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Recent Updates

  • Hacks
    * Edited title screen of the game posted
  • Hacks
    Change ppf to xdelta in desccription, and change all images to 640x480.
  • Hacks
    Fix typo in title.
  • Hacks
    Added the following features: - All the shine sprite models have been tinted green, including the ones on the episode select menus and the monument one in Delfino Plaza. - The Shadow Mario wanted poster in Delfino Airstrip has been changed to a wanted poster of Shadow Luigi. - Various shine sprite images have been tinted green. Updated the list of things it still needs by adding these previously unmentioned problems: - The FLUDD nozzles don't always render correctly. - The Luigi model lacks many of the texture-altering features of the original Mario model, such as visibly getting dirty from the goop or closing his eyes when he goes to sleep. - The level entry portals are still "M"s instead of "L"s. - The goop originally at Delfino Airstrip is still in the shape of a Mario head with an "M" above it instead of a Luigi head with an "L" above it. I also added in the description that people should explain how they created the new assets they make for this mod to me so I can more easily alter them if necessary. And I changed two of the pictures to show off the newly green tinted shine sprite models and textures.

SMB3 - Graphics Update

Hack of Super Mario Bros. 3

Description:

Nothing too special; it’s just the classic game with a graphics upgrade. More specifically, the larger and blockier sprites such as the item chests in the Toad houses and the up-scaled tiles in Big Island are now much smoother. Not only that, but the game still runs perfectly; no slowdown or crashing anywhere. The fact that Nintendo just up-scaled sprites they already made just bugged the crap out of me; they were obviously lazy, because even with the updated graphics, the game still runs flawlessly. Capcom pulled it off in the Mega Man games; the giant dragon and Gutsman tank in Mega Man 2, for example. There were hi-res sprites in those games with no slowdown or crash, so why couldn’t it happen in SMB3? In addition, the up-scaled sprites were just ugly.

Oh, yeah, also edited Luigi’s color palette. Another thing that bugged me about SMB3 is that Luigi had a darker (and better-looking) green color on the map screen, but in the game, his green is brighter. In no other game is Luigi a bright green (well, except for SMB2, but that wasn’t originally a Mario game anyway), so not only was it inconsistent to have two different shades of green in SMB3, but the bright green he had in game-play was inaccurate.

ROM / ISO Information:

  • Country: USA
  • Version: PRG0
  • MD-5: BB5C4B6D4D78C101F94BDB360AF502F3
  • SHA-1: A03E7E526E79DF222E048AE22214BCA2BC49C449
  • SHA-256: 6EA0777CA520BA7AD7B0EA0F6452140D59AA0B1DFFE5045CB1E8020DDE10C267

Links:

Screenshots:


Credits:

Credits
ContributorType of contributionListed credit
GoombillHacking

User Review Information

User Reviews
HeadlineAuthorDateVersionRecommended
Super AwesomePolargames15 Jul 20191.0Yes