In just one Earthbound
-Allow players to change the text flavor mid-game.
-Match HP rolling speed to text speed.
-Allow players to use an item instead of tossing one before collecting an enemy gift.
-Allow players to trade items between characters, instead of having to transfer each item individually.
-Maintain the "Use" option for unconscious characters' items, but display a message if you actually select it. (Point is to prevent someone from dropping an item they meant to give someone else.)
-Specify how much everything recovers or what it does, what percent of their actual HP or PP someone will regain from something, and where their HP/MP will stand fractionally afterwards, or the chances of something working (both in general and on a given turn).
-Is the Urban Zombie's mysterious attack supposed to do something that got bugged out?
-Relocate Rainy Circle to the beginning of the cave in Winters (so that certain enemies don't remain unfought).
-Have the mouse in Fourside dept. store say "Must be a mouse's memory." after you fight the Dept. Store Spook.
-Allow the Runaway Five theme to keep playing in elevators as you descend the Monotoli building.
-Change the sound effect of purchasing an item in Summers Restaurant to "ching!", so as to match shopping at other over-the-counter transactions.
-Change the kid's line saying "Wah wah!" in Magicant to "Yay yay!"
-Turn the lights off on Ness' house 2F during Onett's invasion.
-Decrease money yields by all enemies in the following locations, by the following ratios. (It overflows the more you progress, giving you easy access to Multi Bottle Rockets that can one-shot most bosses.)
--Twoson chapter: Subtract 1/12 of all money yields. (For example, an Annoying Old Party Man should yield $29. 32/12 = 2.6 = 3; 32 - 3 = 29)
--Threed and Winters: -1/6
--Grapefruit Falls, Belch's factory, and Milky Well: -1/4
--Dusty Dunes Desert and Fourside (and Shrooom!): -1/3
--Summers, Fourside Sewers, and Pink Cloud Shrine: -5/12
--Deep Darkness: -7/12
--Winters (3rd visit) and Lumine Hall: -2/3
--Lost Underworld: -3/4
-Render the following enemies susceptible to Rust Promoters:
--Enraged Fire Plug
--Ghost of Starman
(Please make all of these changes wholesale only, so that no one has to implement each thing one at a time.)