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Final Fantasy Tactics Advance

Game Boy Advance

Game Description:

This game has a bad rep for not being the Playstation Final Fantasy Tactics and for having an admittingly bizarre law system. I like it though. I like it more than FFT. The law system didn’t bother me too much and sometimes even helped make some battles a lot easier for me. It was all about planning around those laws, making sure that the next encounter, the law would be in your favor and against your opponent’s. Abilities are learned via equipment, like Final Fantasy IX, and only certain classes could equip certain equipment.

Graphics-wise, it’s not bad at all. It’s bright and cheery. It doesn’t look like the Playstation FFT, but that’s not a bad thing to me. That means everything isn’t fighting to stay in place and it doesn’t feel like the world is in perpetual night.

The sound for this game is alright. I can’t remember any tunes, so I guess it isn’t all that memorable, but it never made my ears bleed.

The story for this game starts off as your typical ‘kid gets sucked into a world of fantasy and imagination’ kind of deal, which sounds like it’s all candy and ponies from there on. But no. The more you keep going, the more the rose withers and you get to see the ugliness behind ‘Ivalice.’

I recommend it to anyone with a lot of free time. It requires planning ahead, so that the laws don’t end up hurting you. It requires grinding, which is baffling for a strategy game, but whatever. I wouldn’t recommend it to someone who’s looking for a quick and simple RPG. It’s not too complicated, but it’s definitely slower than your typical RPG.