Critical hits are enabled at (2+LUCK)% for +25% attack power.
LUCK grants a chance to deny enemy counter attacks when hit by spells or techs.
Stat gain on level up can no longer go past the intended softcap.
Transshape has fixed duration instead of getting shorter if the target has high luck.
Heal Light no longer heals maxHP buff.
Prevent HP overflow when healing Black Rabite.
Blaze Wall and Flame Breath no longer remove existing status ailments.
fixed mixup of Kevin’s Deathhand and Dervish order in menu
Fixed attack power bugs for Kevin by forcing attack recalculating at map transition (e.g. he would not gain more attack if you increase STR while he is in wolfform or could stack the wolf bonus by leaving the map via dragon if in wolfform)-fixed level of gemstone valley mobs that are stuck at Lv28 instead of growing with plot progress like their neighbors
apply 300 def cap before buffs instead of after
removed check that sets LUCK to max if it is 20 or above on any kill
fixed that the day bonus on melee attacks checked for the target’s saber instead of the attacker’s
added element check on Lv2/3 techs (immune, absorb and reflect deal 1 damage instead of their real effects)
ROM / ISO Information:
Database match: Seiken Densetsu 3 (Japan)
Database: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)