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Author Topic: Hack ideas: for those without the skill but with all the ideas.  (Read 917664 times)

Siatome

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #4680 on: February 14, 2018, 06:50:43 pm »
Yo! Long time lurker, I've got this idea I've been working on and I wanted to see if it's actually possible and if there are any tools and resources that could help make it happen.

I would like to make what is essentially a rewrite / reimagining of the overarching story of Megami Tensei and Shin Megami Tensei. I have a script I've been working on which I've been calling Shinyaku Megami Tensei.

The things I'm looking to do are:
- Dialogue editing, replacing all the dialogue in the game with my own
- Event editing, to be able to change how story events are triggered
- The ability to add a handful of additional possible endings
- The ability to add a handful of new bosses with new sprites by myself
- The ability to make small changes to some of the existing demons stats, names, etc.

My plan was to have this be a hack of Kyuuyaku Megami Tensei's Part 1, as that has some of my favorite area designs and is a much simpler game narrative-wise than Shin Megami Tensei, but Shin has a lot more story and events that can be adapted. It depends on how easy it is to add new story events and so forth.

The largest gameplay change here would be the addition of multiple new endings, including one for all 9 alignments used later in the series, and a different final boss for each of those endings. The original ending/s would be heavily altered as well.

How much work has been done with hacking these games, and is there anyone knowledgeable with how easily hackable they are? I know many popular games have level editors and tools, but I don't know of anything that exists for the Megami Tensei games. Anyway, let me know! Would hate to get further into the script and sprites and find out it's not doable... although to be fair I may do the boss sprites anyway, just for fun, since I love the sprite work in these games so much!
« Last Edit: February 15, 2018, 12:49:19 am by Siatome »

triumph

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #4681 on: February 14, 2018, 10:03:56 pm »
It could be good to hack Solbrain/Shatterhand. And make good level design. Not hard. And remove the super suit. It's too overpowered.

I think that game has not good level design. Or at parts it's just bad and annoying. Also need to make design with having drones use in mind. Drones are amazing thing in that game but levels are not designed to make sense for interesting drones use.

I totally support this idea.
Also, it would be cool to see some sort of remake for other consoles/upgrade.

PersianImm0rtal

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #4682 on: February 15, 2018, 01:02:34 am »
Can someone hack Street Fighter 2 Alpha to expand the data on it so you don't need the special chip inside? Similar to the Star Ocean expanded ROM hack?

Poppler

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #4683 on: February 15, 2018, 06:55:43 am »
https://www.romhacking.net/forum/index.php?topic=25120.0
Thanks! Looks really interesting. Can you do the patch for the Mario All Stars + Super Mario World rom? That's the one I use (and I think a lot of people do too).

EDIT: Mmmm, I've tried the patch but it changes the game too much for my taste. I thought it was going to be just Super Mario World with the GBA aditions but there's a lot of different graphics and even new music. Not a bad patch in anyway, but not what I was looking for.
« Last Edit: February 15, 2018, 03:25:46 pm by Poppler »

Krustentier7

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #4684 on: February 15, 2018, 07:15:09 am »
I'm still really interested in the idea of taking the English script of SMT1's iPhone version and inserting it into the GBA ROM. A project like this actually did exist at one point, but the person in question unfortunately has been MiA for a while: https://gbatemp.net/threads/anybody-interested-in-shin-megami-tensei-1-gba-fantrad.451126/

I'm not actually sure if the iPhone version is just the GBA ROM running in an emulator or a straight-up port similar to the MegaMan Zero Collection on the DS. I know it does use the PlayStation version's OST which I guess hints at the latter? If it's the former though, it should be doable to just extract the ROM from the app or something and make it playable that way.

Psyklax

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #4685 on: February 15, 2018, 08:31:22 am »
many misleading lines of text in the original game were wrong on purpose

But surely if it's an accurate translation, it'd still be wrong on purpose... then again, I think they wanted to make the advice as helpful as possible, even if that wasn't the original intention.

It's a bit like my translation of Aighina's Prophecy, where there are plenty of useful hints in the game, but the last level doesn't help you at all, making me wonder if I should add some hints which weren't in the original. I didn't, but still...

Ar8temis008

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #4686 on: February 15, 2018, 04:18:33 pm »
Thanks! Looks really interesting. Can you do the patch for the Mario All Stars + Super Mario World rom? That's the one I use (and I think a lot of people do too).

EDIT: Mmmm, I've tried the patch but it changes the game too much for my taste. I thought it was going to be just Super Mario World with the GBA aditions but there's a lot of different graphics and even new music. Not a bad patch in anyway, but not what I was looking for.

Which version are you using? The only majorly changed graphic was reverted, and there is no custom music at all. All of the changes were done to make it closer to its GBA counter part. With the exception of the unused Snow Koopa graphics I implemented, they show up in a whopping 2 whole levels so it really shouldn't be an issue.
« Last Edit: February 15, 2018, 04:49:40 pm by Ar8temis008 »

Dirtbag

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #4687 on: February 15, 2018, 07:37:53 pm »
A few years back I finished my Super Mario Kart hack: http://www.romhacking.net/hacks/2460/ I changed almost everything, music, victory tunes, drive attributes etc.

During the many years I spent knee deep in SMK hacking I had a few ideas that I'd not got the skills to do.

  • Expanded the number of battle courses to 8 so I could have made one for each graphical theme.
  • Change the items, this is the biggest regret, I'd have loved to be able to have made different items
  • Created new road tile attributes, one way tiles would have been handy when making new tracks.



Poppler

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #4688 on: February 16, 2018, 07:45:23 am »
Which version are you using? The only majorly changed graphic was reverted, and there is no custom music at all. All of the changes were done to make it closer to its GBA counter part. With the exception of the unused Snow Koopa graphics I implemented, they show up in a whopping 2 whole levels so it really shouldn't be an issue.
I downloaded the last MEGA file you put in the page 2 of the thread.

Ar8temis008

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #4689 on: February 16, 2018, 09:09:54 am »
I downloaded the last MEGA file you put in the page 2 of the thread.
I see what happened now, I linked to the wrong hack in that thread.

 https://mega.nz/#!huZwCDJJ!a7vhyQs1Zr5bY4UKazbU6OOof-bpCfKhqmzKygdXDHI

Try this one instead.

azidahaka

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #4690 on: February 16, 2018, 01:22:45 pm »
I would love a backporting with VWF of the new Secret Of Mana Translation of the HD remaster, and i would really love to see a fixed version of Paladin's Quest/Lennus... The game had massive issues with the lack of VWF and most items/text were horribly butchered/cut/made hard to understand.

ShadowOne333

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #4691 on: February 16, 2018, 01:36:17 pm »
Thanks! Looks really interesting. Can you do the patch for the Mario All Stars + Super Mario World rom? That's the one I use (and I think a lot of people do too).
+1 for a Super Mario All-Stars + Super Mario World patch.
I would love to have this in the All-Stars package instead of a singular ROM for SMW only.

Ar8temis008

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #4692 on: February 16, 2018, 02:13:12 pm »
+1 for a Super Mario All-Stars + Super Mario World patch.
I would love to have this in the All-Stars package instead of a singular ROM for SMW only.
I would do that, but I can't. I have no clue where I'd even begin with this, and the SMAS+W version doesn't include any features I haven't already implemented here. If somebody else wants to do it go right ahead, but I can't.

How feasible would a simple menu translation of Castlevania FDS be? It's got a save feature, which is why I prefer playing it over the NES version. The only things to translate are the save menu and credits.

ShadowOne333

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #4693 on: February 16, 2018, 02:47:33 pm »
I would do that, but I can't. I have no clue where I'd even begin with this, and the SMAS+W version doesn't include any features I haven't already implemented here. If somebody else wants to do it go right ahead, but I can't.

How feasible would a simple menu translation of Castlevania FDS be? It's got a save feature, which is why I prefer playing it over the NES version. The only things to translate are the save menu and credits.
Perhaps the Credits?
And that's most of it I believe.
I don't think there is any text in particular outside of the Menus, Statuses and Credits.

cardunmax

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #4694 on: February 16, 2018, 08:41:35 pm »
The old Super Star Wars Games were pretty good for what they were but suffered some minor problems in the way they were handled.  As a for instance, in the First one in that dialogue screen with Vader and Obi-Wan both their lightsabers are white instead of Blue and Red (Let's face it it's actually pink)  And in Super Empire Strikes Back....there is simply not enough levels on cloud city where Luke is involved, they even put Han Solo into a level with the Carbon Freezing Chamber and Chewie is the one escaping the city and confronting Boba Fett.  Not to mention that Dialogue boo boo with Solo Being taken to Jabba the "Hut" instead of Jabba The "Hutt"  And while we think that Super Return of the Jedi is Super Star Wars Perfection.    We'll I'd have to disagree, I mean what is that Droid Boss Monster doing in Wicket's First Level?   It would make more sense to switch the Boss Monster from Jabba's Palace and put THAT into Wicket's Level and put the Droid Monster back in Jabba's Palace where he belongs.  And in Super Empire Strikes Back.  You could switch around the Cut Dialogue Scenes a bit and Reprogram so that Luke Goes to Cloud City, Fights Boba Fett, Goes into the Carbon Freezing Chamber and kills the Machine before going to the Reactor to fight Vader.   Am I the only one thinking of this?

DreamcastBoy99

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #4695 on: February 17, 2018, 09:49:35 am »
As far as I know, no English translation exists for Famicom Jump or Famicom Jump II, so there’s one more game I wanna play but can’t due to the fact that playing RPGs untranslated never works.  So why doesn’t anyone try to translate it?

Chronosplit

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #4696 on: February 17, 2018, 02:36:27 pm »
https://thelifestream.net/ffvii-the-original/ffvii-version-guide/ps-english-versus-pc-english/

A much more concise guide comparing the PC version's fixes.  Looks like a more minor FFVII text fix would require a bit more of a careful hand than I had originally thought.  This is sounding more and more like what I had done with Chrono Trigger all the time, and to be honest I'm not sure I have the timeframe for a 3-disc script.
« Last Edit: February 17, 2018, 10:20:41 pm by Chronosplit »

pocket

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #4697 on: February 18, 2018, 02:18:20 am »
I know music hacks aren't all that common, but I really want a hack of the NES Tetris that replace theme A with the gameboy version of the song, that song is way more associated with Tetris than the Sugar Plum Fairy dance.

Siatome

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #4698 on: February 18, 2018, 12:11:27 pm »
Strange question. Would it be possible to hack RPG Maker: Super Dante, or RPG Maker 2 on the SNES to boot directly into the game saved in SRAM? So that you could essentially design an RPG and then release it as a standalone SNES cart?

my80chevette

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #4699 on: February 20, 2018, 08:18:46 am »
One of my favorite Sega Genesis/Mega Drive games is Mutant League Football. The Mutant League Hockey isn't too bad either but isn't quite at the same level. What I would really like to see is a Rom hack of NBA Showdown 94 that would be in the Mutant League style. There was supposed to have been a Mutant League basketball game but it never appeared. Anyone have the skills to make a try at this? By the way if someone to point my to a "Rom Hacking For dummies" page or video I would greatly appreciate it!  :thumbsup: