Newest Translations

Magnum Kiki Ippatsu: Empire City - 1931 Super Spike V'Ball Double Dragon II Rambo III

Newest Utilities

mkips SMILE RF SMILE JX PSX VRAM Viewer hacked for NO$PSX

Newest Documents

Documents

Newest Reviews

Ghost Chaser Densei Koko Adventure (MMC3 Conversion) The Quest of Lala Mega Man 7 Restoration

Newest Homebrew

MashyMashy UWOL - Quest for Money Christmas Craze Russian Roulette

Featured Hack Images

Legend of Zelda: Awakening of Onyx Super Mario Bros. 2 - Master Quest Pokémon - Swampert Edition Zelda3 IQ test Remodel Rockman Claw 2 Mortal Kombat Blood Color Fix Castlevania II English Re-translation (+Map) Zero Tolerance - Snake

Featured Translation Images

World Rally Championship Silent Hill Ayakashi no Shiro Romancing SaGa Final Fantasy Super Mario Bros. 2 Rudra no Hihou Fire Emblem: Seisen no Keifu

Recent Updates

Control Freak

Hack of Super Metroid

Description:

This small hack only changes the control setup for the game, to something closer to the newer GBA Metroid games. The opening Options menus have been altered to show the new controls for the game. Item pickup messages and Japanese text have not been altered however.

Control Changes

  • Run is now toggleable between Run and Walk.
  • Moonwalk has been deleted, and the setting is now used to toggle Auto Run.
  • Aim Up is now the only aim button, ‘Aimlock’. Holding it will make Samus aim at a certain angle, and aim higher or lower if you tap up or down.
  • Samus also has the ability to run and aim straight up at the same time now.
  • Select Item is still used to select missiles, super missiles, power bombs, or the grapple beam. It no longer selects X-ray, which now has its own button. Items that are empty can be selected, but of course will not be used. Beams can still be used at any time, even when missiles and super missiles are selected.
  • Item cancel has also been removed, as it now activates the x-ray scope.
  • Aim Down has become Brandish, which, when held, will toggle between Beams and the item currently selected. This is somewhat… abusable.
  • Smile Beams can be charged and remain charged while you fire missiles, but you still have to wait for cooldown till you can release a charged shot, or else you’ll just waste your charge.
  • Powerbomb attacks are also now easy to control, just tap Brandish when you want to trigger them.
  • Spinjump controls have also been improved a bit - Walljumping should be a bit easier on a d-pad, and Samus will fire in the direction you’re pressing instead of just forward, if you press fire.
  • The controls are configurable to ANY combination. Aim is not limited to L and R.

You can visit Metroid 2002’s forums for a full description and feedback.

ROM / ISO Information:

  • Super Metroid (Japan, USA) (En,Ja).smc
  • CRC32: D63ED5F8
  • MD5: 21F3E98DF4780EE1C667B84E57D88675
  • SHA-1: DA957F0D63D14CB441D215462904C4FA8519C613
  • SHA-256: 12B77C4BC9C1832CEE8881244659065EE1D84C70C3D29E6EAF92E6798CC2CA72

Links:

Screenshots:


Credits:

Credits
ContributorType of contributionListed credit
KejardonHacking

User Review Information

User Reviews
HeadlineAuthorDateVersionRecommended
Fantastic - One of the Best Improvement HacksDoomed05 Feb 2014N/AYes