That list looks a bit too easy even.
Luckily SD3 is hirom so CB:74EF -> B74EF in hex editor.
For SNES only:
you take such a 6 digit address, and translate it as such:
SNES address -> hex address
Cxxxxx -> 0xxxxx
Dxxxxx -> 1xxxxx
Exxxxx -> 2xxxxx
Fxxxxx -> 3xxxxx
4xxxxx -> 4xxxxx
5xxxxx -> 5xxxxx
Pardon the pun, but my personal Metroid Dread is going back to the LoRom addressing in Super Metroid >.>
Yeah, just subtract $C00000 to get it for hex editor. I forgot to mention that, but as expected, you got it. Also, I don't know what that last sentence was. Maybe something is being lost due to English being my 2nd language. I know that pun means something like, "play on words", but I don't get it
. Then again, I'm not exactly the sharpest tool in the shed.
I can fix that for my patch, but I'd need to know what hmsong has done for his no counter patch as that would determine if he has to change anything and if yes, what.
It's probably what you expected. 3 bytes from 10C62B, and 3 bytes from 10C6CC (changing back to vanilla values) -- exactly as you taught me. Obviously, I'm willing to change all that (well, more likely just remove them, which I already did in one of the Balance variants). I certainly would like the enemies to keep their "use skills if HP gets below certain point" thing, at least for the bosses, but also like to have Luck Denies Counter (that way, I may get to see bosses like Black Rabite summoning the awesome Lv99 Great Demons -- No Skill Counter makes that impossible). As Messianic
said, some of those define bosses, like Bill/Ben splitting and using Shadow Dive, and Lugar transforming twice (and using the Lv2/3 techs), and Gildervine and Dark Prince transforming, and Black Rabite using the spell combo and Ancient, and etc etc etc.
repel, drain, saber, buffs, debuffs, tech points, ...
I guess it was only supposed to cancel the anti magic buff and they had no way to differentiate it from natural repel from... boulders? who had that again?
That's Power Boulder. Also, I think AntiMagic was supposed to remove at least the natural absorb/reflect. Otherwise, Black Rabite would be almost impossible to beat, since you can't neutralize his dark absorb -- if you don't have kevin or hawk (who are not necessary characters for the necessary Duran/Angela scenario), he's pretty much impossible to beat without AntiMagic (Specter's Eye), because he'll just keep recovering his HP, and then spam his spell combo.