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Magic Knight Rayearth
Super Nintendo
Original Title Screen
Mahou Kishi Rayearth
Game Information: [ EDIT ]

Published By Genre Release Date
Tomy Role Playing 29 September 1995

Material:

Documents Utilities Hacks Translations
None None None List Translations

Datacrystal ROM Hacking Wiki Information:

ROM Information ROM Map RAM Map Table File Hacking Notes Tutorials
ROM Information ROM Map RAM Map Table File Hacking Notes Tutorials

Review:


Game Review - by Spinner 8

I played this a little when the translation first came out. Now that I have to play it again for this review, I remember why I stopped.

If you people know anything, you’ll know that Magic Knight Rayearth is a popular manga/anime series in Japan, and also here, sort of. Most people say it’s a bad game, because they all say it’s “too easy” or “too short.” This is, of course, all coming from people who have never seen the MKR anime or manga. The game follows the manga’s plot pretty much from beginning to end (I assume), so seeing the anime/manga isn’t exactly a prerequisite. But if you haven’t, then it’ll just be some short easy RPG for you. The reason I don’t like it is that the battles are painfully slow. It just gets annoying after a while, OK?

For those who are wondering, “Hey, is this anything like the Saturn version of Rayearth?” the answer is, “No, not in the slightest.” The Saturn version r0x though.