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Super Metroid Project Base 7.2 (Nintendit 1.57)

Hack of Super Metroid


Super Metroid 2015 (Project Base 7.2 Nintendit) by dex909 [Version 1.57]

Thanks to begrimed and everyone at the Metroid Construction IRC.

Changes to Project Base:

This patch is meant as an alternative version to Begrimed’s Project Base 7.2 to make it appear like a slightly altered Vanilla Super Metroid. Think of it as an attempt to recreate a re-release as Nintendo might have intended - or should we say… “Nintended”? ;)

The Nintendit uses Project Base 7.2 “Project_Base_0.7.2_Vanilla_Gameplay.ips” as base and combines it with “Project_Base_0.7.2_Gameplay_Only.ips”.

The patch will work with an unheadered rom of Super Metroid e.g. “Super Metroid (JU) [!].smc”

Alterations besides this:

  • Clear Message Boxes (transparent, no black backgrounds), changes to message colours
  • Fanfare as in vanilla SM but skippable (time for message boxes shortened as it is in PB 7.2)
  • All save rooms and corresponding map icons are working as intended by Begrimed’s Project Base 7.2
  • Sounds for Samus landing, flipping and walljumping adjusted to the sounds PB 7.2 uses
  • Original grey Nintendo logo at boot
  • Vanilla enemies (vanilla enemy graphics as well as AI)
  • Vanilla Ceres escape sequence (besides altered tileset from PB 7.2)
  • Haze in title screen, Ceres and Game Over screen
  • altered/smoother PB 7.2 version logo in title screen (computer screen edit)
  • Edited “2015″ in title screen, the way the original small copyright font worked
  • Coloured Samus Item Menu (from RealRed patch) as in PB 7.2
  • Smooth map scrolling in menu
  • Added in the original mountains to the Crateria landing site (changed palette to make them look as if they would at night instead of rain)
  • Green logo palettes (including fade-in/instant fade-in palettes)
  • Less screen shakes when using Super Missiles (as in PB 7.2)
  • Bomb timer adjusted to PB 7.2 values
  • Red doors take 5 missile hits as in vanilla SM
  • Maridia Palette Change (less pink)
  • Several minor background changes to certain rooms

There are three versions of this hack:

Super Metroid (JU) [!] [h] [2015] [Project Base 7.2 Nintendit].ips

  • Original Nintendid, everything mentioned above with vanilla enemies

Super Metroid (JU) [!] [h] [2015] [Project Base 7.2 Nintendit] [Enemy Edits].ips

  • Everything mentioned above with edited enemy AI, headers, routines, drops and enemy graphics edits from Project Base 7.2

Super Metroid (JU) [!] [h] [2015].ips

  • Only the gameplay changes from PB as well as transparent item windows, less intrusive SFX, coloured Samus item window and smooth map scrolling


version 0.7.2 – may 14, 2015

Project Base is a ROM hack of Super Metroid that keeps the original map mostly intact, while adding new stuff. It doesn’t force the player to take a new path, or to use any advanced techniques. Well-known sequence breaks and shortcuts have been left alone, with many new ones added. Highly speedrunnable, and with a level of difficulty that is accessible to anyone. Works with Snes9X, ZSNES, higan/BSNES, and on SNES/flash cartridges.


  • General movement is less inhibited, with many new tricks made possible
  • Modified enemies and bosses, including AI and graphical touch-ups
  • Faster elevators, doors, room transitions and item-collection sequences
  • Bug fixes and polish applied whenever possible
  • New rooms added, others expanded and/or merged
  • Alternate versions that offer even more ways to enjoy Super Metroid!


  • RESPIN – press jump at any time during a normal fall to resume spinning
  • BACK FLIP – while crouched, hold run, then press and hold jump + back
  • BOMB SKIP – hold down to avoid bomb jumping
  • QUICK MORPH #1 – hold item cancel + press down to instantly morph
  • QUICK MORPH #2 – hold L + press down, only works in the air
  • DEMORPH JUMP – until Spring Ball is equipped, holding run allows spin-jumping straight out of ball form
  • SPEED BALL – with Spring Ball equipped, Samus gains the ability to run at full speed as a ball
  • UP SPIN – while standing still, hold run to easily spin-jump straight up
  • SPIN FALL – hold jump as you fall from a ledge to flip automatically


  • Beam travelling and firing speeds adjusted, auto-fire speed increased
  • Charge beam draws energy and ammo drops from enemies toward you, also charges slightly faster
  • Speed Booster has become a major power-up with several huge limitations removed
  • Horizontal shinesparks can be exited into a full-speed run when Samus touches a slope
  • Space Jump no longer stops working after you’ve fallen too far
  • Missiles and super missiles can be fired faster
  • Super missiles can be fired straight down while in the air to propel Samus upward
  • X-Ray Scope speed increased
  • Bomb timer shortened
  • Underwater wall jumping and bomb jumping enabled
  • Running speed no longer resets after jumping or falling

ROM / ISO Information:

  • Super Metroid (Japan, USA) (En,Ja).smc
  • CRC32: D63ED5F8
  • MD5: 21F3E98DF4780EE1C667B84E57D88675
  • SHA-1: DA957F0D63D14CB441D215462904C4FA8519C613
  • SHA-256: 12B77C4BC9C1832CEE8881244659065EE1D84C70C3D29E6EAF92E6798CC2CA72




ContributorType of contributionListed credit
begrimedOriginal HackingAuthor of the origina Project Base

User Review Information

User Reviews
Good and badChicken Knife03 Jan 20181.57Yes