I've said it before too, it's not possible to create a "faithful" dithered version because X1 uses 8 colors per sprite and NES only 4. All you can do is make some gimmick version. And on top of that it will look like crap on real hardware or people using NTSC filters to mimic real hardware. So there's no point.
Shanem, there shouldn't be any changes to the floaty numbers
For things are sprites and what things are background tiles? I thought the dithered stuff was largely the background tiles? It appears in the enemies and items too? Most of the backgorund tiles seem to be 4 colors at most. But maybe with dithering its 'six'?
The X1 can only do 8 colors maximum on screen apparently anyways, from what I was reading. Hence the heavy use of dithering to add more colors. I could only count 8 colors total when I checked different maps.... 2-3 forest for example being red, black, white, yellow, green, cyan, blue, and magenta.
The problem with NES though is it can have 13 colors on screen but only four sets of color tiles, each tile only has 3 colors + shared background color. So its really more like 12 colors at the most (plus one background color)... It takes a lot of creativity to utilize those 12 colors over limited four tiles each with their four color combination (its possible to have up to 255 tile designs possible on screen but only those four color combinations, or switching the sprites on the fly for animation, additional colors can be made to appear by switching tiles for a new tile and color combination toe create animated backgorudn element, or blinking item). Also special chips to change some background sprites on the fly/morph/shift them etc...
There are tricks to force more colors on screen but those won't necessarily work on hardware, or they are gonna be very fuzz/flickery.
But ya its a system with limitations, and artists who work within it are geniuses. Some of the late NES stuff was oozing with detail/texture, and almost looked like impossible number of colors on screen!https://nesrocks.com/blog/nes-graphics/?fbclid=IwAR3ms0VU1inqRxabt9WLHxlBoixSp0T9jQEgKym0b4vY-7NyU5DLfJQn7DM
All I can say if someone wants dithered they more likely gonna have to do the work for themselves, I can understand Frantik's position of not wanting to work on it... What' the point if you can't actually add all combinations of dithered colors due to the four tile color limit? With dithered colors Special actually gets closer to "12 colors" on screen at once. 3-4 'pseudo colors' from dithering. Nes can't do that.
July 20, 2021, 10:16:32 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
I agree is it fun, plus in at least one level you have to jump a gap to go in the pipe.
At this point guys please just let me know about things that look broken or cause issues with game play, etc.
Also some secrets hidden by bypassing some of the pipes, blocks behind the pipe, or even passages to other half of the map... Like on level has a literal shortcut for small mario if you get into it... Does 'auto-sliding' still work if you get into a gap as large mario?