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Author Topic: Super Mario Unlimited (SMB) - Released!  (Read 185529 times)

frantik

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Re: Super Mario Unlimited (SMB) - In progress
« Reply #120 on: February 05, 2008, 07:48:39 pm »
looking for opinions more than votes since i'll be making the decision hehe.  I just don't want to worry about "feature creep" especially when the game is close to being releasable.  but I would also rather include as many cool things in one hack as possible as opposed to spreading them out into multiple games


Neil

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Re: Super Mario Unlimited (SMB) - In progress
« Reply #121 on: February 05, 2008, 08:37:07 pm »
You're talking about adding more levels, not designing a super special grand ASM hack that will cause mario to do four backflips and drop kick a goomba. i say go for it.








but if you could do the drop kick thing... ;)

frantik

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Re: Super Mario Unlimited (SMB) - In progress
« Reply #122 on: February 09, 2008, 06:25:08 pm »
I got the prg-rom expansion working as well so now i have double the level data  :woot!: actually i have double everything lol except chr-rom which i think i will stick with just the 4 frames for the whole game, though i could expand it too if i wanted.. maybe i'll add some extra stuff for a title screen or something but i doubt i'll add 4 more frames.  even moving the title screen to a whole new bank of chr would free up a bunch of tiles anyways ;D
« Last Edit: February 09, 2008, 07:21:52 pm by frantik »

frantik

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Re: Super Mario Unlimited (SMB) - In progress
« Reply #123 on: February 12, 2008, 11:16:16 pm »
started production on the new levels... trying out some new color combos and other things now that I have twice as many to work with



this uses "orange and mushroom" as well as "night and snow (castle)" .. it looks good cept the red on the clouds imo but it's not super noticeable and worth the trade off for the less orange colored ground. 

Silas

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Re: Super Mario Unlimited (SMB) - In progress
« Reply #124 on: February 13, 2008, 12:13:31 pm »
I did not understand. Will you add more levels? :huh:

frantik

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Re: Super Mario Unlimited (SMB) - In progress
« Reply #125 on: February 13, 2008, 04:15:28 pm »
yes i have implemented mapper 1 (MMC1) so i can add more levels and add other features too. it's nice being able to design levels without worrying about using too many objects

I know you were super excited about a mapper 0 game though.. I might also put out a mapper 0 version like SMU Lite or something lol
« Last Edit: February 13, 2008, 05:05:02 pm by frantik »

Silas

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Re: Super Mario Unlimited (SMB) - In progress
« Reply #126 on: February 14, 2008, 06:06:27 am »
yes i have implemented mapper 1 (MMC1) so i can add more levels and add other features too. it's nice being able to design levels without worrying about using too many objects

I know you were super excited about a mapper 0 game though.. I might also put out a mapper 0 version like SMU Lite or something lol
I'm sorry frantik, I'm bothering you too much about things which are not in you plans, so, forget the mapper 0 version and go on in the original project :D!

frantik

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Re: Super Mario Unlimited (SMB) - In progress
« Reply #127 on: February 16, 2008, 10:19:11 pm »
well i would only both to do it if it wasn't a lot of work :-p


this is unrelated to my hack but i just got a NES for $7 at the salvation army and it's in super good condition w00t

frantik

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Re: Super Mario Unlimited (SMB) - In progress
« Reply #128 on: February 23, 2008, 07:40:32 pm »
been working on the new levels and have been updating old ones with more objects and enemies :D  currently shooting for 48 unique levels now (6 levels in each of 8 worlds)  which is up from 32 levels with some reused parts

projected release date is now summer '08




« Last Edit: February 23, 2008, 08:14:53 pm by frantik »

frantik

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Re: Super Mario Unlimited (SMB) - In progress
« Reply #129 on: April 11, 2008, 02:05:52 am »
it's been a while since i've worked on SMU since I was working on porting the levels from Super Mario Bros Special over to NES.  Ive started back on designing the new levels for SMU now :)  I think i'm going to go with 40 levels.  Still hope to release summer 08 but honestly right now as long as i get it out this year i'm happy lol. 

Silas

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Re: Super Mario Unlimited (SMB) - In progress
« Reply #130 on: April 11, 2008, 03:17:02 pm »
Still hope to release summer 08 but honestly right now as long as i get it out this year i'm happy lol. 

You don't need to hurry up your project.
Shigeru Miyamoto is a master in delaying his projects, then later we see the great result!  ;)

HyperHacker

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Re: Super Mario Unlimited (SMB) - In progress
« Reply #131 on: April 14, 2008, 02:37:12 am »

Is it possible to add a black outline to those pillars?
HyperNova Software is now live; check out my PSP/DS/Game Boy/Windows/Linux homebrew, ROM hacks, and Gameshark codes!

frantik

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Re: Super Mario Unlimited (SMB) - In progress
« Reply #132 on: April 14, 2008, 04:10:54 am »
it's possible but would require more custom code and 4 more tiles which i dont think I have at this point and even if i do it wouldnt be worth it imo

graphically i'm done i'm just working on level design
« Last Edit: April 14, 2008, 04:49:12 am by frantik »

YoshiRPG

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Re: Super Mario Unlimited (SMB) - In progress
« Reply #133 on: April 25, 2008, 02:24:43 pm »
Wow I must say that this looks really for a Super Mario Bros Hack, excellent use of colors, six levels in each world is that even possible in SMB.

I especially like the colors that you have used in Level 4-4. You are taking Super Mario Bros to heights that were once thought to be unreachable with a SMB Hack.

Excellent Work.

frantik

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Re: Super Mario Unlimited (SMB) - In progress
« Reply #134 on: May 08, 2008, 07:35:21 pm »
six levels in each world is that even possible in SMB.

Yes it's possible if you either a) make small levels or b) expand the rom with a mapper.  I had made the game pretty complete with 4 levels per world but I still felt like it needed more so I decided to use the same mapper I'm using for animation to expand the level data too.

Even though I'm only adding one more level per world, I'm still trying to use up all of the objects so each level is going to be larger and have large bonus rooms and whatnot as well

Thanks for the kind words btw :)
« Last Edit: May 08, 2008, 07:48:43 pm by frantik »

Silas

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Re: Super Mario Unlimited (SMB) - In progress
« Reply #135 on: May 08, 2008, 08:10:10 pm »
Isn't it the first hack of Super Mario Bros in the world which Fire Mario doesn't became mini Mario when get hurt, or am I wrong?  :happy:

frantik

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Re: Super Mario Unlimited (SMB) - In progress
« Reply #136 on: May 08, 2008, 10:46:07 pm »
Mario Seasons does the same thing, only when you're hit you flash small for a second as opposed to color flashing in my hack

frantik

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Re: Super Mario Unlimited (SMB) - In progress
« Reply #137 on: May 10, 2008, 09:45:54 pm »
it's been a while since i teased u guys with some screenies  >:D











Googie

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Re: Super Mario Unlimited (SMB) - In progress
« Reply #138 on: May 11, 2008, 11:59:11 am »
That's pretty cool progress, I'm glad you're still doing this project. I not sure if I asked this before, but are you gonna add scrolling to your hack? (^__________^')

I like the water pic, Bloober looks like he's really under water.

Keviness

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Re: Super Mario Unlimited (SMB) - In progress
« Reply #139 on: May 11, 2008, 01:57:38 pm »
Fantastic stuff  :thumbsup:

Any idea of when it will be released?  ;D