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Author Topic: Breath of Fire 2 Retranslation Project  (Read 175833 times)

Ryusui

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Re: Breath of Fire 2 Retranslation Project
« Reply #200 on: July 15, 2009, 07:17:01 pm »
The GBA version's menu is a vast improvement. That said, I've already gotten my improved menu working; it's just a matter now of getting it to play nice with the rest of the interface.
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andwhyisit

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Re: Breath of Fire 2 Retranslation Project
« Reply #201 on: July 16, 2009, 03:11:24 am »
If it comes to it, I could always whip out my magic chainsaw and change things around so that only the four active party members are displayed, a la BoF2. The extra screen space would certainly be helpful for other interfaces...
You would break the switch command in the process if you did that, among various other bits of menu functionality.
« Last Edit: July 16, 2009, 09:59:23 pm by andwhyisit »

wertigon

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Re: Breath of Fire 2 Retranslation Project
« Reply #202 on: July 16, 2009, 06:29:32 am »
Hmmm...

Isn't it time to move the BoF1 discussion to a separate thread? I mean, it's great that it's being discussed and all, but this thread is, strictly speaking, for BoF2 and BoF1 is kinda off-topic... ^^

andwhyisit

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Re: Breath of Fire 2 Retranslation Project
« Reply #203 on: July 20, 2009, 08:15:45 am »

Would this layout work?
« Last Edit: June 29, 2017, 10:01:24 am by andwhyisit »

Talbain

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Re: Breath of Fire 2 Retranslation Project
« Reply #204 on: July 20, 2009, 09:02:27 am »

Would this layout work?
I think what's unfortunate about this is that the Menu just looks so much better than all the other text.

BRPXQZME

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Re: Breath of Fire 2 Retranslation Project
« Reply #205 on: July 20, 2009, 09:10:09 am »
I for one believe that the menu is barely readable at that size. It may look good, but looks should never get in the way of utility when you’ve gotta use something.
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Ryusui

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Re: Breath of Fire 2 Retranslation Project
« Reply #206 on: July 20, 2009, 01:15:36 pm »
Would this layout work?

Believe me, I thought about it once. Unfortunately, it would make the menu drawing routines about ten times harder to implement. ^_^; And never mind that I'd have to hack the control routines...
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andwhyisit

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Re: Breath of Fire 2 Retranslation Project
« Reply #207 on: July 21, 2009, 08:56:00 am »
Would this layout work?

Believe me, I thought about it once. Unfortunately, it would make the menu drawing routines about ten times harder to implement. ^_^; And never mind that I'd have to hack the control routines...

Better?
« Last Edit: June 29, 2017, 10:00:33 am by andwhyisit »

KingMike

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Re: Breath of Fire 2 Retranslation Project
« Reply #208 on: July 21, 2009, 09:02:33 am »
I'd guess you'd need to still have 8x8 tiles for HP/AP and 6 digits money.
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Maegra

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Re: Breath of Fire 2 Retranslation Project
« Reply #209 on: July 21, 2009, 09:09:38 am »
Why not structure it like the GBA Game?

Menu on the left, money at the top...

I guess that only solved the Money's space problems though  :-\

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andwhyisit

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Re: Breath of Fire 2 Retranslation Project
« Reply #210 on: July 22, 2009, 02:30:02 am »
I'd guess you'd need to still have 8x8 tiles for HP/AP and 6 digits money.
What's wrong with the 4x8 font? It would be more work to implement, but it comes off rather nicely.

As for the money, I'll quickly fix that when I have the time.

Which version of BoF is this based on? EU? US? JP?
« Last Edit: July 22, 2009, 04:22:32 am by andwhyisit »

kazuya

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Re: Breath of Fire 2 Retranslation Project
« Reply #211 on: July 22, 2009, 07:27:28 am »
Iam guessing its the JPN version. Only because I remember asking Ryusui a while back about which version would he use if he attmpted to take on Breath of Fire, I think he said the Japanese version at least

Ryusui

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Re: Breath of Fire 2 Retranslation Project
« Reply #212 on: July 22, 2009, 02:21:46 pm »
Yeah, this'll be based on the Japanese version. For starters, it has the nice little "doo doo doo" Capcom logo instead of two stark pages of Square credits. For seconds, I consider it standard practice to use the original versions whenever possible (trust me, I would've changed the BoF2 patch to use the Japanese version if I could have).
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NukaCola

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Re: Breath of Fire 2 Retranslation Project
« Reply #213 on: July 23, 2009, 12:00:18 pm »
Haha, it's weird for me to even think of BoF1 having the standard Capcom Logo opening.

I think BoF1 can't come to Virtual Console due to Squaresoft publishing the US version of the game.....who'd be getting royalties, ya know?

Also, I second the request to have a new topic dedicated to the BoF1 retranslation.

KingMike

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Re: Breath of Fire 2 Retranslation Project
« Reply #214 on: July 23, 2009, 02:58:13 pm »
But the Japanese version wasn't released, either. And that was 100% Capcom's IP.

And now it's hard to unimagine hearing d4s' little jingle and "Capcom Presents... On a cold winter morning, in the time before the light" :D
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Ryusui

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Re: Breath of Fire 2 Retranslation Project
« Reply #215 on: July 23, 2009, 03:11:04 pm »
I don't know what inspired me to try that, but it worked so well I had to keep it in. The timing was downright uncanny. It didn't perfectly match all the scenes, but the chorus picks up exactly when the title screen shows up. And all I did to the song itself was trim the opening riffs.

I had to change the timing to the title screen slightly to fit the entire chorus, mind you, but thankfully WLA supports IFDEF directives. :3 (Using those same IFDEF directives I got the compiler set up so it compiles an entirely different intro code for the "Original Title Screen Music" version. So making three patches just means I have to comment out a couple of defines and run the compiler three times.)
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DarknessSavior

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Re: Breath of Fire 2 Retranslation Project
« Reply #216 on: July 23, 2009, 03:44:50 pm »
*pokes his head in*

Random comment: TtFaF just happened to show up on my Winamp shuffle right after I read this. XD

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NukaCola

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Re: Breath of Fire 2 Retranslation Project
« Reply #217 on: August 11, 2009, 12:06:53 am »
Good news! I tried the BoF2 Retranslation on my Wii and it works great, save for a sound glitch when Bosch gets a critical hit (the sound stops short).

Ryusui

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Re: Breath of Fire 2 Retranslation Project
« Reply #218 on: December 04, 2009, 04:54:36 am »
Behold! The BoF2 Retranslation Project thread is back from the dead, and it's been hijacked by the first game!

So these past couple of evenings, I've set to work changing the subtitle from the Japanese version's title screen to English. Changing the graphic itself was trivial: it was compressed, but it used the same compression as those pesky menu icons, so all it took was some minor modifications to my existing compressor. The tilemap, however, took me several hours: it was stored in an odd format that I couldn't quite puzzle out at first, so I took to dismembering the guts of the tilemap routine, dumping data, reinserting it, changing where the game looked for it, etc., etc.. When I was finally done, I set to work modifying the tilemap so my wider logo could fit...and then I discovered that the funny tilemap format was actually no impediment at all. So yeah, I spent several hours banging my head against my keyboard for nothing. ^_^;

So, without further ado:



EDIT: And another little update:



Thanks to KingMike for the savestate.
« Last Edit: December 04, 2009, 06:39:10 am by Ryusui »
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Tallgeese

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Re: Breath of Fire 2 Retranslation Project
« Reply #219 on: December 04, 2009, 02:33:36 pm »
...Is Karn supposed to look like that?