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The Legend of Zelda: Majora's Mask - Gamecube to N64

Hack of The Legend of Zelda: Majora's Mask

Description:

This is a patch to revert all of the cosmetic changes, emulation related changes, misc bugs/glitches, and various censorship changes for the Legend of Zelda: Majora’s Mask Gamecube roms for use on real N64 consoles.

Changes:

  • Restore the Nintendo 64 boot logo
  • Restore the ending credits music & Scarecrow’s song (the Gamecube release originally streamed the audio track from the disc)
  • Restore the original A, B, and Start button colors (HUD, pause menu items, selection/text box cursors, A & B characters in text, ocarina musical staff, etc.)
  • Restore the Language select screen when there is no save (Europe)
  • Restore the Language select screen under Option (Europe)
  • Correct rom header to prevent incorrect 50 hz speed (Europe; Gamecube roms are programmed for 60 hz speed)
  • Correct Goht’s awakening cutscene so Link is not run over (port from JP v1.1 release)
  • Correct white screen transition when entering Termina Field from the Astral Observatory during day on the 1st cycle
  • Correct typos for “Dinofols” - “Dinolfos” & “Wizrobe” - “Wizzrobe” for all languages
  • Correct incorrect message box type for Tingle’s maps
  • Change references from “L” back to the “Z” button for all textures and text
  • Change references from “tilt” or “use” back to “press” for all references to the C buttons
  • Revert the USA/PAL change to Skull Kid’s face (matches the original Japanese release)
  • Revert the USA/PAL change to the 4th Piece of Heart collection sound (no longer repeats the “small item” fanfare; matches OoT)
  • Revert the USA/PAL change to the Bomber Kid’s location on top of the Stock Pot Inn during the hide & seek minigame (no longer falls off the roof awkwardly when getting close)
  • Revert the USA/PAL change to the Deku Palace Bean Seller route (original grottos restored; port from JP v1.1)
  • Revert the Gamecube change to Goron Link’s camera when opening chests (text box placement was incorrect; originally from JP release)
  • Revert the Gamecube change to Skull Kid’s scream (volume decreased when the camera moved away; originally from JP release)
  • Enable the nose ring for all cows (matches OoT 3ds; original Japanese release only displayed during Romani’s story)
  • English text has been massively overhauled: ported translation corrections from PAL v1.1, correct missing/transposed control characters, re-add missing sounds from the N64 Japanese & PAL releases, correct missing color cycle from the Save and return to the Dawn of the First Day text, correct text coloring and line spacing (Gamecube release introduced mixed silver and white text)
  • Replace the German, French, and Spanish text with the text from PAL v1.1, Gamecube and Virtual Console corrections merged
  • Prevent the roms from crashing when injected in Wii Virtual Console

ROM / ISO Information:

  • Legend of Zelda, The - Majora's Mask (USA) (GameCube Edition).z64
  • CRC32: B008458F
  • MD5: AC0751DBC23AB2EC0C3144203ACA0003
  • SHA-1: 9743AA026E9269B339EB0E3044CD5830A440C1FD
  • _______________________________________________________
  • Legend of Zelda, The - Majora's Mask (Europe) (GameCube Edition).z64
  • CRC32: 12836E19
  • MD5: DBE9AF0DB46256E42B5C67902B696549
  • SHA-1: A849A65E56D57D4DD98B550524150F898DF90A9F
  • _______________________________________________________
  • Zelda no Densetsu - Mujura no Kamen (Japan) (GameCube Edition).z64
  • CRC32: B9BF76DF
  • MD5: D3929AADF7640F8C5B4CE8321AD4393A
  • SHA-1: 1438FD501E3E5B25461770AF88C02AB1E41D3A7E

Links:

Screenshots:


Credits:

Credits
ContributorType of contributionListed credit
AroenaiHackingporting fixes to the Gamecube roms, text & offset table editing, Deku Palace restoration
fkualolHackingend credits, 4th heart piece, cow nose ring, Goht cutscene, bomber kid, Goron Link camera, Termina
ozidualHackingN64 boot logo restoration, no save Language select screen fix, Language select menu under options

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