Newest Translations

Ninja Gaiden Trilogy The Terminator The Terminator The Terminator

Newest Utilities

Super Mario 64 Editor Kuriimu BgMapper 8mimic

Newest Documents

Documents

Newest Reviews

Castlevania Remix Conker's High Rule Tail Last Bible Extraction / Insertion + Encoding/Decoding Tools Zelda - Link's Awakening DX Hero Mode

Newest Homebrew

MashyMashy UWOL - Quest for Money Christmas Craze Russian Roulette

Featured Hack Images

Rockman 3: Deft Fire Emblem 4: Overpowered SMB2DX Super Simple Kart 3 Pokémon Red - Proud Eyes edition Zombies Ate My Neighbors: Dr Tongue's Revenge Twitch Plays Pokémon Anniversary Crystal Rockman 2: Joho Boshu 1

Featured Translation Images

Rudra no Hihou Final Fantasy IX Kid Dracula Tantei Opera Milky Holmes Sanrio Carnival 2 Donkey Kong GB: Dinky Kong & Dixie Kong Rosenkreuzstilette Fire Emblem: Seisen no Keifu

Recent Updates

FFIV - Break Damage Limit

Hack of Final Fantasy II

Description:

While the maximum damage a character could deal to an individual monster in a single attack in pre-PS2 Final Fantasy games was always 9999, the maximum damage Final Fantasy IV can actually handle is 16383 (that’s 3FFF in hex).

This mod unlocks the artificial damage cap and reworks the sprite coding to allow display of the fifth digit.

You finally have a reason to cast Meteo after acquiring Bahamut!

ROM / ISO Information:

  • Final Fantasy II (U) [!] (v1.1).smc
  • CRC-32: EE345FBD
  • SHA-1: C0E02B0F44CCA882C0AEE5C16FF41EDB6B79FA71
  • SHA-256: B96BA10252C4C0359CB05976E1A275BC7B0C3D1917DFD49BF6AFAAB84CF12B83
  • MD-5: E27E0ADB7CF09A9497A22AB96445D1B9

Links:

Screenshots:


Credits:

Credits
ContributorType of contributionListed credit
chillyfeezHackingDamage Display
avalancheHackingDamage Display
JCE3000GTHackingEffective Damage Limits

User Review Information

User Reviews
HeadlineAuthorDateVersionRecommended
Works like a dream.Bahamut ZERO08 Mar 20151.0Yes