Final Fantasy VI
Final Fantasy VI
Final Fantasy III
|Release Date||02 April 1994|
|ROM Information||ROM Information|
|ROM Map||ROM Map|
|RAM Map||RAM Map|
|Table File||Table File|
|Hacking Notes||Hacking Notes|
Game Review (by Spinner 8):
The Japanese version of Final Fantasy III. Or the Japanese version of Final Fantasy VI, if you played the Playstation version. Between this and FF3US, the only big difference is the title screen. Anything else is just nitpicking in the translation itself. Though I admit, Pearl instead of Holy was kind of weird. But, whaddaya going to do.
When this game first came out over here, the only chance I got to play it was on my friend’s SNES when I was housesitting for him and his family while they were on vacation. There weren’t any open save slots, though, and I didn’t want to risk deleting one that had important stuff on it, so every day I played through the game as far as I could without saving. The farthest I got was the Lete River. Not too far, but not bad for an afternoon’s work. I was absolutely enthralled by the game’s story, and characters, and graphical excellence. Once SNES9x was released for the first time, I played through it again on my roommate’s computer (with sound even) and got to the Floating Continent. Again, great stuff.
Once I bought Final Fantasy Anthology and was set and determined to finish the game, I realized something. While the story is decent, and the characters all have slightly more personality than most RPG characters (with notable exceptions), after the Floating Continent the game does a complete 180 on play style. Instead of following the story, you’re now given full control to go wherever you want in your shiny new (old) airship, and the developers expect the gameplay to carry the game until the final dungeon. And it doesn’t.
Eventually you discover Espers (or Phantom Beasts, or whatever), which work a lot like your equipment in Final Fantasy IX: in battles you get points that go to your Esper. Once your Esper reaches 100% in a particular area, your character gets a certain magic spell. The problem is, (almost) any character can equip any Esper. What the hell is the badass royal martial artist doing casting Ultima? And why can he do it just as easily as the half-esper magic user? Eventually, all that distinguishes the characters from each other is their special moves. And honestly, why would you ever not have Edgar and Sabin in your party? Granted, the whole cookie-cutter aspect isn’t as bad as FFVII, but unlike FFVII, running around in dungeons, fighting monsters and solving simple puzzles, just isn’t any fun. It’s enjoyable at first, but by the end all the game’s faults just end up being intolerable. Playing through it becomes a chore, and eventually you’ll say to hell with getting the cool Espers and items, let’s just fight the stupid boss already.
So in short, play until you get to the Floating Continent. You’ll enjoy it more. Granted, the story and graphics are great, and the soundtrack is easily in the all-time 10 best ever, but it’s hard to say whether or not having to suffer through the actual game is worth it.
Again, I did beat the game, so hopefully JCE3000GT approves of my review this time.