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Author Topic: Kyuuyaku Megami Tensei 1 & 2  (Read 168598 times)

zaffo256

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Re: Kyuuyaku Megami Tensei 1 & 2
« Reply #260 on: August 30, 2014, 04:55:54 pm »
The game crash right after the Altus logo on my SNES PowerPak. It shows what seems like garbled font graphics from the intro for a split second and then gets stuck on a black screen.  Does anyone was able to run it on real hardware? It works fine on every emulator it tested though, even on Higan's accuracy mode.

Anyway, thank you so much for this great translation!
« Last Edit: August 30, 2014, 06:26:33 pm by zaffo256 »

sheldonb666

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Re: Kyuuyaku Megami Tensei 1 & 2
« Reply #261 on: August 30, 2014, 07:10:15 pm »
The game crash right after the Altus logo on my SNES PowerPak...

I got a Super Everdrive in the mail today and the translation has been working great for me so far. I'd get another copy of the rom and try the patch again.

Also, thanks so much for all your work on this ddstranslation!

Grillkick

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Re: Kyuuyaku Megami Tensei 1 & 2
« Reply #262 on: August 30, 2014, 10:18:15 pm »
Congratulations on finishing this long-awaited translation! Thank you so much for all of your work and time!  :beer: :beer:

ddstranslation

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Re: Kyuuyaku Megami Tensei 1 & 2
« Reply #263 on: August 31, 2014, 02:45:47 am »
Apologies for not responding quickly. I've been a bit preoccupied working on another translation project now, so that's been eating up my time too. It's not SMT-related, sorry. :(  But it is another project that I feel that I have to complete, because of all my history with it. And now's the best time to go back to it.

The game crash right after the Altus logo on my SNES PowerPak. It shows what seems like garbled font graphics from the intro for a split second and then gets stuck on a black screen.  Does anyone was able to run it on real hardware? It works fine on every emulator it tested though, even on Higan's accuracy mode.

Anyway, thank you so much for this great translation!

I haven't been able to test it on actual hardware, but it was my hope that I didn't change anything to prevent it from running. It's strange that it works on your emulators, but not the cartridge. I'm at a loss for any suggestions.

I got a Super Everdrive in the mail today and the translation has been working great for me so far. I'd get another copy of the rom and try the patch again.

Also, thanks so much for all your work on this ddstranslation!

No problem, it was my pleasure. :)

Congratulations on finishing this long-awaited translation! Thank you so much for all of your work and time!  :beer: :beer:

Thank you. :)

Jonesy47

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Re: Kyuuyaku Megami Tensei 1 & 2
« Reply #264 on: August 31, 2014, 03:43:06 am »
Just read your whole story on romhacking aerie and yeah, all I can say is thanks for not giving up on this or yourself. It all paid off in the end. Stories like these are highly inspirational. Good job, man.

Booky

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Re: Kyuuyaku Megami Tensei 1 & 2
« Reply #265 on: August 31, 2014, 08:44:16 am »
Congrats on finishing the translation! It's been really interesting seeing how the series got started!  :)

spencer5976

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Re: Kyuuyaku Megami Tensei 1 & 2
« Reply #266 on: September 01, 2014, 12:18:13 am »
The game crash right after the Altus logo on my SNES PowerPak. It shows what seems like garbled font graphics from the intro for a split second and then gets stuck on a black screen.  Does anyone was able to run it on real hardware? It works fine on every emulator it tested though, even on Higan's accuracy mode.

Anyway, thank you so much for this great translation!

http://www.romhacking.net/utilities/499/ This may get it to work for you.

Revenant

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Re: Kyuuyaku Megami Tensei 1 & 2
« Reply #267 on: September 01, 2014, 04:21:26 am »
Recalculating the checksum won't ever change whether a patched ROM actually works or not, it's purely for informational purposes.

Make sure you're patching a non-headered ROM (there are various tools that can check/fix this for you, or you can delete the first 512 bytes of the file with a hex editor if its size isn't an exact multiple of 32,768 bytes). (Missed the part about it working in emulators, I have no idea then)

I've only taken a quick peek so far, but this looks like an excellent translation :) I'll be sure to play it more later on when I can.

MagmyGeraith

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Re: Kyuuyaku Megami Tensei 1 & 2
« Reply #268 on: September 01, 2014, 09:31:37 pm »
Quote from: ddstranslation
I haven't been able to test it on actual hardware, but it was my hope that I didn't change anything to prevent it from running. It's strange that it works on your emulators, but not the cartridge. I'm at a loss for any suggestions.
[/quote author=ddstranslation]

I've tried it out briefly with an SD2SNES on an actual SNES and a RetroDuo Portable. I've had no bugs of any kind.

Cryomancer

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Re: Kyuuyaku Megami Tensei 1 & 2
« Reply #269 on: September 03, 2014, 03:18:59 am »
This rules, although sadly I can't seem to get my PSP to emulate it at proper speeds.
weird video game comic translations:
http://opentrain.theyear199x.org/

Illuminati13

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Re: Kyuuyaku Megami Tensei 1 & 2
« Reply #270 on: September 03, 2014, 04:01:46 am »
Works fine on Snes9x plus Android and iOS versions :D
But damn the firs game is hard like hell, second a little bit easier, but glad that it works, atleast.. :woot!:
« Last Edit: September 03, 2014, 12:42:25 pm by Illuminati13 »

ddstranslation

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Re: Kyuuyaku Megami Tensei 1 & 2
« Reply #271 on: September 03, 2014, 10:20:32 pm »
Thanks, everyone. :) Sorry I didn't respond, but I do still check this thread whenever it's updated. I hope everyone's had fun with the game so far.

sheldonb666

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Re: Kyuuyaku Megami Tensei 1 & 2
« Reply #272 on: September 05, 2014, 02:01:03 pm »
Hey, I'm not sure if  this has been reported, but I found a small grammatical error in Bien on the 1st floor.



ddstranslation

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Re: Kyuuyaku Megami Tensei 1 & 2
« Reply #273 on: September 06, 2014, 03:01:14 am »
Hey, I'm not sure if  this has been reported, but I found a small grammatical error in Bien on the 1st floor.

Thank you for your report. It just so happens that a bug has been discovered in the v1.0 release, so I will post a fix and amend that bit of dialogue with it.

NinjaTurtle82

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Re: Kyuuyaku Megami Tensei 1 & 2
« Reply #274 on: September 07, 2014, 12:46:54 pm »
It was indeed a great help. Thank you. :)



*Edit: I'm still making my way through MT2 (just beat Bael), and noticing quite a few mistranslated or confusing lines.

I'm not sure if people have had a chance to test the special events that happen in part 2 when you play from the end of part 1, so I'll try to list them out. I got these from a Japanese web page, but it seems accurate as far as I can tell. And obviously, much of this will be spoilers, so I'll hide them under that tag.

Secret Events in Kyuuyaku Megami Tensei:
Spoiler:
  • Obtaining Hinokagutsuchi - Once you defeat or ally with Lucifer, return to the spot where you found the Nihil sword from the statue in Ueno. The sword should then be there.
  • Jack Frost, Jr. - Go to a room with an empty treasure chest, then take one step outside, and then push Down on the control pad 31 times, and then re-enter the room. He will ask if you know his Mama, so say yes. You will receive $3000, 3000 MAG and 10,000 EXP. After this, you can encounter a Jack o'Lantern in the area outside Bael's Castle and talk to him. Doing so should trigger an extra message and will let you find Jack Frost, Jr. one more time.
  • Susanoo - When the Girl gets captured by Astaroth in the Forest, enter the cave in the northwest part of the region and find the area where it says "You see traces of someone having been here." There should be a girl there who asks to join you, so say Yes. Make sure you have a spot in your party. If you refuse or don't have a spot free, this event will not occur again.
  • Rag's Shop Member's Card - In MT1, if you enter Rag's Shop more than twice, you'll receive a Member's Card. If you beat MT1 and then exit the Devil Buster game on MT2, you can talk to the boy in the shelter and he'll give you the card. Take the card to Rag's Shop and you'll trade it in for a Heidrun, which restores all HP, MP and removes any status except DEAD.
  • Izanami's Robe - In MT1 in Mazurka, you can find a Silk Thread item that you can take to Izanami. If you continue on to MT2 and meet Izanami in Belial's Castle and revive her, she will give you Izanami's Robe.
  • The 4 Gods - Play MT2 from a MT1 cleared save, and when you defeat Bael, destroy the frog. After that, rooms where you saw a message saying "A stagnant air is flowing here" will teleport you to a new map (DDS' note: the 3 rooms are in Shinjuku Underground, Bael's Castle and the Forest of Confusion's northwest cave). In here, spots where you run into Green Slimes are places where you have a chance to meet a special Deity demon (DDS' note: It's a 1/32 chance). They are Artemis, Leto, and Apollo. If you collect all 3 and then fuse them together, you will receive Deity Zeus.
  • Jack Frost's Mama and Papa - Play a MT2 game from a MT1 cleared save, and collect the Heidrun. Then obtain a "Fallen Angel Wing" from the Code Breaker game in Bael's Castle. Then trigger the event with Jack Frost, Jr. After that, if you go to a Cathedral of Shadows, Papa will appear and give you Qing Long, Bai Long and Kali. Once you beat MT2 and return to the shelter, go see the nurse and Mama will appear and introduce you to the 4 hidden gods.
  • Mountain of Trash - Play MT2 from a MT1 cleared save, destroy Bael as a frog, and do not get Hinokagutsuchi. If these conditions are met, you can go to B2F of Ginza and find the mountain of trash. Searching it will give you $5000 and 2000 MAG, and then a crystal ball will appear in the back. Answer Yes when it asks if you'll touch it. You'll be warped to a new map with a lot of high level enemies. You can escape by finding the room with the elder. If you go to the mountain before fulfilling those 3 conditions or answer No when asked to touch the crystal, it will not reappear and you will not be able to warp.

I'll edit these as I verify them in-game.



08-27-14 Update: I've finished playing through MT2 and made many, many changes to the dialogue for a more accurate translation. I have also discovered a few bugs along the way, like the upper-left MAG and macca counters sometimes displaying zero when you enter a store or room (I made a change in the code that should fix this, but it happens extremely rarely and I haven't been able to reproduce it). I have also discovered one more bug with the in-combat item menu, where it will display garbage if you have more than 9 items and attempt to scroll through them.

As soon as I finish fixing that last bug, the game should be ready for an official release. If you are still in the process of beta testing the game and have anything to report, please do so soon. I am planning to gather all my notes, tools and source code that I used for this project and will put them on the Romhacking Aerie site along with the official release. It is my hope that it might prove useful to those that wish to localize the game in their own language or to serve as examples for people interested in learning how to program.

*Further Edit: The last bug is fixed. I will spend the next day or so getting everything ready for the release, and then it just might be time to celebrate. :)

Well, as I said I would, I'd go back and play MT II to see if those special events that you spoke of do take place, and for the sake of spoilers, I'll not mention them and just leave them in your quote.

That being said, they're all true as I spent a few days checking them all out. I would've said something earlier, but I didn't have a particular item to check one of the special events because in a previous save, I used the item a bit too early. *Spoilers ahead*

Spoiler:
The Heidrun that you would get from Rag if you had the Member's Card from MT I. And the event I'm talking about is where you meet Jack Jr.'s mom and will introduce you to the 4 Hidden Gods, but only if you say no when she asks if you heard of them. One last thing -- the event where you encounter Jack Jr. and then meet with Jack O'Lantern outside Bael's castle, is actually repeatable. I tried it about 4-5 times after meeting with Jack Jr.'s mom.

At any rate, going through the special events that I missed was fun and gives good replay value. Thanks for the info :), as it was all pretty accurate.

Edit: I made an error in my spoilers quote above, which I'll mention below...

Spoiler:
I meant to say Jack Jr.'s DAD at the end of my original spoiler quote because it's he, as you said in your post, at the Cathedral of Shadows. Sorry for the confusion.

And there you have it lol. But yeah, my mistake about the last part.

« Last Edit: September 07, 2014, 04:13:34 pm by NinjaTurtle82 »

BlackDog61

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Re: Kyuuyaku Megami Tensei 1 & 2
« Reply #275 on: September 07, 2014, 12:54:50 pm »
Anyone doing a long play of this?

tathra

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Re: Kyuuyaku Megami Tensei 1 & 2
« Reply #276 on: September 10, 2014, 04:14:38 pm »
This rules, although sadly I can't seem to get my PSP to emulate it at proper speeds.

use snes9x tylmecm r26 at frameskip 1, runs perfect for me.

dds, while you were digging around in the code, did you come across the calculation used to determine when the heroine learns spells?
-nvm, i found it:  [Lvl + Int + (Luck / 4)] / 6
« Last Edit: September 10, 2014, 05:01:19 pm by tathra »

whoschad

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Re: Kyuuyaku Megami Tensei 1 & 2
« Reply #277 on: September 13, 2014, 07:04:15 pm »
Speaking of this, does anyone know the calculation that determines demon fusion results? There's definitely a pattern, but I haven't found a specific rule yet.

ddstranslation

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Re: Kyuuyaku Megami Tensei 1 & 2
« Reply #278 on: September 15, 2014, 03:17:19 am »
Speaking of this, does anyone know the calculation that determines demon fusion results? There's definitely a pattern, but I haven't found a specific rule yet.

Not sure if this is helpful since it's all in Japanese, but I used these pages when playing through parts 1 and 2.

Megami Tensei Fusion Chart:
http://ifs.nog.cc/fool-est.hp.infoseek.co.jp/kyuyaku/data/mix.html

Megami Tensei 2 Fusion Chart:
http://ifs.nog.cc/fool-est.hp.infoseek.co.jp/kyuyaku/2_data/mix.html

Megami Tensei 2 Fusion Simulator:
http://www.nigauri.me/game/dds2/demons/dds2_fusion_simulator



Edit: I modified/translated the fusion chart pages with Firebug and took snapshots of them. Hopefully these are more useful.

MT1 Chart:


MT2 Chart:
« Last Edit: September 15, 2014, 04:05:28 am by ddstranslation »

whoschad

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Re: Kyuuyaku Megami Tensei 1 & 2
« Reply #279 on: September 15, 2014, 11:17:58 pm »
Very helpful! Thanks!