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Super Monaco GP Super Monaco GP The Chessmaster Warsong

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GCFT M64Tool Vertex Skybox Editor Deep Dungeon

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Super Mario Bros. NO MUSIC Deadpool The Legend of Zelda: A New Light Deadpool

Newest Homebrew

Double Symbol Rex Run for Game Boy DeadlyNeuroEf Nova the Squirrel

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Pokémon Gold Restoration GoldenEye 007: Counter-Strike Map Pack SMK Limited 8 Classic Alien Resurrection:  New control buttons config

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Boulder Dash Silva Saga Time Hollow Fire Emblem: Shin Monshou no Nazo - Hikari to Kage no Eiyuu

Recent Updates

  • Hacks
    -Fix typo: From: "MP healing & MP damage number have been" To: "MP healing & MP damage numbers have been" -Add info about Headered & Non-Headered ROM support.
  • Translations
    Bad releaser.
  • Community
    Language
  • Hacks
    Added the following features: - The opening text now reads: "Wizard Presents Super Luigi Sunshine." - The game file text now reads "Luigi." - The FLUDD icons have all been tinted red to closer match Luigi's version of the FLUDD. - The text in the shine collection status now reads "Luigi." (I also updated the version history information to include the change made in version 4.0.)

Expanded Palettes Hack

Hack of Final Fantasy III

Description:

This is a hack intended for those who are themselves creating ROM hacks. For those who are not themselves hacking the FF3/FF6 game, this patch will be of no interest. In fact, it will probably be difficult for non-ROM hackers to even understand what this patch does.

Specifically, this patch is intended for those who are creating or using new, custom sprites for new or altered playable characters. It allows the use of colors that, for strange technical reasons, were in the past not usable by any character who would participate in battle.

The included screen shots show the game’s characters with altered colors. These characters are not using new or altered palettes. Each sprite is still using its original 16-color palette. However, these sprites are now using colors within that palette that previously were unusable. For instance, the pink color of Locke’s shirt: in an unaltered ROM, if one tried to change Locke’s clothing to this color by altering his sprite, his new sprite would not show up correctly in battle. It would show up with random, glitched colors. This patch allows these colors to show up correctly in battle, as pictured.

In essence, this patch expands the number of colors you can use for PCs, which gives you greater freedom in creating custom PC sprites.

Although this patch is easy to use in principle, the precise details of what it does and how it works are complicated, and are explained in greater detail in the readme file.

Two .ips files are included: for both the headered and unheadered 1.0 ROMs.

ROM / ISO Information:

  • Final Fantasy III (V1.0) (US).smc
  • With header
  • CRC32: d184d919
  • MD5: 4cdfc79b44cd6d532dc6631a5c762094
  • ALTERNATELY: Final Fantasy III (V1.0) (US).smc
  • Without header
  • CRC32: a27f1c7a
  • MD5: e986575b98300f721ce27c180264d890

Links:

Screenshots:


Credits:

Credits
ContributorType of contributionListed credit
EggersHacking

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