News: 11 March 2016 - Forum Rules
Current Moderators - DarkSol, KingMike, MathOnNapkins, Azkadellia, Danke

Author Topic: Hack ideas: for those without the skill but with all the ideas.  (Read 1429272 times)

xjunox

  • Jr. Member
  • **
  • Posts: 6
    • View Profile
Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #5540 on: January 30, 2019, 07:50:50 pm »
I used snes9x to find a hack in a game.  How could I edit the rom to permanently use the cheat?

KingMike

  • Forum Moderator
  • Hero Member
  • *****
  • Posts: 6923
  • *sigh* A changed avatar. Big deal.
    • View Profile
Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #5541 on: January 31, 2019, 12:29:48 am »
You need to put more details.
What game? What cheat did you make?
Is it a RAM cheat (the most obvious sign is if the code starts with 7E or 7F) or a ROM cheat?
"My watch says 30 chickens" Google, 2018

xjunox

  • Jr. Member
  • **
  • Posts: 6
    • View Profile
Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #5542 on: January 31, 2019, 02:24:57 am »
I believe the cheat is in ram I just dont know how to change it in the rom.  Justice beaver demo on snes is the game.

7E23D1 63
7E23D2 63
7E23D3 63

Thats ammo, bombs, and lifes at 99


January 31, 2019, 02:31:12 am - (Auto Merged - Double Posts are not allowed before 7 days.)
I tried game genie guy
« Last Edit: January 31, 2019, 02:31:12 am by xjunox »

SCD

  • RHDN Patreon Supporter!
  • Hero Member
  • *****
  • Posts: 626
  • SPOOOOON!
    • View Profile
Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #5543 on: January 31, 2019, 03:07:56 am »
There has been a recent discovery in the classic F-Zero world that I think needs some attention. So we know about the Satellaview BS F-Zero Grand Prix game that was basically weekly satellite-based remakes of the original F-Zero, with one league for each week. Each league added a new never-before-seen track at the end, and these new tracks were combined together to become their own BS F-Zero Grand Prix 2 Practice ROM that we can download and play today.

However, there was also a Soundlink version of BS F-Zero Grand Prix 2 that lasted two weeks and featured 5 additional tracks on top of the new tracks from the first BS F-Zero GP. Week 1 introduced Forest 1 and Forest 2, and Week 2 introduced Forest 3 and Metal Fort 1 & 2. For a long time, those tracks have been unknown to the rest of the world outside Japan...until now! Recent video has surfaced of both weeks of the Soundlink version of BS F-Zero Grand Prix 2, and now the world can see what the elusive Forest and Metal Fort tracks looked like!

Week 1 (Featuring Forest 1 & 2): https://www.youtube.com/watch?v=Z0-Iu-p52ek
Week 2 (Featuring Forest 3 + Metal Fort 1 & 2): https://www.youtube.com/watch?v=urp8aF71YMY

With this discovery, we can finally make the classic SNES F-Zero truly complete! These new tracks are enough to be hacked into their own league (like the Ace League before it), and if Grego is up to it, they could be made a part of F-Zero Final, and we'd have all 25 tracks from the OG F-Zero and both BS F-Zero Grand Prix games together in one. Imagine this:

Joker League
1. Forest 1
2. Metal Fort 1
3. Forest 2
4. Metal Fort 2
5. Forest 3

Also, since BS F-Zero GP 2 used copyrighted music instead of in-house remixes of the game music like the first BS F-Zero GP, somebody on Nicovideo made a SNES-style imagining of what the Metal Fort music might sound like, so that could be made as the music for the Metal Fort tracks if somebody can pull this off. Here's the music (note that the minimap in the corner of the image is not what either of the Metal Fort tracks actually look like): https://www.nicovideo.jp/watch/sm28767967

This is a awesome idea, you should tell Grego about this.

I think as a way to honor the original Resident Evil 2 due to the release of the remake, I think it's time that the original RE2 got a bit of a upgrade. In order for this to be the best version of RE2 made by the community I think the GameCube version should be used as modding base as it already has most of the features all except the gallery I think.

Things to add from all previous revisions of RE2 -

Insert the Randomization Mode if possible
EX Files from the N64 Version, this is important because it connects with all other games and including Resident Evil Zero.
Restore the Corpse of a Hunter found in the Secret Lab from the N64 Version.
Restore the Falling Head during the first Licker Encounter, I don't know if this was still the only censored part of the game.
Change the password from GUEST to Nemesis from the N64 version (this is optional though, I think Guest might be the canon password).

This is also a awesome idea, especially if someone can add all this stuff to the PSX port.

I would like to see a hack for the American & Japanese versions of the PSX & Saturn ports of Mega Man X4 that will add the ducking mechanic from X5 & X6 to them.

Kallisto

  • Sr. Member
  • ****
  • Posts: 478
    • View Profile
Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #5544 on: January 31, 2019, 10:03:22 pm »
I just hope someone genuinely will pick up the idea, I hate the fact how much content been scattered or removed with every iteration of RE2 and RE2 for the N64 being the strange one out of the bunch because of the EX Files that turned out to be important.


Goody

  • Newbie
  • *
  • Posts: 1
    • View Profile
Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #5545 on: February 01, 2019, 11:00:43 am »
Hello friends I am new in this site and I would like to propose a hack, I do not know if this will be the right place...

Well, I found a hack for the Star Ocean of Snes that allow to be played without the chip S-DD1

https://www.romhacking.net/hacks/614/


Is possible do the same to Snes version of Street Fighter Alpha 2?

I think it's something that could be cool, I see it interesting.

Does anyone know what I can do to request it?

Thanks.

ShadowOne333

  • Hero Member
  • *****
  • Posts: 1250
    • View Profile
Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #5546 on: February 01, 2019, 11:25:51 am »
I think as a way to honor the original Resident Evil 2 due to the release of the remake, I think it's time that the original RE2 got a bit of a upgrade. In order for this to be the best version of RE2 made by the community I think the GameCube version should be used as modding base as it already has most of the features all except the gallery I think.

Things to add from all previous revisions of RE2 -

Insert the Randomization Mode if possible
EX Files from the N64 Version, this is important because it connects with all other games and including Resident Evil Zero.
Restore the Corpse of a Hunter found in the Secret Lab from the N64 Version.
Restore the Falling Head during the first Licker Encounter, I don't know if this was still the only censored part of the game.
Change the password from GUEST to Nemesis from the N64 version (this is optional though, I think Guest I might be the canon password).

If they simply have gone for a more polished version of the N64 port, with uncompressed FMVs and SFX, instead of a straight port of the PSX one, the GC port would reign supreme for sure.
I hated how they simply made a straight up port of the PSX one, while the N64 version had WAY much more content added.

I do wish to see that kind of hack for the N64 version
  • Inclusion of the N64 EX Files by themselves would be amazing.
  • Randomizer mode from the N64 version
  • Add the exclusive costumes for Leon and Claire from the N64 port alongside the ones already available in the GC version.

Also, I might be forgetting, but did the GC port have the cheat codes for infinite ammo/life like the N64 one has?

SCD

  • RHDN Patreon Supporter!
  • Hero Member
  • *****
  • Posts: 626
  • SPOOOOON!
    • View Profile
Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #5547 on: February 02, 2019, 12:55:00 am »
Yes, the GC port does have the infinite ammo cheat, every port of RE2 had it.

ScissorsBeatsKonan

  • Newbie
  • *
  • Posts: 3
    • View Profile
Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #5548 on: February 02, 2019, 12:41:13 pm »
Hi, so I have only translated one game as yet but it's something I think I at least did decently at. I wanted to do more and make it so people can play games they never had the chance to. The games I have been wanting to do for now are Hajimari no Mori for the SNES and the Black/Matrix series for PS1 and sequel on PS2.

I need a hacker that could do one of those, however. If someone would want to do this it would be great!

Whitie97

  • Newbie
  • *
  • Posts: 1
    • View Profile
Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #5549 on: February 02, 2019, 06:55:46 pm »
Super Mario Bros 2 2 players coop, Super Mario Bros 2J 2 players coop Super Mario Bros 3 2 players coop. This is my dream. ^^

Q

  • RHDN Patreon Supporter!
  • Full Member
  • *****
  • Posts: 114
  • Meow, busy hackers!
    • View Profile
Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #5550 on: February 03, 2019, 11:37:40 am »
I'd love to see the first DBZ Super Butoden fully translated including the intro and credits. Granted its not a great game but since the others have been, it would at least round out the SNES trilogy.

Another game that I'm really surprised never got an English translation was Godzilla Kaiju Daikessen for SNES. It probably would be best to make the title screen say Godzilla Great Monster Battle, or Destroy All Monsters since that was the name Nintendo Power called it.

I would definitely like to see more translations and hacks for SNES fighting games. There were a ton of fighting games back then because everyone wanted that SF2 $$$, and yeah, a lot of them are pretty bad, but there's a handful of good ones that most people overlook. There's a wiki here with some info about SNES fighting games and links to some of the communities that are currently playing them.

If you check the wiki, there's a download for an awesome "Championship Edition" hack that someone's working on for the TMNT SNES fighting game. It unlocks all the hidden characters/stages/features without cheats, adds tons of extra color options for the characters, and makes some other small quality of life changes. In the future, the author plans to make some gameplay balance adjustments too. I'd love to see hacks like this for other fighting games.

There's also a Sailor Moon fighting game that a bunch of people have been playing recently called Bishoujo Senshi Sailor Moon S: Jougai Rantou!? Shuyaku Soudatsusen. It's pretty fun because it's easy to string combos together and there's a dedicated training mode, which is pretty unusual for SNES fighting games. You can find a number of tournaments if you check YouTube. There's even one from Evo 2018. There's also an updated version of the game called Bishoujo Senshi Sailor Moon Super S: Zenin Sanka!! Shuyaku Soudatsusen, which has an extra character. But for whatever reason, this version of the game doesn't seem to be as popular. It would be awesome if English translations were released for these games.
Sneko, the Super Nintendo Entertainment Kitty, wishes you luck.

IAmCaptPlanet

  • Full Member
  • ***
  • Posts: 114
    • View Profile
Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #5551 on: February 04, 2019, 05:29:01 pm »
ok, so seeing this page got me super excited

https://www.smwcentral.net/?p=viewthread&t=79053

so, WOW! 15 new power-ups in SMW, cool right?

well turns out they are a nightmare to "implement"

it is involved in making your own SMW hacks and stuff

i wish someone would take a SMW vanilla and add these into it.

it could just be 15 bricks at Yoshi's house and 15 bricks at "Top Secret Area" that contain the items, it wouldn't be ideal, but it would work

i know the items werent made to originally work with the level design, but it would be fun to play vanilla SMW with these bonuses

the guy that was working on the "Redux style" SMW hack (that was great, btw) already added in a bunch of features from the Advanced version of SMW, i think this wouls fit in nicely too

the main thing it needs (and other hacks do this, i dont know why any of those hack makers dont release vanilla SMW with these upgrades) is Dragon Coins that remember if they are collected. they turn shadowy and blue (like a SM64 star after it's been collected) when you return to the level.

anyways, that's what should be done in SMW
« Last Edit: February 04, 2019, 07:03:31 pm by IAmCaptPlanet »

julayla

  • Full Member
  • ***
  • Posts: 198
    • View Profile
Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #5552 on: February 06, 2019, 09:47:39 pm »
Those are cool ideas to improve the game a bit.

I would definitely love to see someone make a Genesis port of this game.

Me too. This game starring Tails is sorely underrated and needs more love
« Last Edit: February 06, 2019, 09:53:29 pm by julayla »

Arty

  • Jr. Member
  • **
  • Posts: 28
    • View Profile
Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #5553 on: February 07, 2019, 02:47:15 pm »
A small hack of Mario All Stars that makes Mario 1 and 2 (more importantly 2) save on a per level basis and allow selection of individual levels instead of worlds would be nice. That's my only gripe with the All Stars collection, and it would make it the perfect version of those games for me.

also

ok, so seeing this page got me super excited

https://www.smwcentral.net/?p=viewthread&t=79053

so, WOW! 15 new power-ups in SMW, cool right?

well turns out they are a nightmare to "implement"

it is involved in making your own SMW hacks and stuff

i wish someone would take a SMW vanilla and add these into it.

it could just be 15 bricks at Yoshi's house and 15 bricks at "Top Secret Area" that contain the items, it wouldn't be ideal, but it would work

i know the items werent made to originally work with the level design, but it would be fun to play vanilla SMW with these bonuses

the guy that was working on the "Redux style" SMW hack (that was great, btw) already added in a bunch of features from the Advanced version of SMW, i think this wouls fit in nicely too

the main thing it needs (and other hacks do this, i dont know why any of those hack makers dont release vanilla SMW with these upgrades) is Dragon Coins that remember if they are collected. they turn shadowy and blue (like a SM64 star after it's been collected) when you return to the level.

anyways, that's what should be done in SMW

I already made a small hack that adds the status screen from sma2 and saves dragon coins, along with a few other misc things. Though they don't do the shadow thing star coins do.
« Last Edit: February 07, 2019, 02:52:23 pm by Arty »

RealGaea

  • Full Member
  • ***
  • Posts: 156
    • View Profile
Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #5554 on: February 07, 2019, 03:40:40 pm »
I want to polishe something about UMK3, and it's rain stance.



He has the default stance (Scorpion).

But in the rest of the ports, he has Reptile's stnace.



Also, none of the SNES ports has a "SELECT YOUR FIGHTER" tile. I also want to add that.

Thanks at least for reading.

julayla

  • Full Member
  • ***
  • Posts: 198
    • View Profile
Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #5555 on: February 07, 2019, 05:28:50 pm »
Hmm, I wonder if you can make a Gameboy hack of Mario Land 2 where you play as Peach or Daisy? Kinda like how someone did a rom hack of Mickey Mousecapades and replaced the main leads for Ami and Yumi (I had the rom hack of the game but can't figure who made that version).

Q

  • RHDN Patreon Supporter!
  • Full Member
  • *****
  • Posts: 114
  • Meow, busy hackers!
    • View Profile
Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #5556 on: February 07, 2019, 05:50:39 pm »
Hmm, I wonder if you can make a Gameboy hack of Mario Land 2 where you play as Peach or Daisy? Kinda like how someone did a rom hack of Mickey Mousecapades and replaced the main leads for Ami and Yumi (I had the rom hack of the game but can't figure who made that version).

I just checked, and the Mario sprites aren't compressed, so it would be very easy to change them provided someone was able to draw some replacement sprites. Any chance you're a good pixel artist?
Sneko, the Super Nintendo Entertainment Kitty, wishes you luck.

luna211

  • Newbie
  • *
  • Posts: 2
    • View Profile
Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #5557 on: February 08, 2019, 12:01:04 am »
Being a hardcore Genesis/Mega Drive addict, I have a few suggestions for hacks. They've probably been mentioned before, but I'll list them anyhow, since this is my first forum post.

Vectorman 2 - Restore the unused options music. :P
Removing top borders from games from Castlevania, TMNT: Hyperstone Heist, Sparkster, etc.
Minor color improvements for already great games like Toy Story, Stone Protectors (the SNES colors are so much better!), and Mega Bomberman. The Lotus games could use a touch-up or two, but those are just guilty pleasures.

By the way, Pyron's work is awesome! 8)

Dragon Hellfire

  • Newbie
  • *
  • Posts: 1
    • View Profile
Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #5558 on: February 08, 2019, 09:21:15 am »
First of all, hi.

Game: Seiken Densetsu 3
Category: Improvement - Balance

Order of Implementations:
(1) Increase the movement speed of controllable characters while in battle.
(2) Make agility improve hit rate and dodge rate as was originally intended. (the developers implemented it wrong...)
(3) Increase the difficulty of non-boss monsters. In particular, make them capable of hurting you more with basic attacks. As it stands, non-boss monsters are just there for grinding and only the bosses pose any challenge.

ShadowOne333

  • Hero Member
  • *****
  • Posts: 1250
    • View Profile
Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #5559 on: February 08, 2019, 10:17:02 am »
Here's one which I particularly would love to see.

Make a hack of Super Mario 64 DS which maps the analog controls that are used for the touch screen, so that you can use said analog controls with the analog stick on a 3DS or any emulator, effectively revamping the whole gameplay to SM64 levels of smooth playability.