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Author Topic: Super Mario Unlimited (SMB) - Released!  (Read 185531 times)

Hamtaro126

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Re: Super Mario Unlimited (SMB) - In progress
« Reply #140 on: May 11, 2008, 03:12:00 pm »
Fantastic stuff  :thumbsup:

Any idea of when it will be released?  ;D

I guess it is possibly in the middle of this Summer.

BTW: Nice Screens, Frantik!
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yuka

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Re: Super Mario Unlimited (SMB) - In progress
« Reply #141 on: May 12, 2008, 06:22:52 pm »
Looks really nice, love the SMB3 and SMW tiles.
 
I really like these creative hacks! (I don't enjoy the expert "hard as hell" ones! waste of time, and sweat...)

Just one question Frantik... seeing your skills, would you consider doing a hack for SMB3 someday, after you're done with this one? Just asking ^^;

frantik

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Re: Super Mario Unlimited (SMB) - In progress
« Reply #142 on: May 13, 2008, 04:09:47 pm »
thanks everybody :D

projected release date is "sometime" in 2008.

Googie what do you mean by adding scrolling?

and Yuka if i ever finish this hack maybe I would cosider a SMB3 lol.. but a lot of the stuff i've pulled off in this hack has been with the aide of the SMB disassembly, and there is no SMB3 disassembly :\

Googie

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Re: Super Mario Unlimited (SMB) - In progress
« Reply #143 on: May 13, 2008, 04:51:58 pm »
There's a Japanese smb1 patch that allows scrolling like in SMB3's 1-4. It's a pretty cool feature... <(~^')>

frantik

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Re: Super Mario Unlimited (SMB) - In progress
« Reply #144 on: May 13, 2008, 05:10:09 pm »
oh i see.  no i won't be adding that but theres at least one level where if you don't stay on the moving lift you will have a tough time finishing the level

doppelganger

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Re: Super Mario Unlimited (SMB) - In progress
« Reply #145 on: May 14, 2008, 04:47:20 pm »
thanks everybody :D

projected release date is "sometime" in 2008.

Googie what do you mean by adding scrolling?

and Yuka if i ever finish this hack maybe I would cosider a SMB3 lol.. but a lot of the stuff i've pulled off in this hack has been with the aide of the SMB disassembly, and there is no SMB3 disassembly :\

a. as long as sometime means after 11:59pm december 31st, i'm okay.

b. i guess he assumed that the original game didn't have scrolling.  don't ask me.

c. working on it ;-) projected release date is sometime before duke nukem forever is released.

insectduel

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Re: Super Mario Unlimited (SMB) - In progress
« Reply #146 on: May 17, 2008, 02:52:27 pm »
It's been a while posting about SMU.

I really like the spiny fish GFX. But can it hurt Mario outside of water levels.
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frantik

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Re: Super Mario Unlimited (SMB) - In progress
« Reply #147 on: May 19, 2008, 04:33:17 am »
nope cheep cheep just has spiky hair instead of a mohawk lol.. i think i found the spirites in the smb3 rom but i'm not sure.  he acts just like a normal cheep cheep though

frantik

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Re: Super Mario Unlimited (SMB) - In progress
« Reply #148 on: July 15, 2008, 05:46:40 pm »
been a while since i made a video for Super Mario Unlimited

http://www.youtube.com/watch?v=BTsdLOEtpjI

Neil

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Re: Super Mario Unlimited (SMB) - In progress
« Reply #149 on: July 16, 2008, 03:38:21 am »
That is so freakn' sweet.

Hamtaro126

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Re: Super Mario Unlimited (SMB) - In progress
« Reply #150 on: July 25, 2008, 04:36:35 pm »
*Bump*

Any more news, frantik? I am so jittery for it's release
(Ban is Repealed because of refusal to accept action. Making this major problem worse, So if no-one tempbans me, I WILL NOT COME BACK PERMANENTLY)

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frantik

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Re: Super Mario Unlimited (SMB) - In progress
« Reply #151 on: July 26, 2008, 05:36:59 pm »
just pluggin along.. working on finalizing later levels now :beer:

hybrid

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Re: Super Mario Unlimited (SMB) - In progress
« Reply #152 on: July 26, 2008, 05:50:04 pm »
wonderfull progress (from what i've seen in the videos and screens).
what does that hammer bros lookin powerup do?

frantik

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Re: Super Mario Unlimited (SMB) - In progress
« Reply #153 on: July 26, 2008, 06:26:27 pm »
it's a mushroom retainer power up sprite from smb 3.. it gives you invunerability for a time (like after you get hit by an enemy)

frantik

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Re: Super Mario Unlimited (SMB) - In progress
« Reply #154 on: August 13, 2008, 06:37:19 pm »
used up all the rooms, bricks and enemies in the 1st half of the game  :thumbsup:  pretty much done with worlds 1-4 cept for minor tweaking (i hope)  got 5 pretty well done, working on 6+ now


















SerenadeDS

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Re: Super Mario Unlimited (SMB) - In progress
« Reply #155 on: August 13, 2008, 06:45:48 pm »
Looks like progress is going smooth, keep it up frantik. :thumbsup:
I am liking that Title Screen too, is that the expected final?

macbee

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Re: Super Mario Unlimited (SMB) - In progress
« Reply #156 on: August 13, 2008, 07:28:37 pm »
Lookin' GOOD!!!
Seems more a hack of SMB3 than Mario1! :thumbsup:

frantik

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Re: Super Mario Unlimited (SMB) - In progress
« Reply #157 on: August 14, 2008, 11:51:36 am »
I am liking that Title Screen too, is that the expected final?

yep i think so :)


edit:  on an unrelated note:  found a better place for my mapper swap code so it always loads the right bank when loading levels, not just after beating the world 4 castle.  this required also modifying the warp zone code so now the warp zones will work across rom banks :D
« Last Edit: August 14, 2008, 09:53:56 pm by frantik »

Silas

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Re: Super Mario Unlimited (SMB) - In progress
« Reply #158 on: August 16, 2008, 04:59:36 pm »
Fucking awesome screens! Looks like we will have a true Mario experience here! :D

Googie

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Re: Super Mario Unlimited (SMB) - In progress
« Reply #159 on: August 17, 2008, 01:40:11 am »
Nice progress frantik, I like how you put Lakitu & Spiney on the title screen. I almost see Spiney walking back & forth like the Red Koopa Troopas. ^___^'