Theme

Newest Hacks

MMX3 Skip Intro with Assembly MMX2 Skip Intro with Assembly Iron Tank - Re-Nazified Air Contra

Newest Translations

Salamander Greendog: The Beached Surfer Dude! Alex Kidd in Shinobi World Toki: Going Ape Spit

Newest Utilities

FF6 Battle Background Palette Helper Janus (Goldeneye randomiser) S.M.B. Remodeler (English) Sqoon NES Text Editor

Newest Documents

Documents

Newest Reviews

Oracle of Ages GBC palettes Oracle of Seasons GBC palettes Minor Fixes for E.V.O.: Search for Eden Castlevania - Sonia Belmont Edition

Newest Homebrew

MashyMashy UWOL - Quest for Money Christmas Craze Russian Roulette

Featured Hack Images

FF5a: Custom Classes Dragoon X Rockman 2 Plus FF6: Is the Best Game Ever Hammer Mario Bros Romance of the Three Kingdoms - Parallel Universe Behind Enemy Lines Super Mario Infinity 2 - The Cursed Gem

Featured Translation Images

Final Fight 3 SD Gundam: Winner's History Urusei Yatsura: Lum no Wedding Bell Fire Emblem: Monshou no Nazo Mother 1+2 Kingdom Hearts II: Final Mix + (Kingdom Hearts Re: Chain of Memories) Woody Poco (MSX2) Batman

Recent Updates

Final Fantasy 3 Eviltype

Hack of Final Fantasy III

Description:

Final Fantasy 3 Eviltype is a patch of Final Fantasy 3 designed to completely rebalance the overall game, in such a way that it is as hard as reasonably possible without making it impossible for a theoretical newcomer to the game to still complete without unbelievable amounts of effort.

In less cheaply ripped-from-the-readme terms, Final Fantasy 3 Eviltype’s goals are to both vastly increase the game’s overall challenge, and to increase the usefulness of characters and equipment that were, in the author’s opinion, somewhat flawed.

The degree of changes vary, for how notable they are; Does anyone remember how the Epee was totally forgettable? Probably not, they forgot it. On the other hand, how many people noticed how, well, mediocre Umaro was? Quite a few people. These are the things Eviltype attempts to rebalance into more useful forms.

It attempts to do this by improving the flawed issues, though; Only a scant handful of negative “nerfs” were added(Three spells, one removed steal, and one altered Rage.), and only when they were felt absolutely necessary.

But don’t think this is going to be an easier trip because of this. Every single monster has been vastly improved on durability, damage, skillset, you name it, it’s been improved…except when you least expect it, and often how you least expect it!

Hopefully, you’ll enjoy it. Regardless, the goal I set out for when I made it was completed when I finished it; I enjoyed it. ^_^

Eviltype 1.1 adds a huge amount of small changes across the entire spectrum, ranging from more interesting late game boss designs, to retooling skillsets such as Steal and Sketch, to natural magic, to…essentially rebalancing every part of the game, rather than simply most of it, as well as retooling some of my less inspired enemy efforts.

And if that wasn’t enough, it now attempts to please all the people, all of the time, with four new variation patches-one easier, for those that want to experience a better balanced FF6 without as much challenge, and three somewhat harder patches designed to nerf commonly complained about setups, curb high levels of grinding, and do both at once.

This is a substantial overhaul-I hope people like it! I think I may finally be done with this, unless some bugs are found, which they inevitably will be. :)

ROM / ISO Information:

  • Final Fantasy III (USA).sfc - NOINTRO
  • CRC32: A27F1C7A
  • MD5: E986575B98300F721CE27C180264D890
  • SHA-1: 4F37E4274AC3B2EA1BEDB08AA149D8FC5BB676E7
  • SHA-256: 0F51B4FCA41B7FD509E4B8F9D543151F68EFA5E97B08493E4B2A0C06F5D8D5E2

Links:

Screenshots:


Credits:

Credits
ContributorType of contributionListed credit
SageAcrinHacking

User Review Information

User Reviews
HeadlineAuthorDateVersionRecommended
Adds some much needed difficultyObob21 Apr 2010N/AYes
Good Solid HackDeathlike208 Aug 2008N/AYes