News: 11 March 2016 - Forum Rules

Author Topic: Hack ideas: for those without the skill but with all the ideas.  (Read 2760228 times)

PresidentLeever

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #7540 on: July 12, 2021, 06:55:24 pm »


Mega Man ZX (DS) Improvement:
-Make the very straightforward areas (amusement park, area L) a bit more fleshed out
-Save points and teleporters also refill energy/ammo
-Teleporter rooms replace the save rooms in areas J and H
-Can choose to restart at the last teleporter or save room after dying (either that or the lives are removed)
-Removed off screen enemy respawning since it's annoying when backtracking or sidetracking and can lead to cheap hits when jumping down. Mini-bosses also don't respawn anymore
-Mini-bosses drop some health
-Rebalanced energy-based attacks and overdrive so you can't kill a boss with a single attack or combo. On the other hand the bar drains slightly slower and isn't canceled from taking a hit besides from certain heavier boss attacks
-Faster crawling in human form and an option to turn off the mechanic where NPCs don't want to talk/get helped if you have a suit on (or they'll recognize you after seeing you in human form though that's harder to implement)
-Leviathan/model lx's spin attack and harpuia/model hx's ranged attack are made stronger and the latter's melee combo is faster
-Ice platforms don't disappear as quickly and the leviathan level 2 charge attack (dragon) is faster
-Cheaper repairs for damaged suits from bosses plus you can buy HP and weapon energy with money
-Enemy drops don't disappear as fast and don't disappear if they fall far enough below the screen
-Added rewards to the various detours with an added challenge that only lead to database entry items and make some of the easier life ups a bit harder to get to. Risking your life for a disk clearly isn't worth it
-Stronger and/or further reaching level 2 charge shot for model fx/fefnir
-Added reward for getting all disks - Could perhaps be an alternate weapon from previous games for the ZX suit. Or it could add an auto-charger for the sub weapon and let you dash while charging both weapons so it's more like the X suit. Or an overdrive feature?

Control/interface issues:
-Aborting a mission shouldn't put you back where you accepted the current one+you should be able to take on more than one mission at a time for more dynamic exploration and general gameplay
-Can't dash if charging your sub weapon (the weapon mapped to R) - have to actually let go of that button or you just attack with the sub weapon when pressing dash
-Confusing and uninformative map system (doesn't show area layouts - only if an area contains a teleporter or save room but not where they are, doesn't show where entrances to mission areas are - only roughly how areas connect, can't mark points of interest such as ability gated parts - see Ore ga Omae o Mamoru for example, can't see if an indoors room connects to a different area from outside of it, can't see which locked doors you've moved through on the map nor locked doors themselves, for some reason the corridor rooms connecting one sub area to another (B1-B2 for example) aren't marked in-game like the other transitional rooms are, the second screen could've been used for a general map screen for ZX, oddly some of the areas also aren't placed logically on the map - for example area E is to the left of area C on the map while it's to the right in-game (the maps using only letters and not area names also makes it harder to remember the areas), sometimes the progression order between sub areas in an area is jumbled up in terms of their numbering - for example you'll visit sub area 4 in the lab before sub area 3)
-Can't look down/up - a few leaps of faith
-Automatic hover jump when jumping down through platforms or off ladders as harpuia
-Can't keep dash jumping by holding down the button (like in MMX4) - holding it down actually stops you from firing your sub weapon here and triggers another dash
-Can't shoot with both fefnir cannons at the same time
-The mission select menu doesn't wrap around
-Bestiary doesn't show boss weak points or elemental weaknesses

Trial & error issues:
-Shots from off screen
-Mission briefings don't tell you about rewards (key cards, crystal amount)
-Some moves aren't explained as you gain them
-The mission briefings don't show you where an area you haven't been to yet is located
-The analysis tool doesn't show a boss's elemental weakness
-Getting the absorber chip (reduced knockback) and quick charge chip - have to talk to Leonardo near the fountain 4 times and Fleuve at HQ 3 times respectively

Other tedious aspects:
-Not enough teleporters sometimes leads to backtracking to get to a mission area when taking on a mission - there should've been one right before or near each mission area
-Generally no new enemies are encountered when backtracking and sometimes there are no new paths to take with gained suits either
-Some empty rooms (pointless detour for nothing in area F (underwater part)
-Some one-way paths which seem pointless (Area I mid for example)
-No teleporter at the end of areas J and H, plenty of backtracking during the optional nurse side quest for a sub tank, can't buy anything other than suit upgrades such as tanks or HP and ammo refills)
-Constant beeping sfx until you hand in a mission report
Mini-reviews, retro sound chip tribute, romhacks and general listage at my site: Mini-Revver.

jimstrom

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #7541 on: July 13, 2021, 06:12:08 pm »
recently played the european version of Contra, Probotector and was curious how many games that was localized to Probotector. To my surprise Contra Force was not one of them.

So im suggesting a Contra Force Probotector style, with all human characters changed to robots, the four main characters to Probotector types.

The portraits and Cutscenes also changed to robots.

Probably won't happen, but hey it's an suggestion.

Ryphero

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #7542 on: July 13, 2021, 07:51:47 pm »
Sentient 1997 doesn't support sticks, but has a shift button to change what the pad does. Is there a way to map that stuff to the second stick?

Spoiler:
« Last Edit: July 13, 2021, 08:12:55 pm by Ryphero »

RealGaea

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #7543 on: July 15, 2021, 02:34:55 pm »
recently played the european version of Contra, Probotector and was curious how many games that was localized to Probotector. To my surprise Contra Force was not one of them.

So im suggesting a Contra Force Probotector style, with all human characters changed to robots, the four main characters to Probotector types.

The portraits and Cutscenes also changed to robots.

Probably won't happen, but hey it's an suggestion.

I second your suggestion. Also make a Japanese Contra Famicom-based Probotector, using cutscenes and stuff related in the instruction manual.

Megatronformayor

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #7544 on: July 15, 2021, 10:26:30 pm »
recently played the european version of Contra, Probotector and was curious how many games that was localized to Probotector. To my surprise Contra Force was not one of them.

So im suggesting a Contra Force Probotector style, with all human characters changed to robots, the four main characters to Probotector types.

The portraits and Cutscenes also changed to robots.

Probably won't happen, but hey it's an suggestion.

Since you're talking about Contra Force there should be a patch that fixes the slowdown too.
« Last Edit: July 21, 2021, 10:26:12 pm by Megatronformayor »

indibil

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #7545 on: July 16, 2021, 02:51:40 am »
Hello!!

My proposal.
I played Blackthorne for 32x, with the Spanish translation patch, in real hardware, but the game has many slowdowns, especially in the last levels, and with many enemies on the screen.

I do not know if it would be possible to optimize the code to avoid these errors, and that the game is better enjoyed.

Googie

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #7546 on: July 16, 2021, 11:08:20 am »
I'd love to see a graphics overhaul of Mario is Missing, and put the Luigi sprites from SMAS SMB3.  :D ;) :cookie: :crazy:

Edit: I forgot to mention earlier, the graphics hack can be for the NES version. :)
« Last Edit: July 16, 2021, 12:56:01 pm by Googie »

LaudinoInfamous

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #7547 on: July 16, 2021, 02:53:55 pm »
Guys, I have an idea for a Kof ROM hack of Kof 2002.
(Pessoal, tenho uma ideia para um hack rom do Kof 2002.)

Retrolife

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #7548 on: July 17, 2021, 12:52:44 pm »
We need a rom hack of Maniac Mansion for nes (30 years old) Lots of graphic,music,NPC,background,foreground changes,also make the playable characters more real

julayla

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #7549 on: July 19, 2021, 09:14:52 am »
Yeah, do it like the other Mesen projects that happened. I wouldn't mind if games like Nakayoshi & Me (the one with Sailor Moon in it), the Mario games for NES, Zelda 2, Cocoron, the 3 TMNT NES games, Kirby, and even the Dragonball games got the same treatment. Because the remastering through Mesen is pretty awesome.

lilpuddy31

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #7550 on: July 19, 2021, 11:23:57 pm »
Various ideas...

1. On emulators that cut off the NES' overscan areas (and probably real CRTtvs also), Some games lose part of their gameplay area. IE, Crystalis cuts off part of the HUD, the Mighty Morphin Power Rangers hack cuts off dialog in cutscenes. Would love to see minor hacks that allows overscan to be cut off but not parts of gameplay area.

2. Unpopular opinion #1, would love to the GBA script inserted into the SNES MegaMan and Bass

3. Unpopular opinion #2, insert the PS1 script into the SNES Final Fantasy 5

Sarah Shinespark

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #7551 on: July 20, 2021, 09:45:41 am »
3. Unpopular opinion #2, insert the PS1 script into the SNES Final Fantasy 5
There's already a GBA Script Port, and they link the tool they used for editing the game's text. I looked for a few minutes on Google but didn't see the script for FF Anthologies, so you could 1) Keep searching for it written down somewhere, 2) Go off videos and playthroughs, or 3) Look into dumping the script yourself. I find learning to make something myself is the most satisfying.

I saw a few people say the GBA script was miles better though, so you should check that one out before you go reinventing the wheel.

indibil

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #7552 on: July 21, 2021, 08:20:12 am »
Hello! a new idea!! It is possible to add a easy Save feature at the Genesis/Megadrive "The Lost Vikings" ROM? A SRAM function.

Thaks!!

Frogatr

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #7553 on: July 21, 2021, 02:24:38 pm »
i was thinking about making a hack of TarePanda no Gunpey replacing TarePanda with Maromi from "Paranoia Agent"
Spoiler:
i just think they look similar,and it would be cute. :)

And translating the game to english to go along with it, but my wonderswan hacking knowledge is just graphics,not tool making and such. so its more of something i want to do someday in the future.

minish

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #7554 on: July 21, 2021, 05:36:45 pm »
I've been recently thinking, would it be possible to add turn based multiplayer to SMRPG? For example: Player 1 fights, after the fight is over, Player 2 controls mario and fights the next fight. I think this would be a neat way to introduce some form of multiplayer in this game. I have little to no experience in rom hacking, so I wouldn't even know where to start.I apologize if this in the wrong thread or if this question has been asked before. Thanks ^^  :thumbsup:

FAST6191

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #7555 on: July 21, 2021, 07:23:25 pm »
There are some other ways people do multiplayer in turn based games, usually giving a character to another player. Many entries in the "Tales of" series probably being the ur examples.

That said setting/inverting a flag after each fight* and taking input from another controller depending upon the flag nature would not be the worst thing. It will involve some assembly fun to do in game, should be within the remit of Lua though if you want to play on the PC with a lua emulator.

*you might not even need this if the game has some kind of "battles fought" counter for end game stats or something you can do some kind of even-odd check for (presumably blank everything but the lowest bit with a mask and that would give you your flag).

In before people play a meta game figuring out chance of random battles so they get the iney miny miney moe thing going on for the actually fun boss battles "I thought I saw a chest".

All that said I am not entirely sure why I would want to mechanically enforce this; pass the controller was a thing that was established and worked** long ago.

**give or take Worms on the PS1 but I think we still don't talk about that.

minish

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #7556 on: July 21, 2021, 08:03:11 pm »
I have friends in different states, so I guess I wasn't thinking that broad; but you're definitely right. I was just thinking of a work around for Netplay. But it would be as simple as just having both players be port 1. I think it would be a really cool idea, but not necessarily needed :). thx for the quick response btw

cooper774

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #7557 on: July 23, 2021, 05:55:05 am »
I love to see an English translation of Legend Of Dragoon(Japan) for the PlayStation 1.

Cavery210

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #7558 on: July 23, 2021, 07:13:36 am »
Some script port ideas:

* The English scripts for the iOS/DS ports of Dragon Quest 1 through 4 in the SNES versions of Dragon Quest I and II and Dragon Quest III and the PSX version of Dragon Quest IV.
* A port of the English scripts of the Romancing SaGa 2 and 3 remakes to the original SNES version.
* A port of the English fan translation of Romancing SaGa to the Wonderswan version, with additional translations for the bonus content in that version.
* A port of the English script of the Switch version of Moon: Remix RPG Adventure to the original PSX version.

Tsukiyomaru0

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #7559 on: July 23, 2021, 09:27:15 am »
Some improvement ideas for Mega Man X1, 2 and 3:
- In Mega Man X, have it so Ride Armor Vile uses the stun shot earlier if you cause it enough damage (On intro stage it should require less to trigger it)
- In Mega Man X2, make it possible to encounter all X Hunters even in stages you have beaten, as long as the final stage is not unlocked.
- Still about X2, make it so the Shotokan capsule is hidden in a Maverick stage, like X1 did.
- In Mega Man X3, restore the August Prototype Palette Changes for Enhancement Chips.
- Still about X3, make it so the Hyper Chip can be obtained in a stage (maybe where Vile's area entrance would be after you cleared it).
- And still about X3, allow Zero to be revived as soon as you get back to Stage Select and be usable as long as he has not been defeated.