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Author Topic: Kyuuyaku Megami Tensei 1 & 2  (Read 167651 times)

KingMike

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Re: Kyuuyaku Megami Tensei 1 & 2
« Reply #220 on: August 14, 2014, 12:31:34 am »
The game refers to them as Nakajima and Yumiko despite what be considered proper and consistent. I honestly don't think it's that big of a deal where it needs to be changed.

The thing I wonder is if they are referred that way in the novel.

A bit off topic but the other strange thing the FC version does is to only give the total EXP for Nakajima and amount needed for level-up for Yumiko. I wonder why?
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Fang

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Re: Kyuuyaku Megami Tensei 1 & 2
« Reply #221 on: August 14, 2014, 03:11:36 am »
Are you using the latest patch? That one should have the correct spelling for that dialogue. I went back to check on items and names that were spelled explicitly without actually looking them up from the monster or item list, though it's always possible that I missed some.

It should be, but who knows. I've lost track a bit ._.;

Anywho, I've beaten MTI! Aside from the ending bits, nothing too bizarre happened while in the last stretch of the game. I'll work my way through MTII now. If needed, I will probably do a second run of the first game to weed anything strange out. But in a casual playthrough, I managed just fine. Thank you for allowing us to experience this game!

ddstranslation

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Re: Kyuuyaku Megami Tensei 1 & 2
« Reply #222 on: August 14, 2014, 04:25:30 am »
It should be, but who knows. I've lost track a bit ._.;

Anywho, I've beaten MTI! Aside from the ending bits, nothing too bizarre happened while in the last stretch of the game. I'll work my way through MTII now. If needed, I will probably do a second run of the first game to weed anything strange out. But in a casual playthrough, I managed just fine. Thank you for allowing us to experience this game!

Heh, it is a bit tedious to have to keep up with multiple versions. But at least things are to the point now where there will rarely be a new patch now, unless it's to add some major feature or fix a showstopping bug.

Congratulations! And thank you for taking the time to test it. I've been getting some good feedback and reports, and I know it will pay off for the final release.

Canzah

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Re: Kyuuyaku Megami Tensei 1 & 2
« Reply #223 on: August 14, 2014, 09:31:27 am »
By the way, is this using modern ATLUS USA standards for demon names, races and such?
For example, Tyrant instead of Maou, Fallen instead of Datenshi and so on.

ddstranslation

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Re: Kyuuyaku Megami Tensei 1 & 2
« Reply #224 on: August 14, 2014, 11:28:32 am »
By the way, is this using modern ATLUS USA standards for demon names, races and such?
For example, Tyrant instead of Maou, Fallen instead of Datenshi and so on.

Yeah, wherever applicable. I had wanted to use different translations near the beginning of the project, but after coming back to it, I think it'd be easier for people to get into if it were standardized in the same way that SMT games are done now. There are a few things that don't exist in any games yet, like the "Kaiju" class or the different ranks of spells, so those still remained the same.

If I missed any or used the wrong terms, let me know and I'll change them.



Edit: As a progress report, I currently have a prototype teleport menu working now, and will add it to the 3 places in the game and test it out. Then I will add a subtitle to the MT1 and MT2 title screens, and if no other bug reports come in, I will re-label the beta as a release candidate and begin to make my own way through the game as a final test.
« Last Edit: August 14, 2014, 01:49:44 pm by ddstranslation »

Ninten

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Re: Kyuuyaku Megami Tensei 1 & 2
« Reply #225 on: August 14, 2014, 02:36:40 pm »
So, I've finally dug into Megami Tensei 2 a few days ago. I've patched the game with the latest version (the one that DDStranslation sent me via PM), however I had some problems (ranging from minor to major) which I'm going to list here.



Some demons' stats can get messy.



The Big & Small minigame is missing the background and the timer.

Also related to B&S: some items, such as Magic Source and Metal Card don't appear in my inventory at all.

I've backed up a rom with the previous version of the patch and the missing background problem with B&S seems to be fixed, however I still don't have some items.
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ddstranslation

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Re: Kyuuyaku Megami Tensei 1 & 2
« Reply #226 on: August 14, 2014, 03:04:28 pm »
So, I've finally dug into Megami Tensei 2 a few days ago. I've patched the game with the latest version (the one that DDStranslation sent me via PM), however I had some problems (ranging from minor to major) which I'm going to list here.

Some demons' stats can get messy.

The Big & Small minigame is missing the background and the timer.

Also related to B&S: some items, such as Magic Source and Metal Card don't appear in my inventory at all.

I've backed up a rom with the previous version of the patch and the missing background problem with B&S seems to be fixed, however I still don't have some items.

Thank you for the report. I thought the demon stats not appearing was fixed in the latest patch, and I think when I sent you the link, it was for the 9th version. The newest patch should be on the top post of this thread, could you try that one out? But I have verified that the Big & Small background is not appearing, and I'll look into fixing that now.

As for the missing items, I believe with that game, it's simply upgrading the rarity of your prize. You don't win every item they mention, just the last one. I will see about rewording that so that it is more clear what's happening.

*Edit: I have a fix for the missing background, and will revise the prize text to something like "Your prize pool has been upgraded to $X and this [item]" to avoid any confusion. They will be included in the next update.
« Last Edit: August 14, 2014, 05:07:09 pm by ddstranslation »

Booky

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Re: Kyuuyaku Megami Tensei 1 & 2
« Reply #227 on: August 15, 2014, 07:19:57 am »
I decided to make an account here to say if there's any bugs. So far, I've just beaten Medusa and explored the shop areas of Bien in Megami Tensei! I really like the patch so far; it's really well done!

However, I did notice some odd things with my game (SNES9X, with patch 10):

The first is that there appears to be a problem with the save screen:

http://i.imgur.com/nbJspxb.png

The second is that Dor is missing some punctuation:

http://i.imgur.com/e57oOoi.png

And the last one is that the Big and Small background is missing, but I'm sure you already know about that. Anyways, keep up the good work!

ddstranslation

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Re: Kyuuyaku Megami Tensei 1 & 2
« Reply #228 on: August 15, 2014, 10:44:26 am »
I decided to make an account here to say if there's any bugs. So far, I've just beaten Medusa and explored the shop areas of Bien in Megami Tensei! I really like the patch so far; it's really well done!

However, I did notice some odd things with my game (SNES9X, with patch 10):

The first is that there appears to be a problem with the save screen:

The second is that Dor is missing some punctuation:

And the last one is that the Big and Small background is missing, but I'm sure you already know about that. Anyways, keep up the good work!

Thank you for the report. I never noticed the first one since I've been playing with a save file with all of the slots used up. This seems to happen if you have a save file with empty slots. I will look into this and fix it. And I will go back to the dialogue and add the missing punctuation. And yeah, the background went missing around the time I implemented the experimental fixes to clean up graphics loading. I have a fix for it and it will be in the next update, which I hope to have ready soon.

*Edit: I have a fix for the save game screen bug. I have also created the new UI for the Royal Castle and Tranpa screens, and will now create one for the Terminal teleports. Once I have finished that one, I will roll all of the pending updates into the next patch.
« Last Edit: August 15, 2014, 04:59:07 pm by ddstranslation »

thepigking

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Re: Kyuuyaku Megami Tensei 1 & 2
« Reply #229 on: August 16, 2014, 07:02:44 pm »
I've been playing through both MTI and MTII in SNES9x, and have come across a handful of bugs in MTII.

http://imgur.com/a/bQ5yP

Most notably, the Royal Castle teleport bugs seem to prevent completion.

ddstranslation

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Re: Kyuuyaku Megami Tensei 1 & 2
« Reply #230 on: August 16, 2014, 08:58:21 pm »
I've been playing through both MTI and MTII in SNES9x, and have come across a handful of bugs in MTII.

http://imgur.com/a/bQ5yP

Most notably, the Royal Castle teleport bugs seem to prevent completion.

Would you be able to post your save file so that I may try out these bugs? It's likely that I did not account for all possible cases of the teleports, though I had only tested it by enabling and disabling locations in memory. I'd like to run through your save and see what I missed.

The "Divine" name had a missing tag at the end, so it ran over into the next entry. That will be a simple fix.

The shop dialogue, I had put placeholder text since I thought I had pointed all of the text to the correct location. I was obviously wrong and will have to re-investigate that.

The shop items seem to run over because I had miscalculated the length of the name "Metal Boots". This is actually a good reminder for me to go back and verify the item lists. I had changed a few of the items' names, and forgot to adjust the way to display them properly.

Thank you for the report, I will try to have these fixed and release a newer update.

*Edit: I believe I have fixed all of the issues except for the Royal Castle one, which I can't seem to replicate on my machine (though I'm actually noticing other problems with it now as well). If you're not able to post a save, could you tell me which locations you had unlocked?
« Last Edit: August 16, 2014, 09:14:45 pm by ddstranslation »

Booky

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Re: Kyuuyaku Megami Tensei 1 & 2
« Reply #231 on: August 16, 2014, 11:30:42 pm »
On the topic of translation, I've noticed that Tentarafoo is translated as Tentarafu in Megami Tensei.

ddstranslation

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Re: Kyuuyaku Megami Tensei 1 & 2
« Reply #232 on: August 16, 2014, 11:44:28 pm »
On the topic of translation, I've noticed that Tentarafoo is translated as Tentarafu in Megami Tensei.

Hm, it's been a while since I've looked over the spell list. I'll run over it now to see if any have been standardized now. I will change Tentarafu to "Tentarafoo" for starters.

I also believe I have identified the problem with the Royal Castle teleport, while trying to fix another problem with it. The problem I found was that different options were being displayed erroneously when paging down or up, depending on which locations you had unlocked or not. I'm hoping that with my fix, it will also prevent any bugs of the Royal Castle teleporter sending the player off the screen like in the previous screenshots.

thepigking

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Re: Kyuuyaku Megami Tensei 1 & 2
« Reply #233 on: August 17, 2014, 12:41:08 am »
Would you be able to post your save file so that I may try out these bugs? It's likely that I did not account for all possible cases of the teleports, though I had only tested it by enabling and disabling locations in memory. I'd like to run through your save and see what I missed.

The "Divine" name had a missing tag at the end, so it ran over into the next entry. That will be a simple fix.

The shop dialogue, I had put placeholder text since I thought I had pointed all of the text to the correct location. I was obviously wrong and will have to re-investigate that.

The shop items seem to run over because I had miscalculated the length of the name "Metal Boots". This is actually a good reminder for me to go back and verify the item lists. I had changed a few of the items' names, and forgot to adjust the way to display them properly.

Thank you for the report, I will try to have these fixed and release a newer update.

*Edit: I believe I have fixed all of the issues except for the Royal Castle one, which I can't seem to replicate on my machine (though I'm actually noticing other problems with it now as well). If you're not able to post a save, could you tell me which locations you had unlocked?

Here's the save file and two save states at the royal castle. After going back and saving, the Mountain of Horror teleport is working, but the Remote Island is still broken and takes me to a different place. The first save state is before saving, the second is after.

https://dl.dropboxusercontent.com/u/8298281/Kyuuyaku%20Megami%20Tensei%20%28Japan%29.000
https://dl.dropboxusercontent.com/u/8298281/Kyuuyaku%20Megami%20Tensei%20%28Japan%29.002
https://dl.dropboxusercontent.com/u/8298281/Kyuuyaku%20Megami%20Tensei%20%28Japan%29.srm

Edit: Scratch that, I wasn't paying enough attention. The Mountain of Horror teleport no longer took me to a garbled mess, but it went to the first area instead of its intended destination. Going back again caused it to take me to a new garbled mess.
« Last Edit: August 17, 2014, 12:46:17 am by thepigking »

ddstranslation

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Re: Kyuuyaku Megami Tensei 1 & 2
« Reply #234 on: August 17, 2014, 01:23:44 am »
Here's the save file and two save states at the royal castle. After going back and saving, the Mountain of Horror teleport is working, but the Remote Island is still broken and takes me to a different place. The first save state is before saving, the second is after.

https://dl.dropboxusercontent.com/u/8298281/Kyuuyaku%20Megami%20Tensei%20%28Japan%29.000
https://dl.dropboxusercontent.com/u/8298281/Kyuuyaku%20Megami%20Tensei%20%28Japan%29.002
https://dl.dropboxusercontent.com/u/8298281/Kyuuyaku%20Megami%20Tensei%20%28Japan%29.srm

Edit: Scratch that, I wasn't paying enough attention. The Mountain of Horror teleport no longer took me to a garbled mess, but it went to the first area instead of its intended destination. Going back again caused it to take me to a new garbled mess.

Thank you very much. I've used your saves to test out my fixes and it even helped me find some further hidden problems with the store dialogue that I've now corrected. I will post a fix shortly.

*Edit: I've uploaded a new patch on the front page. Please try it out and let me know if there are any further problems. Thank you again for your help.

**Further Edit: I noticed a bug with the magic column display after looking at the status screen and tried to re-package the patch with that fix in. Hopefully it won't cause any confusion unless someone downloaded it in the 30 minute window that it was up. And now I've discovered another bug with the status screen having to deal with scrolling capability for Magic and Treasure columns with more than 8 items. I will work on that next.
« Last Edit: August 17, 2014, 02:00:51 am by ddstranslation »

thepigking

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Re: Kyuuyaku Megami Tensei 1 & 2
« Reply #235 on: August 17, 2014, 03:01:41 am »
Thank you very much. I've used your saves to test out my fixes and it even helped me find some further hidden problems with the store dialogue that I've now corrected. I will post a fix shortly.

*Edit: I've uploaded a new patch on the front page. Please try it out and let me know if there are any further problems. Thank you again for your help.

Just finished MTII, and it's definitely 100% playable. Only other errors I noticed were a couple minor things with the casino in Bael's Palace.

http://imgur.com/a/0Sced

ddstranslation

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Re: Kyuuyaku Megami Tensei 1 & 2
« Reply #236 on: August 17, 2014, 03:32:24 am »
Just finished MTII, and it's definitely 100% playable. Only other errors I noticed were a couple minor things with the casino in Bael's Palace.

http://imgur.com/a/0Sced

Thank you. I remember having that second bug once with the missing names but was never able to replicate it. It happened after I beat the Minotaur in Devil Buster and tried to bring up my menu when leaving the room. I will try to find out why it is blanking the party list. And I will fix the missing solution for Code Breaker as well.

*Edit: I have a fix for the Code Breaker solution bug, as well as the status screen scrolling bug. I will look into the blank party list bug after some rest, and then upload the fixes in the next update.

**Further Edit: I've uploaded the fix for the bugs you discovered. I wrote "hopefully fixed" for the party name one because I've been unable to replicate it. I did notice that with your save, it seemed like it was taking longer than usual for the party's names to appear on screen. So what I did was go in and force the game to draw the party's names at an earlier time rather than allowing it to do it when it pleased. I went to the castle and walked in and out of the casino games 100 times and didn't see anything out of the ordinary happen. So "hopefully" the forced drawing of the names is fixed with that. If not, let me know and I'll look further into it.

I think I should also mention that whenever I used the fast-forward function of Snes9X, it seemed to cause other bugs to occur, like missing/misplaced map tiles or background loading issues. I noticed this mostly on the overworld map or the Devil Buster game, and even had a background turn completely green when trying to run from a fight in the Haneda building. I'm guessing that when fast-forwarding, Snes9X might be skipping or misinterpreting some commands to make it go faster.
« Last Edit: August 17, 2014, 09:02:02 pm by ddstranslation »

TrustworthyMastema

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Re: Kyuuyaku Megami Tensei 1 & 2
« Reply #237 on: August 18, 2014, 10:22:58 pm »
Not sure if this is a bug or it's just something unique to KMT, but healing a curse makes the previously equipped cursed item disappear, is this how it should be?

August 18, 2014, 11:29:16 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Not sure if this is a bug or it's just something unique to KMT, but healing a curse makes the previously equipped cursed item disappear, is this how it should be?
Disregard this, i switched to a clean rom and it still deleted the item, it's just early Atlus being a dick i guess.
But i found something wrong in KMT2, at floor 4 of the Ikebukuro dungeon there's a chest that says it gives you a Death's Scythe, but it actually gives you a SPD incense.
« Last Edit: August 18, 2014, 11:29:16 pm by TrustworthyMastema »

ddstranslation

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Re: Kyuuyaku Megami Tensei 1 & 2
« Reply #238 on: August 18, 2014, 11:57:47 pm »
Not sure if this is a bug or it's just something unique to KMT, but healing a curse makes the previously equipped cursed item disappear, is this how it should be?

August 18, 2014, 11:29:16 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Disregard this, i switched to a clean rom and it still deleted the item, it's just early Atlus being a dick i guess.
But i found something wrong in KMT2, at floor 4 of the Ikebukuro dungeon there's a chest that says it gives you a Death's Scythe, but it actually gives you a SPD incense.

Ah, you are correct, good catch. I had the wrong pointer for that item, it should have said "SPD Incense" for both texts. I will fix that and also double-check the rest of the items while I'm looking at it. Thank you.

tathra

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Re: Kyuuyaku Megami Tensei 1 & 2
« Reply #239 on: August 19, 2014, 06:45:10 am »
if you're still wanting to have all the spell names matched up with the official localizations, there's a couple differences i've seen (i'm not very far in yet):
Dorminal should be Dorminar
Bufulama should be Bufurama (similarly, if the other element spells use "-lama" they should be "-rama", but "-laon" should stay "-laon" rather than "-raon")

everything else so far looks good.  thanks for the hard work, we all appreciate the wonderful, quality job you've done :)