Specifically the 'NO BG3 FREE' errors some of you get occur when there is no available free VRAM. This will only occur for some of you under some conditions. The engine is constantly sticking things in different VRAM locations each time the game code runs, so it's not consistent. That makes it a pain to see the bug and figure out what occurred and why.
I've been able to get that lovely bug just by runny away a lot, eventually hitting the button that calls up the battle menu will cause a layer to bug, then while viewing certain "tools" (like the scale) it gives that error. I just worked around it by saving, reseting and loading. (Clears the VRAM?)
Oh, small text bug. (The only one I found too.) When you are talking to Husulnum (The old guy in the house on the mountain who keeps runny away when you ask questions) and you select to keep the ring, the 2 choice box messes up.
This one does not really count -- but, if you have debug mode on, and you run, it appears that there is untranslated/bugged text for the two choices, (run / win).
Really nice job, I liked it, it was fun to play though. (How did you not go insane working on this? heh.)
Edit: Am I the only one suprised that there was such a simple command to access the debug menu?
<Spoiler>Start + L + R