Newest Hacks

Mega Man X3 - Sound Test Phantasy Star CSI Unused Zombies Ate My Neighbors Yu-Gi-Oh!DotR_J_3D_Monsters_n_Cards

Newest Translations

Digital Monster Card Game Ver. WonderSwan Color Pocket Tennis Color SNK Vs Capcom - Match of The Millennium Captain Rainbow

Newest Utilities

DashEditor - Mega Man Legends Translation Toolkit Terranigma Data Reader Yoshi's Island randomizer Zanac Graphics Utilities

Newest Reviews

Metroid Other ZM Starlight Mario Nekketsu Kakutou Densetsu Rhythm Heaven Touchless

Newest Homebrew

fds_keyboard_test fds_joypad_test Escape Obliterizer Deluxe John 3:16

Featured Hack Images

Escape From Planet Metroid Legend of Zelda Challenge Outlands- Zed Edition Aria of Sorrow: Julius Story Mode Hack Assassins Creed Gaiden

Featured Translation Images

Haru no Ashioto Demo Dragon Quest Monsters: Caravan Heart Dragon Quest V: Tenkuu no Hanayome Mega Man 6

Recent Updates

  • Hacks
    Added the following features: - All the shine sprite models have been tinted green, including the ones on the episode select menus and the monument one in Delfino Plaza. - The Shadow Mario wanted poster in Delfino Airstrip has been changed to a wanted poster of Shadow Luigi. - Various shine sprite images have been tinted green. Updated the list of things it still needs by adding these previously unmentioned problems: - The FLUDD nozzles don't always render correctly. - The Luigi model lacks many of the texture-altering features of the original Mario model, such as visibly getting dirty from the goop or closing his eyes when he goes to sleep. - The level entry portals are still "M"s instead of "L"s. - The goop originally at Delfino Airstrip is still in the shape of a Mario head with an "M" above it instead of a Luigi head with an "L" above it. I also added in the description that people should explain how they created the new assets they make for this mod to me so I can more easily alter them if necessary. And I changed two of the pictures to show off the newly green tinted shine sprite models and textures.
  • Hacks
    Change title to make it easier to find. Correct a couple of misspellings in the description.
  • Hacks
    Changed the timer from 400 to 500, since most of the levels are quite long.
  • Hacks
    Current instructions regarding the rom to hack are incorrect and the resulting patched rom is broken

Super Mario Bros. 3: The Forgotten Worlds

Hack of Super Mario Bros. 2

Description:

Plot:

Previous day, the King Koopa (alias Bowser) and his brother lost the battle against our plumbers, Mario and Luigi. Thus, they’ve managed to rescue Princess Peach, who then immediately undid the spell and returned the Mushroom People to their normal selves. The kingdom is saved!

However, the only thing that worried them a little bit is that no rest for the wicked. Nonetheless, the two guys fell deep asleep and shortly a plumber, who is almost similar to them, woke them up on the outer location of the Mushroom Kingdom. It was Super Kevin (also known as Kevin Mario), their dream brother! After that, Kevin suddenly heard two familiar evil laughing voices along with Princess Peach’s screaming from the further castle. Quickly looking sideways he found a paper on the grass by Mario and Luigi:

“Hey! Me and my bro had kidnapped Princess Peach again. She is in my castle and you can’t do anything to rescue her! HAHAHAHAHA!

P.S. Bowser’s brother”

Super Kevin puts the paper down and sets out on the ultimate long dream quest to free the Princess and put a sharp end on the King Koopas. Choice is up to you!

The unofficial expansion pack and sequel to the famous Super Mario Bros.: The Lost Levels, which is set in a dream world featuring Mario and Luigi’s dream brother, Kevin.

Features:

  • 9 brand new worlds
  • 3 brand new bonus worlds (no World D for complicated technical reason)
  • new character is Kevin (Kevin Mario/Super Kevin), who can use Mario or Luigi ability
  • demo playing has been replaced by game starting (after waiting on the title for long)
  • the poison mushroom has own new graphic
  • the poison mushroom’s block is marked with an exclamation mark
  • underground-type level has own platform graphic
  • there are only two warp zones, but only in the bonus worlds
  • the water has bubblish graphic
  • the underground water is darker cyan
  • the Lakitu is red and separated from the Spiny
  • green version of the Spiny, which is the Spawny (acts like the Spiny, but it can be spawned in level editor independently from the Lakitu (after changing the code)
  • the letter font of the game was shrank (like the numbers)
  • black piranha plant: upside-down is fast like the red, normal one is slow like the green, but still comes out of the pipe like the red
  • the small and the big lift platform have separated palette
  • the bonus worlds are in hard mode (faster enemies, Buzzy Beetles, smaller platforms)

ROM / ISO Information:

  • Super Mario Brothers 2 (Japan).fds
  • ROM MD5: 7F38210A8A2BEFB8D347523B4FF6AE7C
  • ROM SHA-1: 20E50128742162EE47561DB9E82B2836399C880C
  • ROM CRC32: F04CD4CD
  • ROM Size: 65500 (ffdc)

Links:

Screenshots:


Credits:

Credits
ContributorType of contributionListed credit
SzemigiHackingStory writing, revision of Kevin's design, graphic and level designs, ASM coding works
4matsyHackingTechnical help and support, code supplying
doppelgangerHackingDisassembling

User Review Information

No User Reviews!