… But there were problems with it. For one thing it was WAY too easy. For another, they added cutscenes that took way too long and in some cases actually blocked progression until you went through with them (such as the guard at Coneria blocking your ability to leave the town until you talked to him thus forcing a long cutscene with the King).

This hack doesn’t do anything for the difficulty level. This is solely for the latter. It removes either entirely, or close enough, the cutscenes to help speed the game up a bit.

In some of the removed cutscenes the music from the region will continue while the fanfare plays, but it’s not game breaking.

ROM / ISO Information:

  • Database match: Final Fantasy I & II - Dawn of Souls (USA)
  • Database: No-Intro: Game Boy Advance (v. 20180816-092117)
  • File/ROM SHA-1: 6472695D69661490F78245E2982E1E676C080BE7
  • File/ROM CRC32: 1B39CDAB

Links:

Screenshots:


Credits:

Credits
ContributorType of contributionListed credit
ludmeisterOriginal HackingOriginal ROM mapping
KeaHackingDocumentation
exlineHackingProgramming

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