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Author Topic: Super Mario Unlimited (SMB) - Released!  (Read 185534 times)

Panzer88

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Re: Super Mario Unlimited (SMB) - In progress
« Reply #160 on: August 17, 2008, 11:27:24 am »
this is looking sharp as usual. id be interested to see what you could do with smb3 and all the experience youve gained in this project.
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Lilinda

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Re: Super Mario Unlimited (SMB) - In progress
« Reply #161 on: August 17, 2008, 11:31:48 am »
Every time I look at a progress report for this, I get amazed.
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frantik

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Re: Super Mario Unlimited (SMB) - In progress
« Reply #162 on: August 21, 2008, 03:45:57 am »
thanks guys.. been working on graphics and asm a bit cause i was getting burnt out on level design.  finally figured out what to do with those mario coins and also have a pretty good idea of how the confrontation with bowser will go.

i also swapped out the P switch for a skull switch like from NSMB


And Mario will be rescuing yoshi eggs like in SMW instead of mushroom retainers


to get the animation for the egg i had to change where the animation code was being called from.. apparently the coin/? block flashing code isn't called after you press the axe.  luckily the high score code is called, but it's not needed for this game, so it was just a matter of changing a jsr or two :)

Darkdata

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Re: Super Mario Unlimited (SMB) - In progress
« Reply #163 on: August 21, 2008, 04:05:46 pm »
I <3 that egg.

This is so very well done frantik, excellent work.

This will be interesting to play.

Edit:


The only compliant I have is the lack of black outline around the stalk of the mushroom platform. It seems to break the style that you have set.
« Last Edit: August 22, 2008, 12:21:12 am by Darkdata »

Neil

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Re: Super Mario Unlimited (SMB) - In progress
« Reply #164 on: August 22, 2008, 09:08:58 pm »

The only compliant I have is the lack of black outline around the stalk of the mushroom platform. It seems to break the style that you have set.

This was brought up and answered two pages ago.

Silas

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Re: Super Mario Unlimited (SMB) - In progress
« Reply #165 on: August 24, 2008, 12:50:28 pm »
been working on graphics and asm a bit cause i was getting burnt out on level design.

Yep, Making a good and innovator level design must be pretty difficult with Super Mario Bros engine, since it have very feel enemies and layout variations.

Anyway, innovations aren't everything. New Super Mario Bros from DS was not THAT innovated game, but still loved from most, if not all, of gamers which have played the game.

I am sure this game will make We relive lots of good moments with Mario and NES!! :thumbsup:

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Re: Super Mario Unlimited (SMB) - In progress
« Reply #166 on: August 28, 2008, 04:07:28 pm »
Man, I think I'm in love!!!

I mean, this game looks like it's going to be the BEST MARIO GAME ever!!!!
The graphics look awesome, that stomping thing is awesome, EVERYTHING IS AWESOME!!!!!

You are the GOD of mario hacking!

Bond697

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Re: Super Mario Unlimited (SMB) - In progress
« Reply #167 on: October 08, 2008, 09:55:25 pm »
this is the project i'm most excited for! how's it coming lately, frantik? i figured it wouldn't hurt to inquire.  :)

frantik

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Re: Super Mario Unlimited (SMB) - In progress
« Reply #168 on: October 09, 2008, 05:01:06 am »
been busy with lots of things but dont worry it's still coming along :)

Deuce

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Re: Super Mario Unlimited (SMB) - In progress
« Reply #169 on: October 13, 2008, 12:46:33 pm »
I have to say, once again, I don't care for Mario ("loathe" and "despise" are probably more apt words, honestly), but the stuff you're making the original SMB engine do is nothing short of amazing.  Bravissimo, sir.

Out of curiosity (and please forgive if this has been answered already), but do you still expect this should work on real hardware?
It's a shame.  I kind of liked this place.

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frantik

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Re: Super Mario Unlimited (SMB) - In progress
« Reply #170 on: October 13, 2008, 08:07:02 pm »
cheers

and yeah i think it should work on the real nes.. there's not a lot of crazy mapper stuff going on and using Disch's help i think i got it to be compatible. 

i need to work on 3 more worlds and do the finishing touches.. i'm still hoping for a dec 31 2008 release.. but no promises lol

hybrid

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Re: Super Mario Unlimited (SMB) - In progress
« Reply #171 on: October 13, 2008, 09:55:32 pm »
from what i've seen Frantik its beautiful any chace of getting more screenshots?

HackyFreddy

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Re: Super Mario Unlimited (SMB) - In progress
« Reply #172 on: January 05, 2009, 03:38:29 pm »
Well, December is over, so that means that this hack is finally in its final stages, right?
I just can't wait for this hack, it'll be the ultimate hack, "one hack to rule them all..."

please finish this hack!

Hamtaro126

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Re: Super Mario Unlimited (SMB) - In progress
« Reply #173 on: January 10, 2009, 02:51:37 pm »
Sorry for the bump, But Seriously, It's 2009, Still working on it? or is it Dead?

If it's dead. Can you give me the patches from that project?
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KungFuFurby

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Re: Super Mario Unlimited (SMB) - In progress
« Reply #174 on: January 10, 2009, 10:37:01 pm »
So much for the release... but don't despair! He's just busy, which caused the release to be delayed.  :laugh:

Killa B

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Re: Super Mario Unlimited (SMB) - In progress
« Reply #175 on: January 10, 2009, 11:12:19 pm »
So much for the release... but don't despair! He's just busy, which caused the release to be delayed.  :laugh:
You've spoken with him? Or are you just theorizing?

I've been silently cheering this hack on since I first saw how awesome the titlescreen looks. :P
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KungFuFurby

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Re: Super Mario Unlimited (SMB) - In progress
« Reply #176 on: January 10, 2009, 11:13:13 pm »
I was theorizing... no actual conservation.

He actually hasn't been here for a month, based on the profile info. Holiday/New Year vacation, I presume?

KaioShin

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Re: Super Mario Unlimited (SMB) - In progress
« Reply #177 on: January 11, 2009, 04:05:25 am »
If every project was dead once the author didn't appear alive for 4 weeks we would have never seen any releases of any projects ever. ::)
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frantik

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Re: Super Mario Unlimited (SMB) - In progress
« Reply #178 on: January 13, 2009, 06:14:02 am »
hey folks.. the project isn't dead.. it's just been on hold for a while.  i've started going to school again so i dont have a lot of free time for hacks, but I really want to get this to a finished and releasable state.   So.. coming: 2010?  lol i hope not but no promises :-p 

KungFuFurby

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Re: Super Mario Unlimited (SMB) - In progress
« Reply #179 on: January 13, 2009, 03:16:23 pm »
Nice to see you're still here. I knew being busy was probably the culprint...  ;)