Newest Hacks

Unsightly Pixel Mario Kart 64 CPUs use human items including shells SMB3 RELOADED Super Metroid

Newest Translations

Breath of Fire Star Soldier Star Force Seiken Acho

Newest Utilities

BARF! Tilemap Studio Lightweight Checksum Calculator Valhalla

Newest Reviews

AFF Challenge Mega Man II Music Improvement Mega Man X2 Relocalization SMB3 RELOADED

Newest Homebrew

Rex Run for Game Boy DeadlyNeuroEf Circle Boy Nova the Squirrel

Featured Hack Images

Donkey Kong Country Dear, My Memory by Sinzan Super Mario Bros. Bunper Sonic 2 Improvement

Featured Translation Images

Wizardry III: Legacy of Llylgamyn Uchuu no Kishi Tekkaman Blade Dragon Warrior Captain Tsubasa Vol. II: Super Striker

Recent Updates

  • Translations
    V1.2: Fixed level selection.
  • Translations
    Updated readme (removed mention of real hardware compatibility as the original patch already was compatible)
  • Hacks
    -Reverted the starting continues from 4 back to 3. -Goomba and Koopa heads are now pasted over Galsia and Donovan. -Inserted A.J. Nitro, Ridge Troopa and Yawackhary's names in the ending credits. -Inserted Dcat and Monfriez's names in the ending credits. -Lengthened Peach's Defense Special Animation by 8 frames. -Updated a few enemy palettes. -Edited which enemies appear in Survival Mode. -Peach's Pipe/Sword attack can now hit from behind. -Made modifications to enemy groups. -Changed Hakuyo to Garnet (as in Streets of Rage 2: Girls' Paradise). -Changed Electra's Jump Kick voice clip. -Changed Shiva to Karai from TMNT: Tournament Fighters (Genesis). -Edited the intro text. -The apple is now a pizza. -Changed Fog (Biker) to a Foot Soldier. -Can break out of back grabs at the press of attack. -Bowser now does an uppercut during his melee attack to make it work better as an anti-air. -Inserted block voice clip.
  • Games
    Replacing washed-out title screen image with higher quality screen capture

Columns

Sega Game Gear

Game Description:

A Tetris-like match-3 puzzle. In this game, vertical sets of 3 jewels fall down from the screen. While they fall, you can still the whole set left or right, and “rotate” the jewels within the set up or down (i.e. push the jewels down and the bottom-most one goes to the top, etc). Line 3 or more individual jewels of the same color, and they disappear, netting you points. Get enough points and you go to the next level, increasing the speed at which jewels fall down. Once the next jewel set to appear at the top is blocked by others piled up to the top of the screen, you lose. Survive through all of the levels, and (I guess) you win.

Content:

1 Document
TitleCategoryDate
ColumnsSource Code27 Dec 1990

1 Translation
TitleCategoryDate
Columns (ES)Fully Playable12 Feb 2019