The whole thing is a textbook example of "be careful what you wish for you might get exactly what you ask".
Even if it was only 1%, nothing stops you from getting 3 of those within like 5-7 hits. Since it is chance per hit it penalizes Hawk and Kevin extra. though that may be fair since they also gain TP at twice the rate.
So what now? How do you want to proceed with this?
Well, I think the idea of creating any hack is to improve what was done (including your own hacks). A person presents an idea, and someone creates it, then tests it out to see the flaws of the creation, then correct those flaws. That's why I value feedback. I'm sure you feel the same way, although it can get annoying from time to time.
Anyways, there are 3 ways I can think of to resolve the comboing issue.
1. Make the small bosses (and enemies) do what the big bosses do -- use magic/tech every 10 sec or something (maybe you can make it so that [char Luck vs target Level] is a factor in determining the magic attack frequency). Yes, that means Counters (melee or magic) are no longer used. That'll resolve any combo issues. This was actually my request, although I admit I worded my request very poorly.
2. Disable counters for magic (this will encourage players to use magic/tech), but enable melee counter. The melee counter rate should be ~3% (as recent experiment indicated, ~7% is too high). Not sure how to apply Luck stat here though. And yes, this may result in the bosses still using "skill combo" which may result in total party kill, but the rate of that happening will be significantly less. Of course, if it still happens, then you gotta reset and start over, but the idea is to reduce the chance. And again, it'll encourage players to use magic and Lv2/3 techs more frequently, which is good.
3. This may be a bit confusing. I'll try to articulate as best as I can.
Using 20 Luck vs Darkshine Knight example, the counter rate being out of 51 made the players (err, me) be very afraid of using skills. I mean, even at 20 Luck (that's the highest of all char/class at Lv44), the magic counter rate is still whooping 61%? I think that's too much. Also, I don't know where you got "51". If your previous formula for boss is (25+target level/2), then DSK's Lv being 44, the number must be out of 47. A typo?
Therefore, I think the number should be out of (5+target level/2) for regular enemies or (10+target level/2) for bosses, and melee counter should be 1/16 instead of 1/8. Hawk LD's max Luck (highest Luck char/class) at Lv44 is 20. So against Lv44 enemies, regular enemies have 7/27 (26%) chance to magic counter and 1.6% of melee counter (this is significantly more reasonable, because most dangerous regular enemies have HP threshold techs), and bosses have 12/32 (37.5%) chance to magic counter and 2.3% of melee counter. And that's the best case scenario, since Hawk has the highest Luck. Most characters will have ~16 Luck (if it's raised), which results in higher counter rate.@kaine23, @ifightdragons
First of all, the reason for having multiple hacks is so that people can choose what hacks to use and what not to use. I can't make something that can use "toggle" function, like SoM Turbo. If you have some suggestion (something specific, like "use program xxx to make a toggle function"), then please point it out to me. If it's viable (and I'm intelligent enough to learn it), then I shall use it to meet your request.
Second, while I can complie all my hacks into one, that's only ~7 hacks (most people seem to only use ~4 hacks), which takes less than 20 sec to patch. I think it's pretty reasonable to ask people to spend their 20 seconds to patch the hacks.
Third, everytime I update my hack (which is rather frequent, as you pointed out), the compilation hack will have to be updated too, which instantly doubles my work (and it's a pain to submit hacks to RHDN). Now, I can make it so that I have one whole compilation and get rid of everything else (that'll make my work much simpler, as I'll only have to deal with one hack whenever I update), but then, people won't have a choice on what to use and what not to use. I'm fairly certain that most people want to choose.