News: 11 March 2016 - Forum Rules, Mobile Version
Current Moderators - DarkSol, KingMike, MathOnNapkins, Azkadellia

Author Topic: [Fangame] Megaman: Power Up!! (New title, New format)  (Read 70505 times)

Vanya

  • Hero Member
  • *****
  • Posts: 1126
    • View Profile
[Fangame] Megaman: Power Up!! (New title, New format)
« on: October 13, 2008, 11:00:06 pm »
UPDATE: This hack is cancelled and is now a GM project.
« Last Edit: April 15, 2013, 06:42:21 pm by Vanya »

DarknessSavior

  • Hero Member
  • *****
  • Posts: 5038
  • Darkness.
    • View Profile
    • DS: No, not the Nintendo one.
Re: New Mega Man 5 hack: Mega Man Powered Down
« Reply #1 on: October 14, 2008, 01:54:18 pm »
I think the title screen is nice, but you need to work on MM. He needs flesh colored skin, and different colors/shading in his armor.

~DS
Red Comet: :'( Poor DS. Nobody loves him like RC does. :'(
Sliver-X: LET ME INFRINGE UPON IT WITH MY MOUTH
DSRH - Currently working on: Demon's Blazon, Romancing SaGa, FFIV EasyType.
http://www.youtube.com/user/DarknessSavior

Vanya

  • Hero Member
  • *****
  • Posts: 1126
    • View Profile
Re: New Mega Man 5 hack: Mega Man Powered Down
« Reply #2 on: October 14, 2008, 02:29:38 pm »
I actually am working on that right now. I just haven't figured out how to place a copy of the sprite I need from the Stage Select screen on the Title screen, yet. I guess I'm going to have to debug in order to find the info I need.

As far as the armor I'm going to use the colors from the other Title screens in the series. I'd do more to it, but the number of palettes I have to work with are very limited.

Does anyone have info on the non-stage related sprites?

Edit:
How's this for the armor color?
« Last Edit: October 14, 2008, 02:49:40 pm by Vanya »

andwhyisit

  • Full Member
  • ***
  • Posts: 140
    • View Profile
Re: New Mega Man 5 hack: Mega Man Powered Down
« Reply #3 on: October 14, 2008, 09:12:32 pm »
How's this for the armor color?

Good. But is it possible to use a different pallette for the face tiles? The "powered down" text palette would be good for this. Possibly add another palette to join the skin colour to the blue. If you don't have another palette to work with then I would suggest using the megaman logo palette on the armor like before, use the current armor palette on the megaman logo, or alter the palette to fit both.

Dragonsbrethren

  • Hero Member
  • *****
  • Posts: 1414
    • View Profile
    • Dragonsbrethren Industries
Re: New Mega Man 5 hack: Mega Man Powered Down
« Reply #4 on: October 14, 2008, 11:31:26 pm »
I like the concept of this hack, I never got a chance to play the remake and most likely never will, so it'll be cool to see the new stages in classic style. Your titlescreen looks good, even without sprites being used for the face.

Vanya

  • Hero Member
  • *****
  • Posts: 1126
    • View Profile
Re: New Mega Man 5 hack: Mega Man Powered Down
« Reply #5 on: October 14, 2008, 11:59:27 pm »
Thanks! =)

I'm actually working on adding the sprite to the title screen. It was suggested to me on another board that I should locate the code for the cursor and use it insert custom code to add the sprite I need for the face. I already tested the "powered VdownV" palette for the face and it's perfect. I even already have the sprite I'm going to use prep'ed. All I need to do is insert the custom code. =)

odditude

  • Jr. Member
  • **
  • Posts: 54
    • View Profile
Re: New Mega Man 5 hack: Mega Man Powered Down
« Reply #6 on: October 15, 2008, 01:21:26 am »
is that image taken from the mm1 title in wily wars/megaworld?

Vanya

  • Hero Member
  • *****
  • Posts: 1126
    • View Profile
Re: New Mega Man 5 hack: Mega Man Powered Down
« Reply #7 on: October 15, 2008, 02:34:14 am »
With some modifications, yes. =)


andwhyisit

  • Full Member
  • ***
  • Posts: 140
    • View Profile
Re: New Mega Man 5 hack: Mega Man Powered Down
« Reply #9 on: October 15, 2008, 03:12:17 am »
Shouldn't you recreate the chibi style megaman from powered up in both title screen and sprites?

Why use MM5 and not MM1?
Probably because MM5 is easier to mold into what he wants than MM1.

I like the avi btw. Fantasia has this way of getting classical songs stuck in your head. :D
« Last Edit: October 15, 2008, 03:30:13 am by andwhyisit »

Vanya

  • Hero Member
  • *****
  • Posts: 1126
    • View Profile
Re: New Mega Man 5 hack: Mega Man Powered Down
« Reply #10 on: October 15, 2008, 01:37:41 pm »
Shouldn't you recreate the chibi style megaman from powered up in both title screen and sprites?

I hate that chibi style they used in Powered Up. Megaman was cutesy enough in Inafune's original SD style.


Why use MM5 and not MM1?
Probably because MM5 is easier to mold into what he wants than MM1.

Exactly! Plus the later MM games use larger tile banks for the backgrounds. And MM5 & 6 Use a better system for enemy graphics where they lead enemy graphics as they appear on the screen instead of restricting the sprite tiles to the currently loaded bank. And lastly, most of the RAM & ROM maps for MM5 is already available! =)

optomon

  • Full Member
  • ***
  • Posts: 245
  • Rite of Spring
    • View Profile
Re: New Mega Man 5 hack: Mega Man Powered Down
« Reply #11 on: October 15, 2008, 02:19:34 pm »
Hmm... I suppose I'm not aware of how much different Powered Up is from MM1.

I like the avi btw. Fantasia has this way of getting classical songs stuck in your head. :D

I like to advertise classical music, especially from the late 19th century/early 20th century. I figured the stegosaur countenance staring certain death in the face would fit the theme of Rite of Spring best and would be easily recognized.

Vanya

  • Hero Member
  • *****
  • Posts: 1126
    • View Profile
Re: New Mega Man 5 hack: Mega Man Powered Down
« Reply #12 on: October 15, 2008, 03:11:23 pm »
Hmm... I suppose I'm not aware of how much different Powered Up is from MM1.

I'm guessing you haven't played it?
The most fundamental difference is the addition of Timeman and Oilman and their respective stages. There are also 11 playable characters with 3 versions of Megaman, Rock, Roll with like 8 costumes, and Blues. There's a challenge mode with like 10 stages for each playable character. Needless to say, but the extra PCs and challenge stages won't be in my hack. =)

odditude

  • Jr. Member
  • **
  • Posts: 54
    • View Profile
Re: New Mega Man 5 hack: Mega Man Powered Down
« Reply #13 on: October 15, 2008, 03:15:55 pm »
i'm very intrigued by this hack.

Vanya

  • Hero Member
  • *****
  • Posts: 1126
    • View Profile
Re: New Mega Man 5 hack: Mega Man Powered Down
« Reply #14 on: October 22, 2008, 11:43:11 pm »
Quote from: ShadowTails" id="92508
Well, I pasted Gutsman's standing pose on top of Stoneman's from Power Fighters, he came up to his eyes about. I don't think artwork generally is in proportion to all the other artwork, but art from the same game is. Barely any different from the NGPC sprites.

I stand corrected. =)

Well after a week-long crash course in 6502 ASM, I think I finally got the title screen about done.
However, since I'm going to the Food & Wine festival at Epcot tomorrow through Sunday don't expect any new screens until some time next week.

Now I'd like to brainstorm some ideas for the Stage Select & Password screens.
I have 2 ideas. I'm thinking of modeling the stage select screen after the Wily Wars variant for the portrait frames and the background after those used in MMPU. You
know the one that has all the enemies with after images? =)

The password screen might be more of a problem for me since there aren't any password screens in any other versions of MM1 that I know of. The versions that I know of are MM1, MM1:WW, MM1:CW. I'll do it from scratch if there aren't any other suggestions. =)

What do you guys think?

andwhyisit

  • Full Member
  • ***
  • Posts: 140
    • View Profile
Re: New Mega Man 5 hack: Mega Man Powered Down
« Reply #15 on: October 27, 2008, 05:49:39 am »
The password screen might be more of a problem for me since there aren't any password screens in any other versions of MM1 that I know of. The versions that I know of are MM1, MM1:WW, MM1:CW. I'll do it from scratch if there aren't any other suggestions. =)

What do you guys think?
Password saving is so dated. You should give the option to save instead.

odditude

  • Jr. Member
  • **
  • Posts: 54
    • View Profile
Re: New Mega Man 5 hack: Mega Man Powered Down
« Reply #16 on: October 27, 2008, 12:24:03 pm »
something tells me it's a little complicated to add battery save support to a game that never had it.

mm5 has password support already, and nes mm passwords were never that complicated to begin with.

nomit

  • Jr. Member
  • **
  • Posts: 17
    • View Profile
Re: New Mega Man 5 hack: Mega Man Powered Down
« Reply #17 on: October 27, 2008, 01:42:13 pm »
Some months ago someone added a save function to a game, but I just can't remember which game it was. If it was for nes as well it might be helpful

Vanya

  • Hero Member
  • *****
  • Posts: 1126
    • View Profile
Re: New Mega Man 5 hack: Mega Man Powered Down
« Reply #18 on: October 27, 2008, 02:53:27 pm »
I remember that hack. I think it was an MSX game though. I'll look into it. I'm still new to 6502 ASM, so I won't promise anything for now.

And here is the fruit of my week-long ASM crash course:

This should be the final version.
« Last Edit: October 27, 2008, 06:51:29 pm by Vanya »

Suzaku

  • Hero Member
  • *****
  • Posts: 1335
  • Job change!
    • View Profile
    • Studio Llama
Re: New Mega Man 5 hack: Mega Man Powered Down
« Reply #19 on: October 27, 2008, 05:33:25 pm »
Oh, that title screen looks niiiiiice.   :thumbsup: