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Author Topic: Hack ideas: for those without the skill but with all the ideas.  (Read 2341871 times)

triumph

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #4660 on: February 13, 2018, 10:44:32 am »
Doesn't it already exist in the form of the bootleg Terrifying 9.11? Just revert the offensive content and there you have it?

I never heard of it before, sadly it has that content.

Also, I know that Super Mario All Stars NES exists, but I was thinking on a SMB+SMB2J ROM with a menu similar to SMB+Duck Hunt. Instead of the duck, a Luigi sprite walking. I've made a mockup.


Rodimus Primal

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #4661 on: February 13, 2018, 11:17:15 am »
I'd like to see someone add auto naming to Final Fantasy II and III for the NES/Famicom for the official character names. Also I'd like to see someone make updated sprites for FFIII that use the characters from the DS version. Sure it might be a lot considering each character has their own look for each job, and might take up a lot of space, but if Chaos Rush's translation could be compressed, their might be enough room to fit on an actual cart.

pocket

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #4662 on: February 13, 2018, 02:44:40 pm »
This probably sounds dumb, but would it be possible through hacking to split up the Super Mario All Stars games into single games? It'd likely have to lose the save feature but the original games didn't have those to begin with.

The only reason I want this is because I've got a modded SNES Classic Edition and I'd kinda like the separate box art up there on the UI. It looks nice.
Somebody alert me when a user friendly BS Zelda hacking tool is made. I will give my soul to work on a faithful SNES remake of Zelda 1.

FAST6191

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #4663 on: February 13, 2018, 03:24:23 pm »
Splitting games for consoles without a file system (basically anything that is not on CD/DVD/floppy or DS or newer) is very annoying to do, sometimes incredibly annoying.
Most people then opt to make autoboot patches and thus force a game like that to boot a given sub game. Don't know about this specific game but it is similar enough between all games and systems (find the commands that the given menu launches the selection with and inject that somewhere that is happens automatically).
I don't know that I would give it to a beginner as a hack to do as you are going to have to get your hands dirty with assembly, and narrowing things down can be tricky (don't know if the SNES has one of those log all used functions/branches thing* like some of the NES ones). Not to mention you might not be able to jump right to it at the start of the game.

*the idea being you get somewhere in the game, start the logger, do everything but the thing you want to do and then tell it to drop everything there and note the one thing you do next (which is obviously launch the thing you want in this case).

Some come the other way and remove the options from the given selection menu screens but it is similarly tricky.

If it is only a play thing it is functionally identical, if you are hacking the game sometimes people kick the other game(s) in the head to gain the space back but that is a different matter.

Might be worth having a look for such autoboot patches too. It is a popular enough franchise and game within it that someone might have already done there.

Psyklax

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #4664 on: February 13, 2018, 04:18:13 pm »
Someone should make a Castlevania II: Simon's Quest (Famicom) translation  :thumbsup:

You are joking, aren't you?

http://www.romhacking.net/hacks/1032/

Ar8temis008

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #4665 on: February 13, 2018, 04:42:33 pm »
I never heard of it before, sadly it has that content.

Also, I know that Super Mario All Stars NES exists, but I was thinking on a SMB+SMB2J ROM with a menu similar to SMB+Duck Hunt. Instead of the duck, a Luigi sprite walking. I've made a mockup.


Awhile ago I found a hack that added the OG Super Mario Bros to the Lost Levels floppy disk. Side A was OG Super Mario and side B was The Lost Levels. If you want, I can send it to you.



Leviathan88

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #4666 on: February 13, 2018, 05:26:50 pm »
You are joking, aren't you?

http://www.romhacking.net/hacks/1032/

That is the NES version of the game. I'm talking about the Famicom version. It has Enhanced Audio that the american version does not contain. A real translation would be nice.

Ar8temis008

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #4667 on: February 13, 2018, 10:50:57 pm »
That is the NES version of the game. I'm talking about the Famicom version. It has Enhanced Audio that the american version does not contain. A real translation would be nice.
"Enhanced" is a strong word, simply put most of it sounds like pure shit. Particularly the night time theme, MY EARS!

Poppler

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #4668 on: February 14, 2018, 07:23:50 am »
With the new and excelent patch for Super Ghousl'n Ghosts that removes slowdown and censorship, I don't know if it those would be possible:

- Remove slowdown and censorship in Super Castlevania IV, but keep an option to have the original US title screen, which I think it's a lot better than the japanese one, and without that ketchup blood.

- Remove slowdown in Capcom / Disney games: Magical Quest trilogy, Aladdin, etc.

- Remove slowdown and censorship in Castlevania: Dracula X.

- Remove slowdown in Super Mario World, and add some GBA content if possible :P

- Remove slowdown in Contra III.

- Add some of the missing content and animations in Donkey Kong Country. Maybe some of the good changes of the japanese version too?


----------------------------------------- MEGADRIVE----------------------------------------------

- Make a Special Edition of Earthworm Jim 1 & 2 adding some of the best details of the Snes version: missing backgrounds, missing effects if possible, etc. Also KEEP just one level of Puppy Love in EWJ2!

- A patch for Dynamite Headdy US with the japanese difficult level.

- A patch for the Streets of Rage 3 title screen instead of Bare Knuckle 3.

- A patch for Thunderforce IV EU to remove the music slowdown if possible.

- A patch for Vampire Killer JP to have the US title screen and the changes of Eric Lecarde.

Psyklax

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #4669 on: February 14, 2018, 10:07:09 am »
That is the NES version of the game. I'm talking about the Famicom version. It has Enhanced Audio that the american version does not contain. A real translation would be nice.

It IS a real translation. Sure, the FDS version has slightly different audio, but the NES music is very good anyway. Given the huge work that went into Bizqwit's patch (not just translation), it makes the FDS version pretty redundant. Castlevania 3, on the other hand, DOES include better audio.

EDIT: I just listened to FDS and NES back-to-back. NES wins, hands down. :laugh:
« Last Edit: February 14, 2018, 10:23:35 am by Psyklax »

Dialknight

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #4670 on: February 14, 2018, 10:23:45 am »
Balloon Kid restoration of Hello Kitty World?

triumph

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #4671 on: February 14, 2018, 10:43:04 am »
Awhile ago I found a hack that added the OG Super Mario Bros to the Lost Levels floppy disk. Side A was OG Super Mario and side B was The Lost Levels. If you want, I can send it to you.

I already have it, thanks anyway. :) I was searching more for a NES version inspired on SMB+Duck Hunt menu.

Ar8temis008

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #4672 on: February 14, 2018, 02:24:17 pm »
With the new and excelent patch for Super Ghousl'n Ghosts that removes slowdown and censorship, I don't know if it those would be possible:

- Remove slowdown and censorship in Super Castlevania IV, but keep an option to have the original US title screen, which I think it's a lot better than the japanese one, and without that ketchup blood.

- Remove slowdown in Capcom / Disney games: Magical Quest trilogy, Aladdin, etc.

- Remove slowdown and censorship in Castlevania: Dracula X.

- Remove slowdown in Super Mario World, and add some GBA content if possible :P

- Remove slowdown in Contra III.

- Add some of the missing content and animations in Donkey Kong Country. Maybe some of the good changes of the japanese version too?


----------------------------------------- MEGADRIVE----------------------------------------------

- Make a Special Edition of Earthworm Jim 1 & 2 adding some of the best details of the Snes version: missing backgrounds, missing effects if possible, etc. Also KEEP just one level of Puppy Love in EWJ2!

- A patch for Dynamite Headdy US with the japanese difficult level.

- A patch for the Streets of Rage 3 title screen instead of Bare Knuckle 3.

- A patch for Thunderforce IV EU to remove the music slowdown if possible.

- A patch for Vampire Killer JP to have the US title screen and the changes of Eric Lecarde.
I hacked the GBA exclusive features into the SNES version of Mario, if you're interested.

NES Boy

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #4673 on: February 14, 2018, 02:42:02 pm »
Awhile ago I found a hack that added the OG Super Mario Bros to the Lost Levels floppy disk. Side A was OG Super Mario and side B was The Lost Levels. If you want, I can send it to you.
Actually, it's already on this site. And technically, it adds the Lost Levels to the SMB1 disk.

Poppler

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #4674 on: February 14, 2018, 03:08:49 pm »
I hacked the GBA exclusive features into the SNES version of Mario, if you're interested.
Really? Where I can download the patch?


julayla

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #4676 on: February 14, 2018, 05:23:33 pm »
Speaking of slow down, maybe someone can add a "Skip Prologue" button or something to the SNES games like Super Mario World or Super Metroid. I'm not sure if anyone's done that yet.

KingMike

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #4677 on: February 14, 2018, 06:16:00 pm »
You are joking, aren't you?

http://www.romhacking.net/hacks/1032/
There was certainly a lot of work put into that hack but I'm not so sure how correct translation. From what I understand of the original thread, it sounded like the hack assumed every misleading line of text in the game was due to a bad translation and turned it around into a "correct" translation, whereas many misleading lines of text in the original game were wrong on purpose. (though there were reportedly still a few legitimate errors in the official translation, such as the hint about the tornado)
I'm not saying this to be mean to the people who worked on it as it sounds like a very good ROM hack of the game, I'm just not sure if it was looking to correct "translation mistakes" which weren't.
"My watch says 30 chickens" Google, 2018

Siatome

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #4678 on: February 14, 2018, 06:50:43 pm »
Yo! Long time lurker, I've got this idea I've been working on and I wanted to see if it's actually possible and if there are any tools and resources that could help make it happen.

I would like to make what is essentially a rewrite / reimagining of the overarching story of Megami Tensei and Shin Megami Tensei. I have a script I've been working on which I've been calling Shinyaku Megami Tensei.

The things I'm looking to do are:
- Dialogue editing, replacing all the dialogue in the game with my own
- Event editing, to be able to change how story events are triggered
- The ability to add a handful of additional possible endings
- The ability to add a handful of new bosses with new sprites by myself
- The ability to make small changes to some of the existing demons stats, names, etc.

My plan was to have this be a hack of Kyuuyaku Megami Tensei's Part 1, as that has some of my favorite area designs and is a much simpler game narrative-wise than Shin Megami Tensei, but Shin has a lot more story and events that can be adapted. It depends on how easy it is to add new story events and so forth.

The largest gameplay change here would be the addition of multiple new endings, including one for all 9 alignments used later in the series, and a different final boss for each of those endings. The original ending/s would be heavily altered as well.

How much work has been done with hacking these games, and is there anyone knowledgeable with how easily hackable they are? I know many popular games have level editors and tools, but I don't know of anything that exists for the Megami Tensei games. Anyway, let me know! Would hate to get further into the script and sprites and find out it's not doable... although to be fair I may do the boss sprites anyway, just for fun, since I love the sprite work in these games so much!
« Last Edit: February 15, 2018, 12:49:19 am by Siatome »

triumph

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #4679 on: February 14, 2018, 10:03:56 pm »
It could be good to hack Solbrain/Shatterhand. And make good level design. Not hard. And remove the super suit. It's too overpowered.

I think that game has not good level design. Or at parts it's just bad and annoying. Also need to make design with having drones use in mind. Drones are amazing thing in that game but levels are not designed to make sense for interesting drones use.

I totally support this idea.
Also, it would be cool to see some sort of remake for other consoles/upgrade.