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Dark Law: Meaning of Death
Super Nintendo
Original Title Screen
No Alternate Title
Game Information: [ EDIT ]

Published By Genre Release Date
ASCII Role Playing 28 March 1997

Material:

Documents Utilities Hacks Translations
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Datacrystal ROM Hacking Wiki Information:

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ROM Information ROM Map RAM Map Table File Hacking Notes Tutorials

Review:


Game Review - by Gideon Zhi

Dark Law is the sequel to Dark Lord, the third part in a trilogy of tangentially-related games (think Soul Blazer/Illusion of Gaia/Terranigma.) Whereas the second game in the series, Wizap!, kind of stinks, Dark Law is fully of all kinds of awesome. Combat plays similarly to Treasure Hunter G, if you´ve played that, except it´s not grid based - you have a power bar that decreases as you move, and the more it has left in it the more attacks you can make in a single turn. It´s also got multiple endings!

Dark Law is essentially the Japanese interpretation of the pencil-and-paper RPG into a videogame format. The focus is rather heavy on exploration and light on combat, with copious amounts of storytelling thrown in for good measure. It, like Dark Lord before it, is told through a series of short stories (”Scenarios”) which tie together by the final conclusion. It’s a pretty cool game, on the whole.