Nintendo Entertainment System
Ninja Jajamaru: Ginga Daisakusen
|Genre||Action > Platformer|
|Release Date||29 March 1991|
|Platform||Nintendo Entertainment System|
|ROM Information||ROM Information|
|ROM Map||ROM Map|
|RAM Map||RAM Map|
|Table File||Table File|
|Hacking Notes||Hacking Notes|
|Last Modified||27 April 2013|
This game is obscenely like Super Mario Bros. 3. The graphics are similar, the onscreen display is similar. And of course, you fill enemies by jumping on them. Hell, you even jump into blocks for power-ups. The only thing they’re missing is question marks on the blocks and a racoon tail.
That’s not to say this is a bad game. It’s actually quite fun. And there are differences! For one, the way dashing works is a lot more engaging than SMB. You can’t just dash, otherwise you’ll start somersaulting. You gotta dash, then let go before you jump! Yeah, you’re right. It’s more aggravating than the Mario way, but it still different!
Incidentally, I found out through playing this how poor I am at 2D platform games now. Once upon a time, I was really good! Now I’m used to all this new-fangled 3D stuff. So I died a lot. Your mileage may vary.