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Super Smash Bros. Sonic Mod

Hack of Super Smash Bros.

Description:

Version 2: 5/14/2020 Here are the additions in the new update…

  • Bridge Zone (Mushroom Kingdom) now has custom textures and models. (note: The warp pipes and POW blocks have been removed). Melody synth volume in the music has been turned down.
  • Special Stage (Yoshi’s Stage, multi and 1p) now have custom textures and models.
  • Casino Night Zone (Saffron City) now has custom textures and models. (note: The moving platforms have been disabled and the pokemon spawn offscreen, it’s necessary to keep them or the level crashes)
  • Hidden palace music from Sonic 2 added to Character bios and VS record screen
  • Buggy textures have been worked out in a few levels
  • Some levels have been re-optimized for better four-player performance





- Version 1: 4/27/2020 Thanks to the efforts of the amazing N64 hackers who developed the “goldeneye setup editor”, ownsoldier has been able to put his very limited hacking skills to work to cook up this mod that recreates SONIC 1 levels and music in SSB64. Ownsoldier has reworked every possible level that he could without causing the game to crash or glitch on emulator AND ON CONSOLE (Everdrive 64 version 3.0). That means that all model poly-counts, textures, and music are kept within their respective boundaries to keep the framerate and processing speed consistent with the original game, some stages have even slightly improved performance. ALL the custom music has been reworked BY HAND down to every instrument and every note.

List of Changes:

  • New title splash screen
  • New menu background and music from Sonic 2 competition results
  • Player select music from Sonic 2 options screen
  • All stage select images and text reworked to fit each level:
  • Peach’s Castle is now Green Hill Zone
  • Congo Jungle is now Spring Yard Zone (includes barrel hazard)
  • Planet Zebes is now Marble Zone (includes rising lava hazard)
  • Hyrule Castle is now Labyrinth Zone (includes tornado hazards)
  • Yoshi’s Island only includes the Special Stage background and music
  • Sector Z is now Scrap Brain Zone (includes arwing hazards, wish models could be changed to badniks!)
  • Kirby’s Dreamland is now Star Light Zone (includes wind blowing hazard)
  • Saffron City only includes Sonic 2’s Casino Night background and music
  • Mushroom Kingdom only includes Bridge Zone background and music (from the Sega Game Gear game Sonic 1)
  • Starman item has Sonic 1’s invincibility music
  • Hammer item has Sonic 2’s Super Sonic music
  • New results screen background and music
  • Single player levels changes:
  • Break targets and board platforms have special stage background and music
  • New music for all completion and fail results screens
  • Fighting Polygon Stage is now the Battlefield version of Scrap Brain
  • Metal Mario Stage is now Scrap Brain Act 3 with Boss music
  • Master Hand Stage has Final Zone background and music
  • Ending credits have the Sonic 1 ending music

ROM / ISO Information:

  • Database match: Super Smash Bros. (USA)
  • Database: No-Intro: Nintendo 64 (v. 20180814-043336)
  • File SHA-1: 0FD35AE9976B4FE68ECE1C6F2D9156D913CCF076
  • File CRC32: DD2DF6D9
  • ROM SHA-1: E2929E10FCCC0AA84E5776227E798ABC07CEDABF
  • ROM CRC32: EB97929E

Links:

Screenshots:


Credits:

Credits
ContributorType of contributionListed credit
ownsoldierGraphicsCreated textures and models
ownsoldierLevelsCreated level designs
ownsoldierMusicCreated and resampled music
SubDragHackingFor creating the Goldeneye Setup Editor UI

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