I haven't been able to get my old thread re-opened yet, so I guess I'll start posting here again. Once again, I'm really sorry for disappearing from the internet for the last 4 years. I hope to make it up by finishing up this translation as quickly and as professionally as possible.
Cutting to the chase, here's a beta patch of the current progress up to now. The CRC32 checksum of the game file that I am working off of is: C8D286C9. Please verify that your unpatched file has the same checksum, or there may be unexpected errors during play.WARNING: This is still a work in progress. The ending is not translated, and there may be game-crashing bugs or text display issues.http://www.mediafire.com/download/kql0npabr24qa98/kmt_beta_081014_8.zip
(Updated 8-10-14 2:16 PM CST)http://www.mediafire.com/download/3pd9zbpqwdow1hk/kmt_beta_081014_7.zip
(See patch notes below before use.
(Updated 8-10-14 4:09 AM CST)http://www.mediafire.com/download/2m83gdpdp77qt15/kmt_beta_081014_6.zip
(There is currently an issue in this update with demon stats not displaying properly. I am looking into it now.
(Updated 8-10-14 1:57 AM CST)I apologize in advance if it seems overwhelming to download new patches too often. I only wish to correct bugs that have been brought to my attention as quickly as possible. I will leave a short patch history so that you may decide whether or not it's worth it to re-download.081014_8 Fixes
: Fixed a bug with Mappara causing the game to hang.
081014_7 Fixes: Overhaul made to status screens to fix demon stats not always appearing.
Fixed bug with status screen inventory where it would not display names correctly if you had more than 8 spare equipment items.
I haven't fully tested this so there may be potential for bugs or even crashing (even more so than usual). I'm actually not confident enough that it is a suitable replacement for the last patch yet, so I am leaving the older link active. I will put it through more rigorous testing after I get some sleep. But it's there for anyone who feels brave enough to test it first.
081014_6 Fixes: Major changes to all 8x8 text (small text). Everything should now be part of the new core code and no longer have display issues (I hope).
Load game and Save game screens have had player name display adjusted to match how it should look, and hopefully fixes a bug where the names would be overwritten or scrambled.
Fixed a few text strings in game thanks to feedback.
080914_5 Fixes: Status screen player stats should always display properly now and not be cut off.
Healer and Item screens (out of combat, in combat, stores) have been integrated with the experimental code. Names should now display correctly (hopefully for good).
080914_4 Fixes: Item names in shops should display correctly now. (uses experimental code, please be aware of potential side effects)
080914_3 Fixes: Demon names should now display correctly in Cathedral of Shadows. (Uses an experimental fix, may affect other parts of the game)
Combat Suit should be correctly named in MT1.
Naming screen is under construction, may display unusual behavior. (I just mirrored the two screens you can scroll through, I will modify it so that the cursor is confined to one screen.)
I've been using Higan to play it for the most part. Other emulators may display bugs, but I'm hoping for a bug-free experience on at least that one.
What I need now are volunteers to start playing through the game and looking for any bugs or translation errors. I've been through the beginning parts of the game quite a few times, but every extra set of eyes would help immensely and speed up completion. It would also allow me to hear opinions and receive input on things that might seem okay to me, but not to others. Basically, my bug list is now down to nitpicky things like "Should the stats be renamed" or "Enemies with really long names push the combat results down".
The scripts for Megami Tensei 1 and 2 should be in the game entirely. There is the matter of the ending and credits, which are not done but I intend to look over as soon as possible.
The last 2 weeks have been spent fine-tuning the font drawing routines, fixing display bugs and crashes, finishing the game over screen, and basically getting the game to a point where it should be playable. The things I'm expecting to bug out are certain scripts in dialogue that may trigger text that hasn't been translated or has been moved. Of course, if there are any bugs in the game's core systems like party management or shop interfaces, those need to be discovered as well.
Feel free to jump into the game, either as a tester or just for fun. And don't hesitate to let me know what you think.
Thank you for your time and patience.