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Author Topic: Kyuuyaku Megami Tensei 1 & 2  (Read 172153 times)

snark

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Re: Kyuuyaku Megami Tensei 1 & 2
« Reply #140 on: May 08, 2011, 12:53:33 am »

Magic God Brahma (katakana says Brahman, but Brahman is not a god)

True. To say it specifically:

Brahman is the ultimate Godhead or supreme power in Hindu mythology which is without gender.  http://en.wikipedia.org/wiki/Brahman


Brahma is one of the male Triune gods, specifically the one aligned with creation. http://en.wikipedia.org/wiki/Brahm%C4%81

They are two different concepts.
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Re: Kyuuyaku Megami Tensei 1 & 2
« Reply #141 on: May 08, 2011, 03:16:19 am »
Plus Brahman was this funky five-faced statue o' doom in Digital Devil Saga: Avatar Tuner 2.

But then, Nyx was this vampire lady-looking thing in Nocturne and a Lovecraftian abomination in Persona 3.
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ra

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Re: Kyuuyaku Megami Tensei 1 & 2
« Reply #142 on: May 08, 2011, 01:09:19 pm »
It's Brahma in KMT2 and SMT1 Sega CD and not Brahman because there aren't any artistic depictions of Brahman since he is the absolute whereas nearly all of the artistic depictions of Brahma show him with multiple heads seated inside a lotus.

Update: I finally identified Zoma/Soma. It's actually the Hindu/Buddhist star goddess Tara. Namco misnamed her Zoma because she was abducted by Soma in one legend but it's definitely Tara. She has a dual nature, that of a kind and gentle goddess and that of a fierce warrior woman. That explains her two very different portraits in the NES and SNES versions. In Tibetean Buddhism she is a twin deity. Tara has many different manifestations however, there is White Tara, Green Tara, Red Tara, Yellow Tara, and Blue Tara just to name a few. She is also depicted with three eyes and dressed as a boddhisatva when she is in her gentle form.

I'm 99% sure I got Rakcarango identified. He's Yama's mount and can be either black or blue, but black is the most common. Origin is Tibetan but can also be Hindu. The name of Yama's mount is Paundraka in Hindu sources. There is no official Tibetan name for it, the Tibetan monks called him by his Indian name for buffalo which is Mahisha. It's the same Mahisha that Devi/Durga killed. There is a thematic connection between them which is funny because in the Hindu story, Yama actually flees from Mahisha. There is no other buffalo/yak/bull in Tibetan Buddhism that could fit the description. And yes, Mahisha is evil to the Tibetans since Yama is evil to them. Rakcarango = Mahisha.

Also, Kurabebi = Takuroubi. Unfortunately, no info on this ghost in English. The only info I have on it is that Japanese wiki Djinn linked earlier in this thread. It's some sort of fire ghost that appears on the sea, I guess.

My KMT1 and KMT2 lists on page 5 are updated to reflect the spelling changes that have been discussed so far.

As for Hakuma-Bhuta, the first part sounds too Japanese to be considered a proper name for a bhuta. Each bhuta has a personal name and some are even deceased devas or asuras. Hakuma could be a description though. For what it's worth, the chief of the bhutas is called Bhutanayaka and it's usually applied to Rudra, the creator of the bhutas.
« Last Edit: July 22, 2011, 09:59:29 am by ra »

TimeCop

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Re: Kyuuyaku Megami Tensei 1 & 2
« Reply #143 on: December 02, 2013, 04:35:11 pm »
No updates for a very long time. What is the current status?

KingMike

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Re: Kyuuyaku Megami Tensei 1 & 2
« Reply #144 on: December 02, 2013, 11:35:56 pm »
Dead for a very long time?
I thought ROM Hacking Aerie quit everything but the (now released) Oriental Blue years ago.
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Re: Kyuuyaku Megami Tensei 1 & 2
« Reply #145 on: December 02, 2013, 11:48:17 pm »
AFAIK, Kingcom's still working on Dragon Quest Monsters 1 & 2 for the PSX. Other than that, I have no clue.
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ddstranslation

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Kyuuyaku Megami Tensei - Testers wanted
« Reply #146 on: August 08, 2014, 11:55:30 pm »
I haven't been able to get my old thread re-opened yet, so I guess I'll start posting here again. Once again, I'm really sorry for disappearing from the internet for the last 4 years. I hope to make it up by finishing up this translation as quickly and as professionally as possible.

Cutting to the chase, here's a beta patch of the current progress up to now. The CRC32 checksum of the game file that I am working off of is: C8D286C9. Please verify that your unpatched file has the same checksum, or there may be unexpected errors during play.

WARNING: This is still a work in progress. The ending is not translated, and there may be game-crashing bugs or text display issues.

http://www.mediafire.com/download/kql0npabr24qa98/kmt_beta_081014_8.zip
(Updated 8-10-14 2:16 PM CST)

http://www.mediafire.com/download/3pd9zbpqwdow1hk/kmt_beta_081014_7.zip (See patch notes below before use.)
(Updated 8-10-14 4:09 AM CST)

http://www.mediafire.com/download/2m83gdpdp77qt15/kmt_beta_081014_6.zip (There is currently an issue in this update with demon stats not displaying properly. I am  looking into it now.)
(Updated 8-10-14 1:57 AM CST)

I apologize in advance if it seems overwhelming to download new patches too often. I only wish to correct bugs that have been brought to my attention as quickly as possible. I will leave a short patch history so that you may decide whether or not it's worth it to re-download.

081014_8 Fixes: Fixed a bug with Mappara causing the game to hang.

081014_7 Fixes: Overhaul made to status screens to fix demon stats not always appearing.
Fixed bug with status screen inventory where it would not display names correctly if you had more than 8 spare equipment items.
I haven't fully tested this so there may be potential for bugs or even crashing (even more so than usual). I'm actually not confident enough that it is a suitable replacement for the last patch yet, so I am leaving the older link active. I will put it through more rigorous testing after I get some sleep. But it's there for anyone who feels brave enough to test it first.

081014_6 Fixes: Major changes to all 8x8 text (small text). Everything should now be part of the new core code and no longer have display issues (I hope).
Load game and Save game screens have had player name display adjusted to match how it should look, and hopefully fixes a bug where the names would be overwritten or scrambled.
Fixed a few text strings in game thanks to feedback.

080914_5 Fixes: Status screen player stats should always display properly now and not be cut off.
Healer and Item screens (out of combat, in combat, stores) have been integrated with the experimental code. Names should now display correctly (hopefully for good).

080914_4 Fixes: Item names in shops should display correctly now. (uses experimental code, please be aware of potential side effects)

080914_3 Fixes: Demon names should now display correctly in Cathedral of Shadows. (Uses an experimental fix, may affect other parts of the game)
Combat Suit should be correctly named in MT1.
Naming screen is under construction, may display unusual behavior. (I just mirrored the two screens you can scroll through, I will modify it so that the cursor is confined to one screen.)


I've been using Higan to play it for the most part. Other emulators may display bugs, but I'm hoping for a bug-free experience on at least that one.

What I need now are volunteers to start playing through the game and looking for any bugs or translation errors. I've been through the beginning parts of the game quite a few times, but every extra set of eyes would help immensely and speed up completion. It would also allow me to hear opinions and receive input on things that might seem okay to me, but not to others. Basically, my bug list is now down to nitpicky things like "Should the stats be renamed" or "Enemies with really long names push the combat results down".

The scripts for Megami Tensei 1 and 2 should be in the game entirely. There is the matter of the ending and credits, which are not done but I intend to look over as soon as possible.

The last 2 weeks have been spent fine-tuning the font drawing routines, fixing display bugs and crashes, finishing the game over screen, and basically getting the game to a point where it should be playable. The things I'm expecting to bug out are certain scripts in dialogue that may trigger text that hasn't been translated or has been moved. Of course, if there are any bugs in the game's core systems like party management or shop interfaces, those need to be discovered as well.

Feel free to jump into the game, either as a tester or just for fun. And don't hesitate to let me know what you think.

Thank you for your time and patience.
« Last Edit: August 10, 2014, 03:16:43 pm by ddstranslation »

Jonesy47

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Re: Kyuuyaku Megami Tensei - Testers wanted
« Reply #147 on: August 09, 2014, 12:25:43 am »
On it!
Wanted somebody to do this for a WHIIIILLE now. Expect feedback in a day.

edit: Just wanted to say some things, real fast.
I've only patched up the rom, bought equipment in game and leveled twice so far, but I have to say, you've done an amazing job.

Great font choices. The menus look professional, ie, better than 95% of official games we got in the states on the snes. In fact, with new font and perfect menu layout, this ALMOST starts to look like a ps1 game.
I have found no typos so far but yeah, I've only covered the opening area and part of the 7th floor. Just wanted to say that, even from the beginning, this hack seems polished.

Expect a much more thorough evaluation soon. Thanks for this again!

Edit 2:
Ok, first bugs. Jewels do not show up on the item menu correctly while in battle. One time i got something like ",a" but most of the time, the name of the item is just blank.

I also bought the Scorpion Whip from the first weapon shop and, even though I'm pretty sure It gave me the right item (my attack power goes up when it's equipped), it is named inccorectly as the Nunchaku. On second check, I also bought the Nunchaku for Yumiko, but in inventory, it's name changed to Jackknife. Soooooo, I think something funky is going on between the store and the inventory.

So far,
In store Name = In Inventory Name
Nunchaku       = Jackknife
Dagger           = Nunchaku
Scorpion Whip = Dagger
Chain Mail        = Oak Shield (but you can equip like armor)
Steel Shield     = Oak Shield (again, but equippable as shield)
Kevlar Helmet  = Helmet
Chain Sickle     = Scorpion Whip
*gonna update this list as I go along*
...
I'm going to have to pay close attention to what I'm doing, ha. EDIT: Actually, if you unequip your items and check them on the sell menu, in store, you can tell what you have. So it's not impossible to manage your gear.

I'll post more specifics as they pop up.

Note: Not using Higgan. Am Testing on my wii u using Snes9xGx.

Edit 3: While changing menus on the battle screen and fighting a Jirae Gnome, it's mouth changes colors? It almost looks like it's talking but, it's so subtle I can't tell if it was made like that or a glitch. If it isn't, that's awesome though. It looks like its talking at me.

Edit 4: Jargon characters are starting to show up in the Name section of my save file. Hmmmm. Oh well. Onwards!
Edit again!: Nvm. Somehow fixed itself back to names.

Edit 5: Ok, I thought the naming was the only thing wrong between the store and the inventory but apparently, the battle animations are switched liked that also. My Chain Sickle looks like a whip and my Scorpion Whip animation is the dagger's. Other than that, the stats work right so it's not a big deal overall. Just thought I would mention it.
« Last Edit: August 09, 2014, 02:56:21 am by Jonesy47 »

egregori

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Re: Kyuuyaku Megami Tensei - Testers wanted
« Reply #148 on: August 09, 2014, 03:57:09 am »
Yessss. I've already played through the first game a few times and adored it to pieces, so I'm on this like white on rice. Hope you don't mind some feedback on the translation -- I did my own translation of it a while back so I'm excited to compare notes and whatnot.

EDIT: I assume you're keeping in the kana in the naming sections to fill the space? Anyway, I doubt anyone will do it, but there's some lag (about 10 seconds or so) when it comes to displaying Japanese characters, so anyone testing it out might want to avoid using them. There's no escaping it if you're loading the patch with an old save though weeps
« Last Edit: August 09, 2014, 04:27:27 am by egregori »

ddstranslation

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Re: Kyuuyaku Megami Tensei - Testers wanted
« Reply #149 on: August 09, 2014, 04:11:50 am »
On it!
Wanted somebody to do this for a WHIIIILLE now. Expect feedback in a day.

edit: Just wanted to say some things, real fast.
I've only patched up the rom, bought equipment in game and leveled twice so far, but I have to say, you've done an amazing job.

Great font choices. The menus look professional, ie, better than 95% of official games we got in the states on the snes. In fact, with new font and perfect menu layout, this ALMOST starts to look like a ps1 game.
I have found no typos so far but yeah, I've only covered the opening area and part of the 7th floor. Just wanted to say that, even from the beginning, this hack seems polished.

Expect a much more thorough evaluation soon. Thanks for this again!

Edit 2:
Ok, first bugs. Jewels do not show up on the item menu correctly while in battle. One time i got something like ",a" but most of the time, the name of the item is just blank.

I also bought the Scorpion Whip from the first weapon shop and, even though I'm pretty sure It gave me the right item (my attack power goes up when it's equipped), it is named inccorectly as the Nunchaku. On second check, I also bought the Nunchaku for Yumiko, but in inventory, it's name changed to Jackknife. Soooooo, I think something funky is going on between the store and the inventory.

So far,
In store Name = In Inventory Name
Nunchaku       = Jackknife
Dagger           = Nunchaku
Scorpion Whip = Dagger
Chain Mail        = Oak Shield (but you can equip like armor)
Steel Shield     = Oak Shield (again, but equippable as shield)
Kevlar Helmet  = Helmet
Chain Sickle     = Scorpion Whip
*gonna update this list as I go along*
...
I'm going to have to pay close attention to what I'm doing, ha. EDIT: Actually, if you unequip your items and check them on the sell menu, in store, you can tell what you have. So it's not impossible to manage your gear.

I'll post more specifics as they pop up.

Note: Not using Higgan. Am Testing on my wii u using Snes9xGx.

Edit 3: While changing menus on the battle screen and fighting a Jirae Gnome, it's mouth changes colors? It almost looks like it's talking but, it's so subtle I can't tell if it was made like that or a glitch. If it isn't, that's awesome though. It looks like its talking at me.

Edit 4: Jargon characters are starting to show up in the Name section of my save file. Hmmmm. Oh well. Onwards!
Edit again!: Nvm. Somehow fixed itself back to names.

Edit 5: Ok, I thought the naming was the only thing wrong between the store and the inventory but apparently, the battle animations are switched liked that also. My Chain Sickle looks like a whip and my Scorpion Whip animation is the dagger's. Other than that, the stats work right so it's not a big deal overall. Just thought I would mention it.

Thank you for the compliments. :)

I also noticed the item naming bug, and have a fix for it now. I noticed it when I got a STR Incense in MT2 and it showed up as SPD Incense when selling it in a shop. I hope this will fix all of your item-related issues, but if not, please let me know again.
*Edit: Perhaps I spoke too soon, item names are not appearing in combat yet, I'll fix this quickly.
**Edit: Ok, I think I've got it working now.

There was also a bug where if you swapped around equipped items a lot, the names would start to look scrambled. I think I have this fixed now, but keep an eye out for it.

The animation on the Gnome, I think is part of Atlus' style of animating sprites without body movements. Other enemies will have similar effects such as eyes glowing or wings beating.

If you happen to notice the save file name bug again, please save a screenshot of it and describe how you got it to appear.

I will put up a newer patch in the top post, so please try it and see if it fixes your issues. Thank you for your input, and I hope you continue to enjoy the game.

August 09, 2014, 05:09:28 am - (Auto Merged - Double Posts are not allowed before 7 days.)
Yessss. I've already played through the first game a few times and adored it to pieces, so I'm on this like white on rice. Hope you don't mind some feedback on the translation -- I did my own translation of it a while back so I'm excited to compare notes and whatnot.

EDIT: I assume you're keeping in the kana in the naming sections to fill the space? Anyway, I doubt anyone will do it, but there's some lag (about 10 seconds or so) when it comes to displaying Japanese characters, so anyone testing it out might want to avoid using them. There's no escaping it if you're loading the patch with an old save though weeps

I would love feedback on the translation, especially if you've played through the game and done it yourself. I have had help from two translators in the past, but there were still parts that were left untranslated and it was left to me to fill them with what I could. I did try to embellish a bit on a few of the main story parts.

I will modify the naming screen to remove the Japanese characters, it had really just slipped my mind. I've just been going with the default names for the sake of testing. Thank you for bringing this to my attention.

You may be able to modify your save file if you're comfortable with a hex editor and counting in hexadecimal. Each save file's PC names are saved at $40, $840, $1040 and $1840. At those places, the first 8 bytes are the hero's name, the next 8 are the girl's name, and in the case of MT2 saves, the 8 bytes after that are the friend's name. You can change them to use something in the alphabet I use for the font, which would be 3C for a capital A, 55 for a capital Z, 56 for a lowercase a, and 6F for a lowercase z.

So for example, if you want to change the hero's name for the first save slot to "egregori", go to address 40 in the save file and change the 8 bytes there to: 5A 5C 67 5A 5C 64 67 5E. Changing the hero's name to "Nakajima" would be: 49 56 60 56 5F 5E 62 56.
« Last Edit: August 09, 2014, 05:09:28 am by ddstranslation »

Ninten

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Re: Kyuuyaku Megami Tensei - Testers wanted
« Reply #150 on: August 09, 2014, 02:12:55 pm »
I've been playing the game quite a bit today and some of the major issues that I ran into include the following:

- Game crashing when opening the item menu.

- Game crashing when checking the Protagonist's Status screen. (it happens randomly for me, while the first issue happens all the time)

- Equipped items in the status screen appear as gibberish. Here are some screens. https://twitter.com/MegaTennin/status/498124716356698113

- Demon names in the Cathedral of Shadows/Jakyou Manor appear as gibberish.

- Negotiations have random gibberish as well.

Edit: Nevermind, just saw that there's a new version already.
« Last Edit: August 09, 2014, 02:41:15 pm by Ninten »
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Jonesy47

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Re: Kyuuyaku Megami Tensei - Testers wanted
« Reply #151 on: August 09, 2014, 03:36:18 pm »
Thank you for the compliments. :)

I also noticed the item naming bug, and have a fix for it now. I noticed it when I got a STR Incense in MT2 and it showed up as SPD Incense when selling it in a shop. I hope this will fix all of your item-related issues, but if not, please let me know again.
*Edit: Perhaps I spoke too soon, item names are not appearing in combat yet, I'll fix this quickly.
**Edit: Ok, I think I've got it working now.

There was also a bug where if you swapped around equipped items a lot, the names would start to look scrambled. I think I have this fixed now, but keep an eye out for it.

The animation on the Gnome, I think is part of Atlus' style of animating sprites without body movements. Other enemies will have similar effects such as eyes glowing or wings beating.

If you happen to notice the save file name bug again, please save a screenshot of it and describe how you got it to appear.

I will put up a newer patch in the top post, so please try it and see if it fixes your issues. Thank you for your input, and I hope you continue to enjoy the game.

Ok, with the newest patch, item names in battles WORK!
The names of the items in your inventory now match the names from the shop and the battle animations (though I'm not sure if the Oak Shield you can equip to the body should be called that since there's an actual Oak Shield Shield...maybe Oak Armor?), so everything there now WORKS!

As far as the random characters in the name section of my save files goes, I haven't been able to recreate it yet. All I was doing was saving after like every other battle and checking the shops between that sometimes too. Not sure why it happened, but it only happened once and hasnt occured again since. I will take a screenshot if it ever does that again.

Annnnnnnnd, back to playing this legend. Thanks again for your hard work, DD!

EDIT:
I've been playing the game quite a bit today and some of the major issues that I ran into include the following:

- Game crashing when opening the item menu.

- Game crashing when checking the Protagonist's Status screen. (it happens randomly for me, while the first issue happens all the time)

- Equipped items in the status screen appear as gibberish. Here are some screens. https://twitter.com/MegaTennin/status/498124716356698113

- Demon names in the Cathedral of Shadows/Jakyou Manor appear as gibberish.

- Negotiations have random gibberish as well.

Edit: Nevermind, just saw that there's a new version already.

Woah, dude! I haven't ran into ANY of those problems. The game was damn near perfect for me, at least as far as text display goes even before his update. What emulator are you using?!?! Looks....real bad.

ddstranslation

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Re: Kyuuyaku Megami Tensei - Testers wanted
« Reply #152 on: August 09, 2014, 03:49:37 pm »
I've been playing the game quite a bit today and some of the major issues that I ran into include the following:

- Game crashing when opening the item menu.

- Game crashing when checking the Protagonist's Status screen. (it happens randomly for me, while the first issue happens all the time)

- Equipped items in the status screen appear as gibberish. Here are some screens. https://twitter.com/MegaTennin/status/498124716356698113

- Demon names in the Cathedral of Shadows/Jakyou Manor appear as gibberish.

- Negotiations have random gibberish as well.

Edit: Nevermind, just saw that there's a new version already.

Please let me know if you still encounter any bugs like that. I took a look at your Twitter page and noticed you had a screenshot of a character equipping the Oak Shield on the body, which shouldn't be possible. Does it still do that with the latest patch?

Thank you for taking the time to play through the beta and documenting what you see.

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Re: Kyuuyaku Megami Tensei - Testers wanted
« Reply #153 on: August 09, 2014, 04:02:06 pm »
Please let me know if you still encounter any bugs like that. I took a look at your Twitter page and noticed you had a screenshot of a character equipping the Oak Shield on the body, which shouldn't be possible. Does it still do that with the latest patch?

Thank you for taking the time to play through the beta and documenting what you see.

I've downloaded the beta patch, applied on a fresh KMT rom and the game plays muuuuuch better now. I will make sure to report on any possible issues while I'm playing through the game!

Thank you for your hard work! The western MegaTen fandom will always consider you as some kind of legend for this project!

EDIT:
Woah, dude! I haven't ran into ANY of those problems. The game was damn near perfect for me, at least as far as text display goes even before his update. What emulator are you using?!?! Looks....real bad.

Ah, it's my bad. Those bugs appeared while I was playing the game with the alpha patch and when I wrote that post, I wasn't aware of the existence of the beta patch. I'm using SNES9x, by the way.
« Last Edit: August 09, 2014, 04:09:52 pm by Ninten »
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Jonesy47

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Re: Kyuuyaku Megami Tensei - Testers wanted
« Reply #154 on: August 09, 2014, 04:07:59 pm »
Please let me know if you still encounter any bugs like that. I took a look at your Twitter page and noticed you had a screenshot of a character equipping the Oak Shield on the body, which shouldn't be possible. Does it still do that with the latest patch?

Thank you for taking the time to play through the beta and documenting what you see.

You can still equip the Oak Shield to the body in the newest version but, that's the thing. There are TWO Oak Shield items now. One you can equip to the arm, one you can equip to the body (what I was talking about above as maybe being the Oak Armor originally). Whatever the first body armor is supposed to be, in game, it's called Oak Shield now.

and nvm to Ninten. I didn't realize there was an alpha being tested publicly before beta.

EDIT: Ok, I got the save names to glitch again.


Doesn't seem to effect anything other than the names though. Games loads and saves fine, despite the bug.
« Last Edit: August 09, 2014, 04:17:34 pm by Jonesy47 »

Ninten

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Re: Kyuuyaku Megami Tensei - Testers wanted
« Reply #155 on: August 09, 2014, 04:19:28 pm »


It's the demon Kwancha, but his name is a bit messy. Doesn't crash the game or anything.
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ddstranslation

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Re: Kyuuyaku Megami Tensei - Testers wanted
« Reply #156 on: August 09, 2014, 04:26:52 pm »
You can still equip the Oak Shield to the body in the newest version but, that's the thing. There are TWO Oak Shield items now. One you can equip to the arm, one you can equip to the body (what I was talking about above as maybe being the Oak Armor originally). Whatever the first body armor is supposed to be, in game, it's called Oak Shield now.

and nvm to Ninten. I didn't realize there was an alpha being tested publicly before beta.

EDIT: Ok, I got the save names to glitch again.

Doesn't seem to effect anything other than the names though. Games loads and saves fine, despite the bug.

Thank you for the picture, I will look into what is causing the corruption there. And there should not be two Oak Shield items in the game. Do you know where or how you obtained the version that equips to the body? I suspect that if the name is being misrepresented as something else, then it may also affect other item names as well.

It's the demon Kwancha, but his name is a bit messy. Doesn't crash the game or anything.

Interesting. I will look into this. Does it display the exact same result each time you go into the menu? I'm curious since it seemed to almost display the class name, but then defaulted back to the alphabetic sequence.
*Edit: I think I see two problems here actually, the game thinks it is an Element class. And of course, the graphics aren't getting updated correctly. I will try to have a fix as soon as possible, since this will also likely affect trying to fuse if you have a large number of demons.
**Edit: Upon a second look, it is supposed to be Element, my error. I will modify the drawing routine to prevent this from occurring again.
« Last Edit: August 09, 2014, 04:53:51 pm by ddstranslation »

Jonesy47

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Re: Kyuuyaku Megami Tensei - Testers wanted
« Reply #157 on: August 09, 2014, 04:42:20 pm »
Thank you for the picture, I will look into what is causing the corruption there. And there should not be two Oak Shield items in the game. Do you know where or how you obtained the version that equips to the body? I suspect that if the name is being misrepresented as something else, then it may also affect other item names as well.

Ummmmm, I bought them both in the very first item shop.



(The one on top is the body armor, the one on the bottom is the shield)
Here it is in inventory.


ddstranslation

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Re: Kyuuyaku Megami Tensei - Testers wanted
« Reply #158 on: August 09, 2014, 04:46:57 pm »
Ummmmm, I bought them both in the very first item shop.

(The one on top is the body armor, the one on the bottom is the shield)
Here it is in inventory.

Ah, I see. The first item should be "Combat Suit". I think this is related to the item fix I tried to put out last night. I will take a look at it and post a fix as soon as possible.

hng

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Re: Kyuuyaku Megami Tensei - Testers wanted
« Reply #159 on: August 09, 2014, 05:14:58 pm »
I fought my first enemy and...well, I got 84 level ups.