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    An alternative version compatible with "Bomberman co-op" is created.
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    Spelling correction of the word "Assohles", I fixed the typo and changed it to "Assholes". I also capitalized the words "French", and "English" in the description section. I got the following errors when I attempted to submit my corrections so I had to download, resize, and upload/change the images as well: 1. 'https://www.romhacking.net/translations/gameboy/images/2592screenshot1.png' is a size of 320x288 which is invalid for platform: 'Game Boy'! Native resolutions for this platform are 160x144. Additional Information. 2. 'https://www.romhacking.net/translations/gameboy/images/2592screenshot2.png' is a size of 320x288 which is invalid for platform: 'Game Boy'! Native resolutions for this platform are 160x144. Additional Information. 3. 'https://www.romhacking.net/translations/gameboy/images/2592screenshot3.png' is a size of 320x288 which is invalid for platform: 'Game Boy'! Native resolutions for this platform are 160x144. Additional Information. 4. 'https://www.romhacking.net/translations/gameboy/images/2592titlescreen.png' is a size of 320x288 which is invalid for platform: 'Game Boy'! Native resolutions for this platform are 160x144. Additional Information.
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    Bug fixes and general improvements.

SMB3 - Graphics Update

Hack of Super Mario Bros. 3

Description:

Nothing too special; it’s just the classic game with a graphics upgrade. More specifically, the larger and blockier sprites such as the item chests in the Toad houses and the up-scaled tiles in Big Island are now much smoother. Not only that, but the game still runs perfectly; no slowdown or crashing anywhere. The fact that Nintendo just up-scaled sprites they already made just bugged the crap out of me; they were obviously lazy, because even with the updated graphics, the game still runs flawlessly. Capcom pulled it off in the Mega Man games; the giant dragon and Gutsman tank in Mega Man 2, for example. There were hi-res sprites in those games with no slowdown or crash, so why couldn’t it happen in SMB3? In addition, the up-scaled sprites were just ugly.

Oh, yeah, also edited Luigi’s color palette. Another thing that bugged me about SMB3 is that Luigi had a darker (and better-looking) green color on the map screen, but in the game, his green is brighter. In no other game is Luigi a bright green (well, except for SMB2, but that wasn’t originally a Mario game anyway), so not only was it inconsistent to have two different shades of green in SMB3, but the bright green he had in game-play was inaccurate.

ROM / ISO Information:

  • Country: USA
  • Version: PRG0
  • MD-5: BB5C4B6D4D78C101F94BDB360AF502F3
  • SHA-1: A03E7E526E79DF222E048AE22214BCA2BC49C449
  • SHA-256: 6EA0777CA520BA7AD7B0EA0F6452140D59AA0B1DFFE5045CB1E8020DDE10C267

Links:

Screenshots:


Credits:

Credits
ContributorType of contributionListed credit
GoombillHacking

User Review Information

User Reviews
HeadlineAuthorDateVersionRecommended
Super AwesomePolargames15 Jul 20191.0Yes