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Marie to Elie no Atelier: Salburg no Renkinjutsushi 1 & 2 The Great Battle II: Last Fighter Twin Ghosts 'n Goblins Ghosts 'n Goblins

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Dragon Warrior Monster Stat Editor Breath of Fire II Level Stat Gain Editor abcde Breath of Fire II Monster Editor (Updated with Drop Rate Support)

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Mega Man X War Room Challenge 2012 - Advance Wars 2 Donkey Kong Land III 8 Eyes - Playing as Simon Belmont

Newest Homebrew

LvR Jet Pilot Rising Falling Power Glove Analog Mode Test

Megaman in the Mushroom Kingdom

Hack of Mega Man


Dr. Wily finally concedes that Mega Man may be too much for his evil robotic creations. Determined to get the best of the blue bomber, Dr. Wily contacts another famous villain, Bowser! Having combined their forces, Dr Wily and Bowser unleash their new destructive creations upon the Mushroom Kingdom. After hearing news of Wily’s new plan, Mega Man decides to travel to the Mushroom Kingdom himself to stop Wily again. Mega Man now finds himself in a strange new world filled with obstacles and locales very foreign to him. Fearless, Mega Man presses on to Super Mario’s old stomping grounds to defeat these new foes.

Mega Man in the MK is set in various classic Mario games. Including Super Mario Bros. 1, 2, 3 and World. Megaman faces off against Wily’s Bosses as well as Bowser’s minions. This being Super Mario’s World, he gladly helps out Mega Man by increasing his jumping power as well as outfitting the Blue Bomber with some of his old garbs.


  • The 6 main starting levels have had extensive level design and graphics modifications.
  • Every single enemy graphic had been changed in to a Mario themed bad guy.
  • Megaman can jump higher.
  • Every boss has been made easier, their shots do less damage, Megaman’s do more.
  • The first 2 of 4 Wily stages have had extensive graphic modifications but only minor level design tweaks (Game engine Constraints)
  • The last 2 of 4 Wily stages only undertook minor tweaks to make them less utterly frustrating. (Made easier)
  • Minor title screen edit, minor text edits here and there.
  • Symbols representing their respective powers have been put in place of letters in the pause/power menu. (A bomb symbol instead of a “B”, Fire ball instead of” F”)

ROM / ISO Information:

  • Mega Man (USA).nes - NOINTRO
  • CRC32: 5DED683E
  • MD5: 4D4FFDFE7979B5F06DEC2CF3563440AD
  • SHA-1: 2F88381557339A14C20428455F6991C1EB902C99
  • SHA-256: 58FB9EF0C14C2947332929B9330D56C38A78040FD388274C39EFD84E8D5446C7




ContributorType of contributionListed credit

User Review Information

User Reviews
A interesting take on two classics.Kallisto05 Feb 20171.0Yes
Too many odd glitches, but playableFrankensteinsRobot03 Sep 2013N/AYes
Nice fusion. However...megaman_powered_down09 Jan 2011N/AYes