My ideas for a definite version of Streets of Rage 2 (Sega Genesis) with these changes:
- Mania difficulty, stage select, etc. available from the start
- Restore the stuff that was taken out the US version of SOR2 like Blaze's jump kick and Mr.X's smoking cigar animation
- More fluid and responsive controls like the ones in SOR3 and Remake. Things like running with Skate, punch combos, blitz moves and jumping around are just too stiff and unresponsive sometimes in the original SOR2.
- Add health refills after every wave of enemies on the elevators on stage 4 and 7. Stage 8 elevator has this already, so why not have it for the other two?
- Add running in any direction for all characters, it's a mechanic from Remake. This would be good for the mobility that the characters other than Skate lacks.
- SOR3/Remake style punch delay, the characters are just too slow when doing combos.
- Add the ability to control the direction of your jump like in SOR3/Remake.
- Improved hit detection, this always felt wonky. It's annoying sometimes when your attacks just go right through enemies like Jack, Bikers, Big Bens, Kickboxers, Ninjas and most of the bosses.
Character changes:
- Axel: Faster walk speed, i-frames on forward special
- Blaze: I-frames on her forward special and blitz, bigger hitbox and more damage on her blitz
- Skate: I-frames on his blitz and forward special, more range on his punch combo, the range is terrible.
- Max: Fine as is
Enemy changes:
- Galsia, Donovan and Signal: Fine as is
- Jack: Longer startup frames on his attacks
- Electra: Shorter hitbox on her jump kick and whip attack, shorter whip attack duration, it sticks out there for ages.
- Barbon: Reduced grab priority
- Bikers: Reduced grab priority, shorter hitbox and longer startup frames on his punches
- Hakuyo: Longer startup frames on his punches, shorter hitbox on his fireball and jump kick
- Jet: Fine as is
- Ninjas: Longer startup frames on all his attacks, his jump punch should only hit once not multiple times, reduced grab priority
- Vehelits (The floating head in stage 3): The hit boxes when fighting this thing is inconsistent, sometimes you'll miss it completely and it will hit you instead even through you've hit him first
- Big Ben: Shorter hitbox on his flame attack, Get rid of the i-frames on the startup of his dive attack
- Abadede: Reduce the frequency of his breakout move, reduce the damage on all his attacks
- R.Bear: Reduced grab priority, Shorter hitbox on his punches
- Kickboxers: Longer recovery time on flying knee attack, longer startup frames on their kicks, they come out way too fast.
- Robots: Fine as is
- Shiva: Fine as is
- Mr.X: Fine as is