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Tritoch Animation Fix

Hack of Final Fantasy III

Description:

Tritoch tail is missing a small piece when calling his summon. This is because its frame data ($D1C645-$D1C67A in FF3us) is missing a byte pair. The first byte of the pair is a X,Y position (xxxxyyyy) of the block in 16 pixels intervals. The second byte determines the block taken from the monster graphic (n) as well as whether it’s flipped horizontally (h) and/or vertically (v). Format of second byte is vhnnnnnn.

Since the first two couples (10 01 and 20 02) reference blocks in the mold containing no graphics at all, we can use one of those to insert the missing couple 35 07.

ROM / ISO Information:

  • File: Final Fantasy III (U) (V1.0) [!].smc
  • CRC32: D184D919
  • MD5: 4CDFC79B44CD6D532DC6631A5C762094
  • SHA1: 258BCBC5B7BCC25098BF598C4FF2AA6AC00FDE16
  • File: Final Fantasy III (U) (V1.1) [!].smc
  • CRC32: E71362B7
  • MD5: EF1DE04CA2F61E88B77FA0F101C914DA
  • SHA1: 8B114342C844255C59B4345A30E0A34E784680EA
  • File: Final Fantasy VI (J) [!].sfc
  • CRC32: 45EF5AC8
  • MD5: 97BF78E916B80F47CF35EDF502BE34DC
  • SHA1: 1C6A6DD90D3463F4532202199885A2C0E9A485F6
  • Headered and unheadered patches included

Links:

Screenshots:


Credits:

Credits
ContributorType of contributionListed credit
bydolessHacking

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