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Author Topic: My NES Translation Projects  (Read 82856 times)

Pennywise

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My NES Translation Projects
« on: October 06, 2007, 05:04:36 pm »
Mirai Shinwa Jarvas



DTE workin' fine except for one troublesome string. Menu's pretty much completely done. Now onto the dialogue.


« Last Edit: October 06, 2007, 08:50:22 pm by Pennywise »

RedComet

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Re: My NES Translation Projects
« Reply #1 on: October 06, 2007, 08:42:29 pm »
F9 takes screenshots. ;)
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Pennywise

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Re: My NES Translation Projects
« Reply #2 on: October 07, 2007, 12:21:02 pm »
Gooblety gook

Before


After


DTE tested with the dialogue and it's workin' as it should

Need a translator.
« Last Edit: December 30, 2007, 04:40:53 pm by Pennywise »

Pennywise

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Re: My NES Translation Projects
« Reply #3 on: October 10, 2007, 11:06:48 pm »
Ganbare Goemon 2



Still need to expand the ROM and I need a translator. Text is over 8KB's. The only noteworthy thing is a fully functioning DTE hack that did myself, but of course I had some help getting it to work correctly. The only major thing left is expanding the PRG ROM to 256KB's.

And yes there's supposed to be an "a" there, but I forgot it.
« Last Edit: October 10, 2007, 11:13:52 pm by Pennywise »

DarknessSavior

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Re: My NES Translation Projects
« Reply #4 on: October 11, 2007, 03:14:38 pm »
I highly suggest against an ALL CAPS font. Yeah, it was okay in the past. Now, not so much.

Other than that, your shots look nice. ^_^

~DS
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Pennywise

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Re: My NES Translation Projects
« Reply #5 on: October 11, 2007, 04:46:41 pm »
I highly suggest against an ALL CAPS font. Yeah, it was okay in the past. Now, not so much.

Other than that, your shots look nice. ^_^

~DS

Oh that's definitely not final. I've just been too lazy to put in a font with both an upper and lower case alphabet. Ideally I'd like a wacky font to along with the wackiness of the game. Now if only someone would translate the intro and then I can show off some nice screenshots.

Deuce

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Re: My NES Translation Projects
« Reply #6 on: October 14, 2007, 02:59:37 pm »


Howzat?
It's a shame.  I kind of liked this place.

"Fascism was a counter-revolution against a revolution that never took place." -- Ignazio Silone

Pennywise

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Re: My NES Translation Projects
« Reply #7 on: October 14, 2007, 03:14:58 pm »
Wow I wasn't expecting a font. Regardless I'll try 'er out.

Wait, Beast Busters. Is that that game for the NGPC called Dark Arms? Back when I owned the system that was on my list of games to get along with Bio Motor Unitron, but alas it wasn't meant to be and I pawned my system.

Deuce

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Re: My NES Translation Projects
« Reply #8 on: October 14, 2007, 04:34:52 pm »
Yep, it's from Dark Arms.  The game is actually based on two rather obscure lightgun arcade games.  Beast Busters 2 was one of the seven games released for the Hyper Neogeo 64.
It's a shame.  I kind of liked this place.

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odino

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Re: My NES Translation Projects
« Reply #9 on: November 08, 2007, 08:38:48 am »
You may want to re-upload the script.

Pennywise

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Re: My NES Translation Projects
« Reply #10 on: November 11, 2007, 03:49:08 pm »


Both projects slightly stalled at the moment. I need to clear up this whole bank swapping business with Goemon. Hopefully after that I can apply that new knowledge to another game that I'm planning to work on, but haven't even touched yet. Although I should probably upload the script somewhere for Metal Slader Glory. I imagine it's gotta be pretty big. Jarvas needs it's DTE to be modified to accept multiple entry points. Shouldn't be too hard and a teaser patch isn't far off for both games that is.

Pennywise

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Re: My NES Translation Projects
« Reply #11 on: December 30, 2007, 04:40:12 pm »
I got a few odds 'n ends translations for Jarvas and never really bothered to update the script until now. Anyone interested in it can get the updated scripts here.

Also anyone interested in managing my two projects? I don't feel like taking on any other tasks at the moment and would much rather prefer to focus on the actual hacking part. So that means like finding/dealing with translators, inserting the script, beta testing etc.
« Last Edit: January 01, 2008, 12:23:51 pm by Pennywise »

Googie

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Re: My NES Translation Projects
« Reply #12 on: December 31, 2007, 08:32:05 pm »
Nice, I'll be keeping an out for these translations. I also dig the font for'em too.
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Pennywise

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Re: My NES Translation Projects
« Reply #13 on: December 31, 2007, 09:56:50 pm »
Glad someone's interested in these games. Now all I have to do is finish coding them. Might as well post the scripts for Goemon here
« Last Edit: January 01, 2008, 12:23:10 pm by Pennywise »

SeekerOfPeace

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Re: My NES Translation Projects
« Reply #14 on: January 01, 2008, 03:33:39 am »
Just so you know, mediafire is a way better host service than rapidshare.

Try it out, you won't be disappointed.  :thumbsup:

Pennywise

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Re: My NES Translation Projects
« Reply #15 on: February 14, 2008, 02:49:23 pm »
Looks like I'm back in action. I found a menu in Jarvas which for the most part has been translated and everything inserted. I thought the available screen space might cause some problems, but lucky for me every string is preceded by two control codes that determine where on the screen the string will appear. Like X and Y coordinates. Well enough of my rambling, a teaser patch is forthcoming once I get everything nice and pretty to look at. I suppose I can show a few non-final screenshots.



I'm keeping some of the romanizations for now because I'm sure what they actually are.

DaMarsMan

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Re: My NES Translation Projects
« Reply #16 on: February 14, 2008, 03:16:20 pm »
Looks good but you need to figure out the assembly to align those numbers correctly. Shouldn't be that hard.

Pennywise

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Re: My NES Translation Projects
« Reply #17 on: February 14, 2008, 06:18:09 pm »

« Last Edit: February 14, 2008, 08:58:21 pm by Pennywise »

DarknessSavior

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Re: My NES Translation Projects
« Reply #18 on: February 15, 2008, 08:34:39 am »
Wow. That looks awesome. ^_^

~DS
Red Comet: :'( Poor DS. Nobody loves him like RC does. :'(
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Pennywise

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Re: My NES Translation Projects
« Reply #19 on: February 15, 2008, 02:53:36 pm »


This one required a few sacrifices in order to fit the weapom, armor, and item names on the available screen space. The longest name is Holy Dragon Sword and it should fit now.