I spent way too long looking into fixing a minor issue while translating the scenario creation menus in RPG Maker.
Turns out there are two event printing functions.
One that is used in the "preview" on the menu where you set sprites, etc.
There it will print the first three events in a one-line format.
My biggest hurdle has been editing Message events to have an extra line (to display the "Message:" tag on its own line
to give all dialogue lines the full width to print).
The last issue I was having was being able to move the cursor off the screen after deleting an event... and it turns out to be an original game bug!
I have the capability to simply prevent the player from moving the cursor in this detected glitch state, forcing them to move it back into a non-glitch position to work around the glitch. But I wonder if it can be fixed.
So, to demo in the game.
In the Sample Game, the test is Map 0 (the Yggdrasil Tree), top-most event.
Choose to edit the event and scroll down to display event 13 (a message). It will only partially display (which I found out is using the "preview" version of the message print function when it detects the full message can't print, rather than the "full" print function).
Scroll back up to event 6, so that only the first line of 13 fits on screen.
Scroll back down to 12, and then delete it (first option of the R Menu). The cursor will be on event 12 (formerly #13, which still can't fully fit on screen).
So now the cursor is on event 7 of the on-screen events. But in RAM it has recorded that only 6 events could fit on screen fully. My guess is that is why it doesn't scroll the events list when moving the cursor like it normally would.https://i.imgur.com/eVcuOID.png
First menu image, the cursor was just off flashing but the last one it is actually off-screen.