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Author Topic: Hack ideas: for those without the skill but with all the ideas.  (Read 2347772 times)

seamless

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #7280 on: February 02, 2021, 07:59:50 pm »
About Mega Man X, I have problems with the SA1 patched version of the game with Snes9x.

I can play the game just fine but if I make a save state and load it, the character is frozen and I can't move.

Also, if I reset the game there are graphical glitches and the game doesn't boot.

Any idea on how to fix it ?

Tsukiyomaru0

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #7281 on: February 03, 2021, 12:05:51 am »
An interesting idea, but one I have to wonder how well it could work in practice.
I had found that tapping the accelerator button to slow down in the original F-Zero was far more effective than the brake button, and I think later F-Zero games even removed braking entirely? Preferring to instead make the two main buttons accelerate and turbo (after the turbo mechanic was also changed after the first game).
Also introduces an issue... How to get the Start Boost without acceleration button?
Alternative A: Acceleration needs to be triggered at least once per race. So if you tap too early, you'll be screwed.
Alternative B: The opposite: you hold Brake and release it when you think is the right time to get a start boost.



Idea for Trax (AKA Totsugeki! Poncotsu Tank, AKA Charge! Junk Tank): change control scheme to have Select turn an Autofire On/Off, leaving B to Turn Left and A to Turn Right. Additional idea: make powerups last until you die.
« Last Edit: February 03, 2021, 11:43:27 am by Tsukiyomaru0 »

TibJib

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #7282 on: February 03, 2021, 03:01:00 am »
Was thinking about Final Fantasy IV today and thought it might be cool to have Kain and Cecil switch places in the story. All the characterizations and relationships would be the same, just events would play out differently.

-Cecil is the one who is lost after the Mist incident.

-After making it to Fabul, you find that Cecil is brainwashed, controlled by the darkness he feared he had inside.

-Kain is the one who visits Mt. Ordeals and becomes the Holy Dragoon.

And so on. I think I would write it so Rosa still loves Cecil, and Kain is still struggling with his feelings for her and his jealousy of Cecil. As far as gameplay goes, you'd need to have more late-game weapons for Dark Knight Cecil, since he wouldn't go through the Job Change. I think you'd also need to give him some other in-battle ability to make him more viable late-game. Perhaps the alternate form of the Darkness skill from the DS port?

You could also include a late game side-quest to turn Cecil into a Paladin, but it might be better to leave him as a Dark Knight.

Retrolife

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #7283 on: February 03, 2021, 07:31:10 pm »
Growlanser VI: Precarious World PS2 needs a fan translation asap thanks

KAGE-008

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #7284 on: February 03, 2021, 07:45:54 pm »
There is a Famicom platformer which I'd really love to see translated to English: 'Utsurun Desu.: Kawauso Hawaii e Iku!!!'.

A Russian language patch exists, which to be honest, might ease the translation process because of text size and alignment.

JonGandee

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #7285 on: February 03, 2021, 09:03:50 pm »
How can I hack Yuko Asou into Sonic The Hedgehog 1. I want her SD Valis abilities. Unfortunately,  my skills at hacking Sega Genesis games are the worst thing ever. Help?

cargo

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #7286 on: February 04, 2021, 01:16:27 pm »
Hi guys. I'd like to suggest some gameplay improvements for "Adventures of Dino Riki" for the NES. A few fixes on this shooter/platformer hybrid could make this game so much better. Specifically:

+ Being able to shoot through power up squares.
+ Built-in auto fire.
+ Re-balanced speed levels. So that each upgrade makes Riki gradually faster instead of the game's default rates (which speeds up to max almost immediately to the point the character is unplayable).
+ Take more hits before losing power upgrades.
+ Start with a few more hearts. Just a few more to give the player a fighting chance at least.
+ Add a continue option at the game over screen (instead of the hidden UP+START on the gamepad).

The big challenge in my opinion would be fixing the jumping, but how to go about it seems to me to be an open question. Whatever it is would require serious rewriting of the game's code.

« Last Edit: February 04, 2021, 05:32:24 pm by cargo »

JonGod

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #7287 on: February 04, 2021, 08:23:20 pm »
I am working on a Final Fight 3 romhack, but I am very new to Romhacks.

The idea is to make a version that has the quality of life improvements one would expect from a 2021 game, while addressing some of the core criticisms.

What I'd ideally like to have is the following:

• Infinite Continues - It's 2021, I don't think continues are really needed... And it gets in the way of something mentioned next.
• Lower life count start on continue (from 5 down to 3) - One issue people had was that it was too easy, meaning it took quite a while to use up a continue and be able to switch characters. If the life counter per continue goes down, it'll make it easier to switch characters more frequently.
• Enemies do more damage - This will make the game more difficult, and more satisfying, I believe.
• When playing coop with the AI, it stays with you until the end of the game. - Basically a fix for what shipped in the game.

Bonus:

• Improve enemy AI - I know some people have figured this out, and it'd be cool to have it here too.
• Import sound effects from Final Fight 1/2. - I've heard that a lot of people prefered the sound effects from Final Fight 1/2. I personally do not, but I wouldn't mind helping make it a possibility.


Status:

Things done/partially done:
• I've hacked in 99 continues, with functionality wise, is close enough to infinite.
• I've also figured out how to make the AI coop buddy stay with you the entire game. That being said, it's currently only available as a different rom, as it would also effect player 2 if you played normal coop.


Things not done:

• Lower life count start on continue (from 5 down to 3)
• Enemies do more damage
• Improve enemy AI
• Import sound effects from Final Fight 1/2.



If anyone would like to help me, I am sorta hitting my limit of what my experience can help me figure out. I don't mind uploading what I've done, but I'd love to 'finish' this modernization of this. If anyone is even remotely interested, let me know!

Vesta

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #7288 on: February 05, 2021, 05:38:16 am »
Hello, fellas!

I have an idea ;D Is it possible to integrate Go Go Ackman trilogy to Sega Genesis?
I think it would be great:)

Tsukiyomaru0

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #7289 on: February 05, 2021, 12:11:03 pm »
Plok-tastic idea: A hack that adds a save function to compensate for the lack of password and sram in Plok!.

Supergamerguy

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #7290 on: February 06, 2021, 08:59:04 am »
Hello, fellas!

I have an idea ;D Is it possible to integrate Go Go Ackman trilogy to Sega Genesis?
I think it would be great:)

I mean that might be a cool idea, but getting all of them translated on the Super Nintendo would not only be a better idea, but a much more feasible project. Making entirely new homebrew ports of 3 games for the sega Genesis would take immense time and effort.
Dah-nuh-nuh-nah! Super fighting robot! Dah-nuh-nah-nah! MEGA MAN! Fighting.......to save.......the world!!!!!

FAST6191

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #7291 on: February 06, 2021, 11:26:02 am »
I am working on a Final Fight 3 romhack, but I am very new to Romhacks.

The idea is to make a version that has the quality of life improvements one would expect from a 2021 game, while addressing some of the core criticisms.

What I'd ideally like to have is the following:

• Infinite Continues - It's 2021, I don't think continues are really needed... And it gets in the way of something mentioned next.
• Lower life count start on continue (from 5 down to 3) - One issue people had was that it was too easy, meaning it took quite a while to use up a continue and be able to switch characters. If the life counter per continue goes down, it'll make it easier to switch characters more frequently.
• Enemies do more damage - This will make the game more difficult, and more satisfying, I believe.
• When playing coop with the AI, it stays with you until the end of the game. - Basically a fix for what shipped in the game.

Bonus:

• Improve enemy AI - I know some people have figured this out, and it'd be cool to have it here too.
• Import sound effects from Final Fight 1/2. - I've heard that a lot of people prefered the sound effects from Final Fight 1/2. I personally do not, but I wouldn't mind helping make it a possibility.


Status:

Things done/partially done:
• I've hacked in 99 continues, with functionality wise, is close enough to infinite.
• I've also figured out how to make the AI coop buddy stay with you the entire game. That being said, it's currently only available as a different rom, as it would also effect player 2 if you played normal coop.


Things not done:

• Lower life count start on continue (from 5 down to 3)
• Enemies do more damage
• Improve enemy AI
• Import sound effects from Final Fight 1/2.



If anyone would like to help me, I am sorta hitting my limit of what my experience can help me figure out. I don't mind uploading what I've done, but I'd love to 'finish' this modernization of this. If anyone is even remotely interested, let me know!

Continues wise.
As you presumably found then make a cheat for infinite continues (find a pit or something and keep dying, searching when you use a continue... the basic cheat finding method really. If you want to make it easier then you can find the lives counter and drop that* so any death).

*if your emulator has nice cheat functionality such that you can do if this is less than that then do this (if lives greater than 2 say then set to 1, or 0 if it is one of those games) then fantastic. If you can deal with cheats then that would also sort your lives problem. If you wanted you could always hardcode a cheat like that as well -- read one area, if it is lower than an expected value then set lives to lower, should be small enough to have this in a vblank routine as well.

More damage or you have less health? Basically same thing from where I sit and the latter is a whole lot easier to code.

You sound like you fixed AI partner. Not sure what that entailed but I would not have expected an easy hack for that one (give or take it being disabled on a level in the level settings) so kudos there.

Improving AI is usually going to be one of the harder things a hacker might do -- AI coding is generally not considered easy, hacking a ROM to add more code is seldom that nice to do and combining the two does not make things easier. You can program more aggression maybe, more health, more damage and effect something that way. Making it do it knows when to attack, when to defend, when to gang up... that is a harder one. Most start by maybe adding something a bit more random (think fleas or various flavours of medusa head in Castlevania and why even those that might not know that much about Castlevania will possibly have heard of things).

Sound effect transplantation usually amounts to finding it on both games. If they are different platforms or engines (or a cart does something) there might be a compromise somewhere on quality or storage space (though being current space year space might not be an issue as much as it was when burning several thousand copies of the ROM to sell as the original dev back when the game was made).

Tsukiyomaru0

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #7292 on: February 06, 2021, 11:40:51 am »
Idea for The Lone Ranger for the NES:
1. Add the ability to reload the gun at will (maybe by holding B or Select for a second).
2. Make the gun reload on screen transitions with fade outs.
3. Make standard bullets more abundant (as in: make enemies drop them).
4. Add more checkpoints. (dying is suffering)
« Last Edit: February 08, 2021, 02:30:10 pm by Tsukiyomaru0 »

JonGod

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #7293 on: February 06, 2021, 05:19:43 pm »
Continues wise.
As you presumably found then make a cheat for infinite continues (find a pit or something and keep dying, searching when you use a continue... the basic cheat finding method really. If you want to make it easier then you can find the lives counter and drop that* so any death).

Essentially this is how I did it. Technically I am assuming the game is pushing it to 99 continues (more than anyone would ever need) with my method.

*if your emulator has nice cheat functionality such that you can do if this is less than that then do this (if lives greater than 2 say then set to 1, or 0 if it is one of those games) then fantastic. If you can deal with cheats then that would also sort your lives problem. If you wanted you could always hardcode a cheat like that as well -- read one area, if it is lower than an expected value then set lives to lower, should be small enough to have this in a vblank routine as well.

More damage or you have less health? Basically same thing from where I sit and the latter is a whole lot easier to code.

That would work for me. I am not sure quite how to go about it though. This and lower starting lives on a continue are the ones I've been thinking about how to tackle.

You sound like you fixed AI partner. Not sure what that entailed but I would not have expected an easy hack for that one (give or take it being disabled on a level in the level settings) so kudos there.

I basically isolated the address of player 2's lives from a game genie code that made player 2 start with 9 lives, and upped it to 99. Not as complex as I would have expected. That being said, I wish in game it could be triggered via an option, rather than having a seperate ROM file for it. That though, is far above what I know how to do.

Improving AI is usually going to be one of the harder things a hacker might do -- AI coding is generally not considered easy, hacking a ROM to add more code is seldom that nice to do and combining the two does not make things easier. You can program more aggression maybe, more health, more damage and effect something that way. Making it do it knows when to attack, when to defend, when to gang up... that is a harder one. Most start by maybe adding something a bit more random (think fleas or various flavours of medusa head in Castlevania and why even those that might not know that much about Castlevania will possibly have heard of things).

I'll admit I was pretty jealous, as it seems the ROM hacker that made Final Fight 3: Hard Edition seems to have found a way to do this. I tried to find a way to contact them but couldn't figure it out other than leaving a comment on a YouTube video, hardly ideal.

Sound effect transplantation usually amounts to finding it on both games. If they are different platforms or engines (or a cart does something) there might be a compromise somewhere on quality or storage space (though being current space year space might not be an issue as much as it was when burning several thousand copies of the ROM to sell as the original dev back when the game was made).

I am lucky in the sense that Final Fight 1 and Final Fight 2 were also on SNES, but I don't even know where to start with isolating sound effects.

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #7294 on: February 07, 2021, 02:38:32 pm »
I'm interested in what a Spider-Man/Venom Maximum Carnage two player hack/mod would play like. The sequel, Separation Anxiety, wasn't well received and I always wondered what it would be like to play Maximum Carnage with players rather than one. The difficulty would have to be adjusted though so I would think to double the amount of enemies per level and levels where its just the main bosses which i believe is either two are three specific levels would have the bosses health maybe doubled.

Also would love to see what a Super Mario Land 3: Wario Land colorized version would look like.

tonyhoro

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #7295 on: February 07, 2021, 02:46:58 pm »
The Genesis game "McDonalds Treasure Land Adventure" is a great platformer for the console, made by no other than Treasure Inc, who made Gunstar Heroes and some other gems.

This game is know for having different sprites between the japanese and US version, mostly to differ some graphics from other games on the same console.

What I didn't know is that there's a beta version of it which changes the life bar completely: instead of jewels and flowers, we have proper hambugers, fries and shakes. Not only that, but the item store is an actual mcdonalds!

I've contacted SCD, who made this patch to restore the japanese sprites to the american version: http://www.romhacking.net/hacks/3557/

Maybe he or anyone else interested in this project can take a look at the beta version and see for themselves. It is pretty interesting, at least for me!

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #7296 on: February 08, 2021, 10:40:17 am »
Game Center CX: Choume no Arino needs a fan [English] translation

Tsukiyomaru0

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #7297 on: February 08, 2021, 02:17:44 pm »
Game Center CX: Choume no Arino needs a fan [English] translation
To add: it's the 3DS game, the one that's infamous for giving off the vibe of being a phone game. It does however have REALLY GOOD "mini" games in it though.

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #7298 on: February 09, 2021, 11:50:41 pm »
So I don't know if this qualifies as a hack so much as it is a request for a gameshark code ( a code i've looked for and found nothing on ) but i'm suprised there's nothing like an infinite item code or a hack for pokemon stadium. I can't abuse the item duplication bug on my copy of Yellow as far as I know, and using Stadium is the easiest way to organize and use items in gen 1 pokemon games. So infinite rare candies would make leveling to 100 with my pokemon for the gym leader castles a lot more bearable.
Also it would be neat if you could play other games on the gameboy tower. Especially for other grindy RPGs. That dodrio tower is a godsend.
Somebody alert me when a user friendly BS Zelda hacking tool is made. I will give my soul to work on a faithful SNES remake of Zelda 1.

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Re: Hack ideas: for those without the skill but with all the ideas.
« Reply #7299 on: February 10, 2021, 11:30:03 am »
It will be a good idea to make hack of Streets of Rage 2 or 3 with Golden Axe 3 characters :angel: