Newest Hacks

Tetris Multiplayer 255 Lines DuckTales - S3K music DuckTales2 - S3K music Sonic 2 Bugfixes & Knuckles

Newest Translations

Mega Man 6 Tear Ring Saga Series: Berwick Saga - Lazberia Chronicle Chapter 174 Super Robot Taisen Alpha Mystic Defender

Newest Utilities

FaceView DKC Hack Template ZScream HUD Color Editor

Newest Reviews

Ultima: Exodus Remastered DuckTales Restoration Deadpool Mystic Defender

Newest Homebrew

Double Symbol Rex Run for Game Boy DeadlyNeuroEf Circle Boy

Featured Hack Images

Mario + Toad Nintendo World Cup: All-Team Versus Version Mega Man Soccer - 99 "S. Shoots" Unlimited Espers

Featured Translation Images

Bubblegum Crash!: Knight Sabers 2034 TwinBee Dragon Quest VI: Maboroshi no Daichi Tales of Phantasia

Recent Updates

Doom (GBA) - PC Doom Total Conversion

Hack of Doom

Description:

This patch completely converts the game from using the dated stripped down Jaguar Doom engine and instead switches it to a new homebrew port based on doomhack’s PrBoom port to the GBA. Meaning, higher quality sounds, full non-simplified PC Doom maps, better framerate (yes!), graphics and music (far better music, they play in the correct level now!)

The HUD has been changed to match the one from the GBA Doom II PC Conversion pack. Unfortunately this homebrew port doesn’t contain multiplayer.

Patch the original retail GBA Doom rom with Lunar IPS and this GBADoom-PC.ips

Homebrew port github pages:

https://github.com/Kippykip/GBADoom

https://github.com/doomhack/GBADoom

Changelog:

SVN 1.4

  • You can now back out of menus
  • Fixed rockets / plasma projectiles sfx being quiet for the player
  • Hurt me Plenty is the default difficulty again
  • Merge doomhack main branch changes (automap optimisations)

SVN 1.3

  • Merge changes from doomhack’s main branch (RAM optimisations, awesome!)
  • New Microsoft GS Wavetable Synth based soundtrack for Doom 1, ported by Sakitoshi
  • Fixed a backpack ammo save/load bug

SVN 1.2.2

  • Fixed GBA Micro compatibility issues.

SVN 1.2.1

  • Fixed the ammo counter flickering when changing weapons, which got broken from my previous fix.

SVN 1.2

  • Merged all changes from doomhack’s new optimised build.
  • Fixed a minor bug with the HUD ammo numbers

SVN 1.1

  • Weapon selection order is restored to: Fist, Chainsaw, Pistol, Shotgun, Super Shotgun, Chaingun, Plasmagun, BFG 9000
  • Gamma is in the options now instead of a hotkey.
  • Options such as Gamma and Always Run are saved into your saved slots.
  • And other bug general fixes and optimisations.

ROM / ISO Information:

  • Database match: Doom (USA, Europe)
  • Database: No-Intro: Game Boy Advance (v. 20180816-092117)
  • File/ROM SHA-1: AF2B2206777651C7993C1AE9008D07C31430207E
  • File/ROM CRC32: 58C641B3

Links:

Screenshots:


Credits:

Credits
ContributorType of contributionListed credit
doomhackOriginal WorkFor making the PrBoom GBA port
SakitoshiMusicFor making new Microsoft GS Wavetable Synth ports of the music
KippykipScript Editing/RevisionContributing to doomhack's github + porting the GBA Doom II Retail HUD
Bill Koch (Bloodshedder)MusicFor recreating the entire Doom soundtrack in ImpulseTracker format.

User Review Information