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Author Topic: Hack ideas: for those without the skill but with all the ideas.  (Read 798505 times)

zstandig

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #4580 on: January 16, 2018, 01:16:25 pm »
I was thinking of the SNES game Castlevania Dracula XX.  It's oft overlooked as it's compared to Rondo of Blood and suffers from censorship.  The http://www.romhacking.net/reviews/1109/#review 'unsung villain hack' helps rectify this by getting rid of the censorship and replacing Richter with the unnamed cancelled 32X Castlevania character.  In my opinion this is a good thing as it disassociates the game from Rondo of Blood by having a different protagonist.

My thoughts are that this ought to go one step further and replace the 'Dracula XX' title' screen with the European 'Vampire's Kiss' title screen.  This way it can stand as its own game

PersianImm0rtal

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #4581 on: January 16, 2018, 03:21:30 pm »
Haha so that's why the avatar looked a bit different, guess I can't always trust google..

I did also do one that is from FFA though, but it's a less complex scene.

Mobile ver.:


Honestly the other one might be a more interesting hack.

Edit:
Did a more complex scene based on mobile ver.:


That looks so good! I want to play a game that looks like that!

Zero Dozer

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #4582 on: January 18, 2018, 04:18:38 pm »
I would like to see a hack for both the regular & the All-Stars versions of Super Mario World that will make the game look more like Yoshi's Island.

I got the idea from these edited screenshots that a game artist named Eto made on his Twitter account:


Well, now this is Super Mario World with 50% more vibrancy! I'd even play the game one more time if someone had the nuts to put this off.

tc

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #4583 on: January 19, 2018, 12:29:18 am »
Well, now this is Super Mario World with 50% more vibrancy! I'd even play the game one more time if someone had the nuts to put this off.

Impressive. Lately I've been starting to think, aesthetically, Super Mario World is missing something.
Maybe it's the shift from the first 3 games' (counting SMB2 US since SMB2J has minimal new art) wondrous overt fantasy lands, to more Earth-like.

Sinis

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #4584 on: January 19, 2018, 01:21:36 pm »
Here's an idea.

An updated version of Castlevania 2: Simon's Quest editor that is extremely flexible like reVamp and Editroid combined into one.
Castlevania ROM Center on Discord
https://discord.gg/eXDzAyg

Discord: Sinis#4332

Midna

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #4585 on: January 19, 2018, 01:33:29 pm »
Impressive. Lately I've been starting to think, aesthetically, Super Mario World is missing something.Earth-like.

It might have something to do with how the color scheme of World leans more towards desaturated pastels, as opposed to the bright, bold color schemes used in the rest of the series. It's a launch title, of course, so maybe they were still getting used to the system's hardware, but compare its artwork with (say) Super Mario Kart and the All-Stars remakes and it really stands out.

Tsukiyomaru0

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #4586 on: January 19, 2018, 02:12:54 pm »
Old idea I'm bringing up but with a small twist:
Phantasy Star Zero has only ONE use for Select, and it is to switch between Chat and Map, but NOT between Stats, Chat and Map. So the idea is to modify whatever handles that to allow it to go cycle between Stats -> Map -> Chat -> <loop back>.

And maybe in the "Chat" screen, add a command via Select + Up, Left and Down to change battle plans between focus on a single target, spread our and heal, while Select + Right switch between Sync Photon Blast or not.

Though I really only worry for the first part, the second one could be for a future project.

Malvin

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #4587 on: January 19, 2018, 02:52:59 pm »
Hello guys, I am new to this forum so I hope I am not doing anything I shouldn't...  ;D

I really like to game Yu Yu Hakusho Tournament Tactics Skills (SNES) but I did not see any hack ROM for this game and I think it would be very cool  :thumbsup:. I think this game is awesome but the end is very frustrating because it is so easy compared to some other phases. It would be amazing if somebody that likes it too and knows how to make it more difficult or even insert more characters, or new item or fights I don`t know.

Thank you!

ShadowOne333

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #4588 on: January 19, 2018, 04:04:35 pm »
I would like to see a hack for both the regular & the All-Stars versions of Super Mario World that will make the game look more like Yoshi's Island.

I got the idea from these edited screenshots that a game artist named Eto made on his Twitter account:

There is already one Super Mario World hack which completely redoes the graphics:
http://www.romhacking.net/hacks/2919/

It does look like a more handdrawn style compared to vanilla Super Mario World.
It's been out for while, thought you already knew of it (if you didn't).

goxor

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #4589 on: January 19, 2018, 08:08:57 pm »
A hack A LOT of people would appreciate:
Changing the end credits song in Castlevania - Symphony Of The Night from "I Am The Wind", to "Nocturne."

Nocturne's already in the game, but not used.  Seems like it would be simple to change a pointer somewhere.  I looked through the game files once, but I'm not skilled.

PresidentLeever

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #4590 on: January 19, 2018, 08:36:44 pm »
Nocturne is used in the saturn version.

Edit:
I'd like to request hacks that make the scrolling tighter for these games:
Popful Mail (Sega CD)
Exile II US ver. (PCE CD)
Wonder Boy III (GG version)
Aladdin (MD) - Here the loose scrolling happens only if you're jumping
Fantasy Zone II (SMS)
Contra 3 (SNES) - Top down levels and vertical sections
Sonic 1 (SMS)
DKC series (SNES)
Salamander 2 (ARC) - Sideways scrolling in top down levels
Valis III (MD) - Upwards and to the left
Earthworm Jim SE (Sega CD)
X-Men 2: Clone Wars (MD) - Mainly vertical. The game also has some serious camera problems at times in 2-player
Pitfall: The Mayan Adventure (MD) - Slow to adjust when turning
Phantasy Star II (MD) - Here it leads to more encounters since it's harder to navigate
Jackal (NES)
Toki (ARC) - Moving left/backwards
Phantom 2040 (SNES only) - When swinging from ceilings covered by conveyor belts

As it is, it's pretty hard to react to danger while moving forward in them, which kinda ruins the flow of otherwise cool games.

« Last Edit: January 19, 2018, 09:04:58 pm by PresidentLeever »
Mini-reviews, retro sound chip tribute, romhacks and general listage at my site: Mini-Revver.

FCandChill

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #4591 on: January 19, 2018, 09:23:48 pm »
The Bowser fight is definitely not feasible on the SNES. Bowser and the Clown Car are actually background objects that are scaled and rotated around using Mode 7. With the way Mode 7 works, if the cloudy sky background were added, it would have to scroll, rotate, and scale with Bowser, which would look extremely weird. If we somehow hacked Super Mario World to have Super FX2 support, it would be a different story, though.

In vanilla Super Mario World, the backgrounds farthest to closest are as follows:
BG1: Bowser
BG2: Castle bricks (at the very top)
BG3: Castle bricks

However, it could theoretically be the following with ASM work:

BG1: Sky
BG2: Bowser
BG3: Castle bricks

Can Mode7 be applied to Bowser in this case while leaving the other layer unaffected?

goxor

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #4592 on: January 20, 2018, 01:11:33 am »
Nocturne is used in the saturn version.

Indeed it is.  But the point isn't to put "Nocturne" into the game.  It's to replace "I Am The Wind" - a breezy easy listening track with Kenny G style saxophone that clashes with the rest of the OST.  A hack that replaces it with anything else would be amazing.  Nocturne just seems like a good candidate since it's sitting on the disc - not being used. 

PresidentLeever

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #4593 on: January 20, 2018, 03:51:15 am »
Indeed it is.  But the point isn't to put "Nocturne" into the game.  It's to replace "I Am The Wind" - a breezy easy listening track with Kenny G style saxophone that clashes with the rest of the OST.  A hack that replaces it with anything else would be amazing.  Nocturne just seems like a good candidate since it's sitting on the disc - not being used.

http://hg101.proboards.com/thread/14093/wind

Don't say that around this guy. But I do agree.
Mini-reviews, retro sound chip tribute, romhacks and general listage at my site: Mini-Revver.

nesrocks

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #4594 on: January 20, 2018, 02:59:59 pm »
http://hg101.proboards.com/thread/14093/wind

Don't say that around this guy. But I do agree.
He's talking about something that's very real: people just echo other people's opinions in order to fit in, instead of forming their own. This propagates wrong conclusions. That is not the case with the song in question, it was a joke the moment I heard it. It's like celine dion+titanic meets a game that should have nothing to do with that.

FAST6191

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #4595 on: January 20, 2018, 05:38:04 pm »
Edit:
I'd like to request hacks that make the scrolling tighter for these games:
Popful Mail (Sega CD)
Exile II US ver. (PCE CD)
Wonder Boy III (GG version)
Aladdin (MD) - Here the loose scrolling happens only if you're jumping
Fantasy Zone II (SMS)
Contra 3 (SNES) - Top down levels and vertical sections
Sonic 1 (SMS)
DKC series (SNES)
Salamander 2 (ARC) - Sideways scrolling in top down levels
Valis III (MD) - Upwards and to the left
Earthworm Jim SE (Sega CD)
X-Men 2: Clone Wars (MD) - Mainly vertical. The game also has some serious camera problems at times in 2-player
Pitfall: The Mayan Adventure (MD) - Slow to adjust when turning
Phantasy Star II (MD) - Here it leads to more encounters since it's harder to navigate
Jackal (NES)
Toki (ARC) - Moving left/backwards
Phantom 2040 (SNES only) - When swinging from ceilings covered by conveyor belts

As it is, it's pretty hard to react to danger while moving forward in them, which kinda ruins the flow of otherwise cool games.

Not necessarily for the hacking but a choice link if this is going to something you are looking at
https://docs.google.com/document/d/1iNSQIyNpVGHeak6isbP6AHdHD50gs8MNXF1GCf08efg/pub?embedded=true

Such hacks are then likely to be fairly involved if you want a real change. Might be less for a simpler offset tweak but it is still something you are going to want to have a fair command of assembly to attempt.

caminopreacher

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #4596 on: January 20, 2018, 08:54:57 pm »
Hello all,
I was kicking around the idea of rewriting the script for Harmony of Dissonance and increasing the difficulty. Would anyone be interested in that? I'm not sure if I want to put in the effort unless some other than myself would consider it worthwhile enough to play.
And by "rewriting script", I mean changing the dialogue to sound more... eh... Castlevania-ish. I don't know, to me the english translation seemed very rushed and sloppy.
Comments are appreciated!

nesrocks

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #4597 on: January 20, 2018, 09:00:03 pm »
I tried fixing Jackal's camera, but I couldn't for the life of me understand its code. I'm thinking it used bits and "ANDs" and "XORs" and it was a mess, which may explain why it is so bad. I think the code would need to be completely remwritten for that one.

PresidentLeever

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #4598 on: January 20, 2018, 10:40:37 pm »
Well it's cool that you've had a look at it, it's quite bad in that one.

Not necessarily for the hacking but a choice link if this is going to something you are looking at
https://docs.google.com/document/d/1iNSQIyNpVGHeak6isbP6AHdHD50gs8MNXF1GCf08efg/pub?embedded=true

Such hacks are then likely to be fairly involved if you want a real change. Might be less for a simpler offset tweak but it is still something you are going to want to have a fair command of assembly to attempt.

Interesting, I'll check it out. I had the impression that it was usually fairly simple to change, since a code was made for the Mega Drive Double Dragon port.
Mini-reviews, retro sound chip tribute, romhacks and general listage at my site: Mini-Revver.

Midna

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #4599 on: January 21, 2018, 03:58:30 am »
That is not the case with the song in question, it was a joke the moment I heard it. It's like celine dion+titanic meets a game that should have nothing to do with that.

Funny story--it's in the game because the composer lost a bet. Look it up. (That might also be why it's missing from later releases.)