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Recent Updates

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    Expanded readme documentation.
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    An alternative version compatible with "Bomberman co-op" is created.
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    Spelling correction of the word "Assohles", I fixed the typo and changed it to "Assholes". I also capitalized the words "French", and "English" in the description section. I got the following errors when I attempted to submit my corrections so I had to download, resize, and upload/change the images as well: 1. 'https://www.romhacking.net/translations/gameboy/images/2592screenshot1.png' is a size of 320x288 which is invalid for platform: 'Game Boy'! Native resolutions for this platform are 160x144. Additional Information. 2. 'https://www.romhacking.net/translations/gameboy/images/2592screenshot2.png' is a size of 320x288 which is invalid for platform: 'Game Boy'! Native resolutions for this platform are 160x144. Additional Information. 3. 'https://www.romhacking.net/translations/gameboy/images/2592screenshot3.png' is a size of 320x288 which is invalid for platform: 'Game Boy'! Native resolutions for this platform are 160x144. Additional Information. 4. 'https://www.romhacking.net/translations/gameboy/images/2592titlescreen.png' is a size of 320x288 which is invalid for platform: 'Game Boy'! Native resolutions for this platform are 160x144. Additional Information.
  • Hacks
    Bug fixes and general improvements.

Culdcept DS

Nintendo DS

Game Description:

In the game a combat map is a bit like the Monopoly board game where you can try to seize as many of those coloured squares as you can by summoning your creatures from the cards in your ‘hand’ on them (for added total health and might of your army). This would particularly be advantageous if their own attribute symbol matches the type of land the creature would be on if possible. A battle between two creatures occurs when a character summons a second creature on a square that already has one opposing creature. You have to try to accumulate as much gold as possible first before your enemy character does to win a map. This is quite tough considering the delicate interplay between the land value a creature is summoned on and how well-equipped your cards are to deal with the enemy avatar’s cards and creatures. You may find that you may well not have enough gold at times to use some cards. If your current Gold amount goes under 0 then you’d have to give up some land(s) for gold! When you reach or exceed the goal (G) target by having enough earned magic or gold amount [excluding the amount that you spent] (indicated by the ‘S’ letter) during a map, both of which are shown on the bottom screen, then your character wins!

Good tips: Plant high-health creatures on the lands as quickly as possible. Keep throwing your low-health creatures at enemy creatures (and maybe add an item booster card) to weaken or destroy them to clear the land for takeover immediately or the next time you arrive there. If you don’t have any item cards and your new creature cards are not good enough to take on an enemy creature then end your turn and pay a small toll. Best to save them till you gain more item cards. However if you can make sure that one high-HP creature from your hand in battle against an enemy creature on its land survives that battle in case it loses then its full card stats will still be intact for use later! Increase the value of your controlled territories to the highest levels if possible to collect massive tolls in Gold if your enemy character either loses a fight or ends their turns on there. This also helps to boost up your controlled creatures with massive points of HP and/or strength which is worth it! However it’s better to not level up a controlled square if your creature on it is at a low HP as a summoned enemy creature will likely kill it. Also you can even alter a square to match the symbol of your summoned creature there for boosted-up battle effects! It might be advisable to swap a weakened creature for a fresher creature card if you passed that land to defend that land better.

Content:


1 Translation
TitleCategoryDate
Culdcept DS (EN)Fully Playable02 Jul 2010